3,762 research outputs found
A Survey on Compiler Autotuning using Machine Learning
Since the mid-1990s, researchers have been trying to use machine-learning
based approaches to solve a number of different compiler optimization problems.
These techniques primarily enhance the quality of the obtained results and,
more importantly, make it feasible to tackle two main compiler optimization
problems: optimization selection (choosing which optimizations to apply) and
phase-ordering (choosing the order of applying optimizations). The compiler
optimization space continues to grow due to the advancement of applications,
increasing number of compiler optimizations, and new target architectures.
Generic optimization passes in compilers cannot fully leverage newly introduced
optimizations and, therefore, cannot keep up with the pace of increasing
options. This survey summarizes and classifies the recent advances in using
machine learning for the compiler optimization field, particularly on the two
major problems of (1) selecting the best optimizations and (2) the
phase-ordering of optimizations. The survey highlights the approaches taken so
far, the obtained results, the fine-grain classification among different
approaches and finally, the influential papers of the field.Comment: version 5.0 (updated on September 2018)- Preprint Version For our
Accepted Journal @ ACM CSUR 2018 (42 pages) - This survey will be updated
quarterly here (Send me your new published papers to be added in the
subsequent version) History: Received November 2016; Revised August 2017;
Revised February 2018; Accepted March 2018
PyCUDA and PyOpenCL: A Scripting-Based Approach to GPU Run-Time Code Generation
High-performance computing has recently seen a surge of interest in
heterogeneous systems, with an emphasis on modern Graphics Processing Units
(GPUs). These devices offer tremendous potential for performance and efficiency
in important large-scale applications of computational science. However,
exploiting this potential can be challenging, as one must adapt to the
specialized and rapidly evolving computing environment currently exhibited by
GPUs. One way of addressing this challenge is to embrace better techniques and
develop tools tailored to their needs. This article presents one simple
technique, GPU run-time code generation (RTCG), along with PyCUDA and PyOpenCL,
two open-source toolkits that support this technique.
In introducing PyCUDA and PyOpenCL, this article proposes the combination of
a dynamic, high-level scripting language with the massive performance of a GPU
as a compelling two-tiered computing platform, potentially offering significant
performance and productivity advantages over conventional single-tier, static
systems. The concept of RTCG is simple and easily implemented using existing,
robust infrastructure. Nonetheless it is powerful enough to support (and
encourage) the creation of custom application-specific tools by its users. The
premise of the paper is illustrated by a wide range of examples where the
technique has been applied with considerable success.Comment: Submitted to Parallel Computing, Elsevie
Coarse-grained reconfigurable array architectures
Coarse-Grained Reconfigurable Array (CGRA) architectures accelerate the same inner loops that benefit from the high ILP support in VLIW architectures. By executing non-loop code on other cores, however, CGRAs can focus on such loops to execute them more efficiently. This chapter discusses the basic principles of CGRAs, and the wide range of design options available to a CGRA designer, covering a large number of existing CGRA designs. The impact of different options on flexibility, performance, and power-efficiency is discussed, as well as the need for compiler support. The ADRES CGRA design template is studied in more detail as a use case to illustrate the need for design space exploration, for compiler support and for the manual fine-tuning of source code
- …