5,367 research outputs found

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    HySIM: A Hybrid Spectrum and Information Market for TV White Space Networks

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    We propose a hybrid spectrum and information market for a database-assisted TV white space network, where the geo-location database serves as both a spectrum market platform and an information market platform. We study the inter- actions among the database operator, the spectrum licensee, and unlicensed users systematically, using a three-layer hierarchical model. In Layer I, the database and the licensee negotiate the commission fee that the licensee pays for using the spectrum market platform. In Layer II, the database and the licensee compete for selling information or channels to unlicensed users. In Layer III, unlicensed users determine whether they should buy the exclusive usage right of licensed channels from the licensee, or the information regarding unlicensed channels from the database. Analyzing such a three-layer model is challenging due to the co-existence of both positive and negative network externalities in the information market. We characterize how the network externalities affect the equilibrium behaviours of all parties involved. Our numerical results show that the proposed hybrid market can improve the network profit up to 87%, compared with a pure information market. Meanwhile, the achieved network profit is very close to the coordinated benchmark solution (the gap is less than 4% in our simulation).Comment: This manuscript serves as the online technical report of the article published in IEEE International Conference on Computer Communications (INFOCOM), 201

    Dynamic Spectrum Leasing for Bi-Directional Communication: Impact of Selfishness

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    In this paper, we propose a beamforming-based dynamic spectrum leasing (DSL) technique to improve the spectral utility of bi-directional communication of the legacy/primary spectrum users through the help of colocated secondary users. The secondary users help for a time interval to relay the data between two primary terminals using physical layer network coding and beamforming to attain bi-directional communication with high spectral utility. As a reimbursement, the secondary users, cognitive radios (CRs) in our case, get exclusive access to the primary spectrum for a certain duration. We use Nash bargaining to determine the optimal division of temporal resources between relaying and reimbursement. Moreover, we consider that a fraction of secondary nodes can act selfishly by not helping the primary, yet enjoy the reimbursement time. We measure the utility of the DSL scheme in terms of a metric called time-bandwidth product (TBP) ratio quantifying the number of bits transmitted in direct communication versus DSL. We show that if all secondary nodes act honestly, more than 17-fold increase in the TBP ratio is observed for a sparse CR network. However, in such a network, selfish behavior of CR nodes can reduce the gain by more than a factor of 2
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