15 research outputs found

    New Techniques for the Modeling, Processing and Visualization of Surfaces and Volumes

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    With the advent of powerful 3D acquisition technology, there is a growing demand for the modeling, processing, and visualization of surfaces and volumes. The proposed methods must be efficient and robust, and they must be able to extract the essential structure of the data and to easily and quickly convey the most significant information to a human observer. Independent of the specific nature of the data, the following fundamental problems can be identified: shape reconstruction from discrete samples, data analysis, and data compression. This thesis presents several novel solutions to these problems for surfaces (Part I) and volumes (Part II). For surfaces, we adopt the well-known triangle mesh representation and develop new algorithms for discrete curvature estimation,detection of feature lines, and line-art rendering (Chapter 3), for connectivity encoding (Chapter 4), and for topology preserving compression of 2D vector fields (Chapter 5). For volumes, that are often given as discrete samples, we base our approach for reconstruction and visualization on the use of new trivariate spline spaces on a certain tetrahedral partition. We study the properties of the new spline spaces (Chapter 7) and present efficient algorithms for reconstruction and visualization by iso-surface rendering for both, regularly (Chapter 8) and irregularly (Chapter 9) distributed data samples

    New Models for High-Quality Surface Reconstruction and Rendering

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    The efficient reconstruction and artifact-free visualization of surfaces from measured real-world data is an important issue in various applications, such as medical and scientific visualization, quality control, and the media-related industry. The main contribution of this thesis is the development of the first efficient GPU-based reconstruction and visualization methods using trivariate splines, i.e., splines defined on tetrahedral partitions. Our methods show that these models are very well-suited for real-time reconstruction and high-quality visualizations of surfaces from volume data. We create a new quasi-interpolating operator which for the first time solves the problem of finding a globally C1-smooth quadratic spline approximating data and where no tetrahedra need to be further subdivided. In addition, we devise a new projection method for point sets arising from a sufficiently dense sampling of objects. Compared with existing approaches, high-quality surface triangulations can be generated with guaranteed numerical stability. Keywords. Piecewise polynomials; trivariate splines; quasi-interpolation; volume data; GPU ray casting; surface reconstruction; point set surface

    New Models for High-Quality Surface Reconstruction and Rendering

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    The efficient reconstruction and artifact-free visualization of surfaces from measured real-world data is an important issue in various applications, such as medical and scientific visualization, quality control, and the media-related industry. The main contribution of this thesis is the development of the first efficient GPU-based reconstruction and visualization methods using trivariate splines, i.e., splines defined on tetrahedral partitions. Our methods show that these models are very well-suited for real-time reconstruction and high-quality visualizations of surfaces from volume data. We create a new quasi-interpolating operator which for the first time solves the problem of finding a globally C1-smooth quadratic spline approximating data and where no tetrahedra need to be further subdivided. In addition, we devise a new projection method for point sets arising from a sufficiently dense sampling of objects. Compared with existing approaches, high-quality surface triangulations can be generated with guaranteed numerical stability. Keywords. Piecewise polynomials; trivariate splines; quasi-interpolation; volume data; GPU ray casting; surface reconstruction; point set surface

    ICASE semiannual report, April 1 - September 30, 1989

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    The Institute conducts unclassified basic research in applied mathematics, numerical analysis, and computer science in order to extend and improve problem-solving capabilities in science and engineering, particularly in aeronautics and space. The major categories of the current Institute for Computer Applications in Science and Engineering (ICASE) research program are: (1) numerical methods, with particular emphasis on the development and analysis of basic numerical algorithms; (2) control and parameter identification problems, with emphasis on effective numerical methods; (3) computational problems in engineering and the physical sciences, particularly fluid dynamics, acoustics, and structural analysis; and (4) computer systems and software, especially vector and parallel computers. ICASE reports are considered to be primarily preprints of manuscripts that have been submitted to appropriate research journals or that are to appear in conference proceedings

    Fast Visualization by Shear-Warp using Spline Models for Data Reconstruction

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    This work concerns oneself with the rendering of huge three-dimensional data sets. The target thereby is the development of fast algorithms by also applying recent and accurate volume reconstruction models to obtain at most artifact-free data visualizations. In part I a comprehensive overview on the state of the art in volume rendering is given. Part II is devoted to the recently developed trivariate (linear,) quadratic and cubic spline models defined on symmetric tetrahedral partitions directly obtained by slicing volumetric partitions of a three-dimensional domain. This spline models define piecewise polynomials of total degree (one,) two and three with respect to a tetrahedron, i.e. the local splines have the lowest possible total degree and are adequate for efficient and accurate volume visualization. The following part III depicts in a step by step manner a fast software-based rendering algorithm, called shear-warp. This algorithm is prominent for its ability to generate projections of volume data at real time. It attains the high rendering speed by using elaborate data structures and extensive pre-computation, but at the expense of data redundancy and visual quality of the finally obtained rendering results. However, to circumvent these disadvantages a further development is specified, where new techniques and sophisticated data structures allow combining the fast shear-warp with the accurate ray-casting approach. This strategy and the new data structures not only grant a unification of the benefits of both methods, they even easily admit for adjustments to trade-off between rendering speed and precision. With this further development also the 3-fold data redundancy known from the original shear-warp approach is removed, allowing the rendering of even larger three-dimensional data sets more quickly. Additionally, real trivariate data reconstruction models, as discussed in part II, are applied together with the new ideas to onward the precision of the new volume rendering method, which also lead to a one order of magnitude faster algorithm compared to traditional approaches using similar reconstruction models. In part IV, a hierarchy-based rendering method is developed which utilizes a wavelet decomposition of the volume data, an octree structure to represent the sparse data set, the splines from part II and a new shear-warp visualization algorithm similar to that presented in part III. This thesis is concluded by the results centralized in part V

    Activities in nuclear engineering at M.I.T.

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    "List of theses"--Pages 130-133Progress report; December 198

    Procedurally generated models for Isogeometric Analysis

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    Increasingly powerful hard- and software allows for the numerical simulation of complex physical phenomena with high levels of detail. In light of this development the definition of numerical models for the Finite Element Method (FEM) has become the bottleneck in the simulation process. Characteristic features of the model generation are large manual efforts and a de-coupling of geometric and numerical model. In the highly probable case of design revisions all steps of model preprocessing and mesh generation have to be repeated. This includes the idealization and approximation of a geometric model as well as the definition of boundary conditions and model parameters. Design variants leading to more resource-efficient structures might hence be disregarded due to limited budgets and constrained time frames. A potential solution to above problem is given with the concept of Isogeometric Analysis (IGA). Core idea of this method is to directly employ a geometric model for numerical simulations, which allows to circumvent model transformations and the accompanying data losses. Basis for this method are geometric models described in terms of Non-uniform rational B-Splines (NURBS). This class of piecewise continuous rational polynomial functions is ubiquitous in computer graphics and Computer-Aided Design (CAD). It allows the description of a wide range of geometries using a compact mathematical representation. The shape of an object thereby results from the interpolation of a set of control points by means of the NURBS functions, allowing efficient representations for curves, surfaces and solid bodies alike. Existing software applications, however, only support the modeling and manipulation of the former two. The description of three-dimensional solid bodies consequently requires significant manual effort, thus essentially forbidding the setup of complex models. This thesis proposes a procedural approach for the generation of volumetric NURBS models. That is, a model is not described in terms of its data structures but as a sequence of modeling operations applied to a simple initial shape. In a sense this describes the "evolution" of the geometric model under the sequence of operations. In order to adapt this concept to NURBS geometries, only a compact set of commands is necessary which, in turn, can be adapted from existing algorithms. A model then can be treated in terms of interpretable model parameters. This leads to an abstraction from its data structures and model variants can be set up by variation of the governing parameters. The proposed concept complements existing template modeling approaches: templates can not only be defined in terms of modeling commands but can also serve as input geometry for said operations. Such templates, arranged in a nested hierarchy, provide an elegant model representation. They offer adaptivity on each tier of the model hierarchy and allow to create complex models from only few model parameters. This is demonstrated for volumetric fluid domains used in the simulation of vertical-axis wind turbines. Starting from a template representation of airfoil cross-sections, the complete "negative space" around the rotor blades can be described by a small set of model parameters, and model variants can be set up in a fraction of a second. NURBS models offer a high geometric flexibility, allowing to represent a given shape in different ways. Different model instances can exhibit varying suitability for numerical analyses. For their assessment, Finite Element mesh quality metrics are regarded. The considered metrics are based on purely geometric criteria and allow to identify model degenerations commonly used to achieve certain geometric features. They can be used to decide upon model adaptions and provide a measure for their efficacy. Unfortunately, they do not reveal a relation between mesh distortion and ill-conditioning of the equation systems resulting from the numerical model

    Earth Resources: a continuing bibliography with indexes

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    This bibliography lists 337 reports, articles, and other documents introduced into the NASA scientific and technical information system between July 31, 1980 and September 30, 1980. Emphasis is placed on the use of remote sensing and geophysical instrumentation in spacecraft and aircraft to survey and inventory natural resources and urban areas. Subject matter is grouped according to agriculture and forestry, environmental changes and cultural resources, geodesy and cartography, geology and mineral resources, hydrology and water management, data processing and distribution systems, instrumentation and sensors, and economic analysis

    Earth resources: A continuing bibliography with indexes, issue 18

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    This bibliography lists 434 reports, articles, and other documents introduced into the NASA scientific and technical information system between April 1 and June 30, 1978. Emphasis is placed on the use of remote sensing and geophysical instrumentation in spacecraft and aircraft to survey and inventory natural resources and urban areas. Subject matter is grouped according to agriculture and forestry, environmental changes and cultural resources, geodesy and cartography, geology and mineral resources, hydrology and water management, data processing and distribution systems, instrumentation and sensors, and economic analysis
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