77 research outputs found

    Meshing Deforming Spacetime for Visualization and Analysis

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    We introduce a novel paradigm that simplifies the visualization and analysis of data that have a spatially/temporally varying frame of reference. The primary application driver is tokamak fusion plasma, where science variables (e.g., density and temperature) are interpolated in a complex magnetic field-line-following coordinate system. We also see a similar challenge in rotational fluid mechanics, cosmology, and Lagrangian ocean analysis; such physics implies a deforming spacetime and induces high complexity in volume rendering, isosurfacing, and feature tracking, among various visualization tasks. Without loss of generality, this paper proposes an algorithm to build a simplicial complex -- a tetrahedral mesh, for the deforming 3D spacetime derived from two 2D triangular meshes representing consecutive timesteps. Without introducing new nodes, the resulting mesh fills the gap between 2D meshes with tetrahedral cells while satisfying given constraints on how nodes connect between the two input meshes. In the algorithm we first divide the spacetime into smaller partitions to reduce complexity based on the input geometries and constraints. We then independently search for a feasible tessellation of each partition taking nonconvexity into consideration. We demonstrate multiple use cases for a simplified visualization analysis scheme with a synthetic case and fusion plasma applications

    The Complexity of Finding Small Triangulations of Convex 3-Polytopes

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    The problem of finding a triangulation of a convex three-dimensional polytope with few tetrahedra is proved to be NP-hard. We discuss other related complexity results.Comment: 37 pages. An earlier version containing the sketch of the proof appeared at the proceedings of SODA 200

    The existence of triangulations of non-convex polyhedra without new vertices

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    It is well known that a simple three-dimensional non-convex polyhedron may not be triangulated without using new vertices (so-called {\it Steiner points}). In this paper, we prove a condition that guarantees the existence of a triangulation of a non-convex polyhedron (of any dimension) without Steiner points. We briefly discuss algorithms for efficiently triangulating three-dimensional polyhedra

    Computational Geometry Column 42

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    A compendium of thirty previously published open problems in computational geometry is presented.Comment: 7 pages; 72 reference

    Matrix Minor Reformulation and SOCP-based Spatial Branch-and-Cut Method for the AC Optimal Power Flow Problem

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    Alternating current optimal power flow (AC OPF) is one of the most fundamental optimization problems in electrical power systems. It can be formulated as a semidefinite program (SDP) with rank constraints. Solving AC OPF, that is, obtaining near optimal primal solutions as well as high quality dual bounds for this non-convex program, presents a major computational challenge to today's power industry for the real-time operation of large-scale power grids. In this paper, we propose a new technique for reformulation of the rank constraints using both principal and non-principal 2-by-2 minors of the involved Hermitian matrix variable and characterize all such minors into three types. We show the equivalence of these minor constraints to the physical constraints of voltage angle differences summing to zero over three- and four-cycles in the power network. We study second-order conic programming (SOCP) relaxations of this minor reformulation and propose strong cutting planes, convex envelopes, and bound tightening techniques to strengthen the resulting SOCP relaxations. We then propose an SOCP-based spatial branch-and-cut method to obtain the global optimum of AC OPF. Extensive computational experiments show that the proposed algorithm significantly outperforms the state-of-the-art SDP-based OPF solver and on a simple personal computer is able to obtain on average a 0.71% optimality gap in no more than 720 seconds for the most challenging power system instances in the literature

    On Monotone Sequences of Directed Flips, Triangulations of Polyhedra, and Structural Properties of a Directed Flip Graph

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    This paper studied the geometric and combinatorial aspects of the classical Lawson's flip algorithm in 1972. Let A be a finite set of points in R2, omega be a height function which lifts the vertices of A into R3. Every flip in triangulations of A can be associated with a direction. We first established a relatively obvious relation between monotone sequences of directed flips between triangulations of A and triangulations of the lifted point set of A in R3. We then studied the structural properties of a directed flip graph (a poset) on the set of all triangulations of A. We proved several general properties of this poset which clearly explain when Lawson's algorithm works and why it may fail in general. We further characterised the triangulations which cause failure of Lawson's algorithm, and showed that they must contain redundant interior vertices which are not removable by directed flips. A special case if this result in 3d has been shown by B.Joe in 1989. As an application, we described a simple algorithm to triangulate a special class of 3d non-convex polyhedra. We proved sufficient conditions for the termination of this algorithm and show that it runs in O(n3) time.Comment: 40 pages, 35 figure

    Linear Complexity Hexahedral Mesh Generation

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    We show that any polyhedron forming a topological ball with an even number of quadrilateral sides can be partitioned into O(n) topological cubes, meeting face to face. The result generalizes to non-simply-connected polyhedra satisfying an additional bipartiteness condition. The same techniques can also be used to reduce the geometric version of the hexahedral mesh generation problem to a finite case analysis amenable to machine solution.Comment: 12 pages, 17 figures. A preliminary version of this paper appeared at the 12th ACM Symp. on Computational Geometry. This is the final version, and will appear in a special issue of Computational Geometry: Theory and Applications for papers from SCG '9

    The Computational Complexity of Integer Programming with Alternations

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    We prove that integer programming with three alternating quantifiers is NP-complete, even for a fixed number of variables. This complements earlier results by Lenstra and Kannan, which together say that integer programming with at most two alternating quantifiers can be done in polynomial time for a fixed number of variables. As a byproduct of the proof, we show that for two polytopes P, Q in R^4, counting the projection of integer points in QP is #P-complete. This contrasts the 2003 result by Barvinok and Woods, which allows counting in polynomial time the projection of integer points in P and Q separately
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