3,003 research outputs found

    Multirelational Organization of Large-scale Social Networks in an Online World

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    The capacity to collect fingerprints of individuals in online media has revolutionized the way researchers explore human society. Social systems can be seen as a non-linear superposition of a multitude of complex social networks, where nodes represent individuals and links capture a variety of different social relations. Much emphasis has been put on the network topology of social interactions, however, the multi-dimensional nature of these interactions has largely been ignored in empirical studies, mostly because of lack of data. Here, for the first time, we analyze a complete, multi-relational, large social network of a society consisting of the 300,000 odd players of a massive multiplayer online game. We extract networks of six different types of one-to-one interactions between the players. Three of them carry a positive connotation (friendship, communication, trade), three a negative (enmity, armed aggression, punishment). We first analyze these types of networks as separate entities and find that negative interactions differ from positive interactions by their lower reciprocity, weaker clustering and fatter-tail degree distribution. We then proceed to explore how the inter-dependence of different network types determines the organization of the social system. In particular we study correlations and overlap between different types of links and demonstrate the tendency of individuals to play different roles in different networks. As a demonstration of the power of the approach we present the first empirical large-scale verification of the long-standing structural balance theory, by focusing on the specific multiplex network of friendship and enmity relations.Comment: 7 pages, 5 figures, accepted for publication in PNA

    The Role of Gender in Social Network Organization

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    The digital traces we leave behind when engaging with the modern world offer an interesting lens through which we study behavioral patterns as expression of gender. Although gender differentiation has been observed in a number of settings, the majority of studies focus on a single data stream in isolation. Here we use a dataset of high resolution data collected using mobile phones, as well as detailed questionnaires, to study gender differences in a large cohort. We consider mobility behavior and individual personality traits among a group of more than 800800 university students. We also investigate interactions among them expressed via person-to-person contacts, interactions on online social networks, and telecommunication. Thus, we are able to study the differences between male and female behavior captured through a multitude of channels for a single cohort. We find that while the two genders are similar in a number of aspects, there are robust deviations that include multiple facets of social interactions, suggesting the existence of inherent behavioral differences. Finally, we quantify how aspects of an individual's characteristics and social behavior reveals their gender by posing it as a classification problem. We ask: How well can we distinguish between male and female study participants based on behavior alone? Which behavioral features are most predictive

    A place-focused model for social networks in cities

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    The focused organization theory of social ties proposes that the structure of human social networks can be arranged around extra-network foci, which can include shared physical spaces such as homes, workplaces, restaurants, and so on. Until now, this has been difficult to investigate on a large scale, but the huge volume of data available from online location-based social services now makes it possible to examine the friendships and mobility of many thousands of people, and to investigate the relationship between meetings at places and the structure of the social network. In this paper, we analyze a large dataset from Foursquare, the most popular online location-based social network. We examine the properties of city-based social networks, finding that they have common structural properties, and that the category of place where two people meet has very strong influence on the likelihood of their being friends. Inspired by these observations in combination with the focused organization theory, we then present a model to generate city-level social networks, and show that it produces networks with the structural properties seen in empirical data.Comment: 13 pages, 7 figures. IEEE/ASE SocialCom 201

    From calls to communities: a model for time varying social networks

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    Social interactions vary in time and appear to be driven by intrinsic mechanisms, which in turn shape the emerging structure of the social network. Large-scale empirical observations of social interaction structure have become possible only recently, and modelling their dynamics is an actual challenge. Here we propose a temporal network model which builds on the framework of activity-driven time-varying networks with memory. The model also integrates key mechanisms that drive the formation of social ties - social reinforcement, focal closure and cyclic closure, which have been shown to give rise to community structure and the global connectedness of the network. We compare the proposed model with a real-world time-varying network of mobile phone communication and show that they share several characteristics from heterogeneous degrees and weights to rich community structure. Further, the strong and weak ties that emerge from the model follow similar weight-topology correlations as real-world social networks, including the role of weak ties.Comment: 10 pages, 5 figure

    Analyses of a Virtual World

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    We present an overview of a series of results obtained from the analysis of human behavior in a virtual environment. We focus on the massive multiplayer online game (MMOG) Pardus which has a worldwide participant base of more than 400,000 registered players. We provide evidence for striking statistical similarities between social structures and human-action dynamics in the real and virtual worlds. In this sense MMOGs provide an extraordinary way for accurate and falsifiable studies of social phenomena. We further discuss possibilities to apply methods and concepts developed in the course of these studies to analyse oral and written narratives.Comment: 16 pages, 7 figures. To appear in: "Maths Meets Myths: Complexity-science approaches to folktales, myths, sagas, and histories." Editors: R. Kenna, M. Mac Carron, P. Mac Carron. (Springer, 2016
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