3,003 research outputs found
Multirelational Organization of Large-scale Social Networks in an Online World
The capacity to collect fingerprints of individuals in online media has
revolutionized the way researchers explore human society. Social systems can be
seen as a non-linear superposition of a multitude of complex social networks,
where nodes represent individuals and links capture a variety of different
social relations. Much emphasis has been put on the network topology of social
interactions, however, the multi-dimensional nature of these interactions has
largely been ignored in empirical studies, mostly because of lack of data.
Here, for the first time, we analyze a complete, multi-relational, large social
network of a society consisting of the 300,000 odd players of a massive
multiplayer online game. We extract networks of six different types of
one-to-one interactions between the players. Three of them carry a positive
connotation (friendship, communication, trade), three a negative (enmity, armed
aggression, punishment). We first analyze these types of networks as separate
entities and find that negative interactions differ from positive interactions
by their lower reciprocity, weaker clustering and fatter-tail degree
distribution. We then proceed to explore how the inter-dependence of different
network types determines the organization of the social system. In particular
we study correlations and overlap between different types of links and
demonstrate the tendency of individuals to play different roles in different
networks. As a demonstration of the power of the approach we present the first
empirical large-scale verification of the long-standing structural balance
theory, by focusing on the specific multiplex network of friendship and enmity
relations.Comment: 7 pages, 5 figures, accepted for publication in PNA
The Role of Gender in Social Network Organization
The digital traces we leave behind when engaging with the modern world offer
an interesting lens through which we study behavioral patterns as expression of
gender. Although gender differentiation has been observed in a number of
settings, the majority of studies focus on a single data stream in isolation.
Here we use a dataset of high resolution data collected using mobile phones, as
well as detailed questionnaires, to study gender differences in a large cohort.
We consider mobility behavior and individual personality traits among a group
of more than university students. We also investigate interactions among
them expressed via person-to-person contacts, interactions on online social
networks, and telecommunication. Thus, we are able to study the differences
between male and female behavior captured through a multitude of channels for a
single cohort. We find that while the two genders are similar in a number of
aspects, there are robust deviations that include multiple facets of social
interactions, suggesting the existence of inherent behavioral differences.
Finally, we quantify how aspects of an individual's characteristics and social
behavior reveals their gender by posing it as a classification problem. We ask:
How well can we distinguish between male and female study participants based on
behavior alone? Which behavioral features are most predictive
A place-focused model for social networks in cities
The focused organization theory of social ties proposes that the structure of
human social networks can be arranged around extra-network foci, which can
include shared physical spaces such as homes, workplaces, restaurants, and so
on. Until now, this has been difficult to investigate on a large scale, but the
huge volume of data available from online location-based social services now
makes it possible to examine the friendships and mobility of many thousands of
people, and to investigate the relationship between meetings at places and the
structure of the social network. In this paper, we analyze a large dataset from
Foursquare, the most popular online location-based social network. We examine
the properties of city-based social networks, finding that they have common
structural properties, and that the category of place where two people meet has
very strong influence on the likelihood of their being friends. Inspired by
these observations in combination with the focused organization theory, we then
present a model to generate city-level social networks, and show that it
produces networks with the structural properties seen in empirical data.Comment: 13 pages, 7 figures. IEEE/ASE SocialCom 201
From calls to communities: a model for time varying social networks
Social interactions vary in time and appear to be driven by intrinsic
mechanisms, which in turn shape the emerging structure of the social network.
Large-scale empirical observations of social interaction structure have become
possible only recently, and modelling their dynamics is an actual challenge.
Here we propose a temporal network model which builds on the framework of
activity-driven time-varying networks with memory. The model also integrates
key mechanisms that drive the formation of social ties - social reinforcement,
focal closure and cyclic closure, which have been shown to give rise to
community structure and the global connectedness of the network. We compare the
proposed model with a real-world time-varying network of mobile phone
communication and show that they share several characteristics from
heterogeneous degrees and weights to rich community structure. Further, the
strong and weak ties that emerge from the model follow similar weight-topology
correlations as real-world social networks, including the role of weak ties.Comment: 10 pages, 5 figure
Analyses of a Virtual World
We present an overview of a series of results obtained from the analysis of
human behavior in a virtual environment. We focus on the massive multiplayer
online game (MMOG) Pardus which has a worldwide participant base of more than
400,000 registered players. We provide evidence for striking statistical
similarities between social structures and human-action dynamics in the real
and virtual worlds. In this sense MMOGs provide an extraordinary way for
accurate and falsifiable studies of social phenomena. We further discuss
possibilities to apply methods and concepts developed in the course of these
studies to analyse oral and written narratives.Comment: 16 pages, 7 figures. To appear in: "Maths Meets Myths:
Complexity-science approaches to folktales, myths, sagas, and histories."
Editors: R. Kenna, M. Mac Carron, P. Mac Carron. (Springer, 2016
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