4,584 research outputs found

    Approximating the Minimum Equivalent Digraph

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    The MEG (minimum equivalent graph) problem is, given a directed graph, to find a small subset of the edges that maintains all reachability relations between nodes. The problem is NP-hard. This paper gives an approximation algorithm with performance guarantee of pi^2/6 ~ 1.64. The algorithm and its analysis are based on the simple idea of contracting long cycles. (This result is strengthened slightly in ``On strongly connected digraphs with bounded cycle length'' (1996).) The analysis applies directly to 2-Exchange, a simple ``local improvement'' algorithm, showing that its performance guarantee is 1.75.Comment: conference version in ACM-SIAM Symposium on Discrete Algorithms (1994

    Competitive Algorithms for Layered Graph Traversal

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    A layered graph is a connected graph whose vertices are partitioned into sets L0=s, L1, L2,..., and whose edges, which have nonnegative integral weights, run between consecutive layers. Its width is {|Li|}. In the on-line layered graph traversal problem, a searcher starts at s in a layered graph of unknown width and tries to reach a target vertex t; however, the vertices in layer i and the edges between layers i-1 and i are only revealed when the searcher reaches layer i-1. We give upper and lower bounds on the competitive ratio of layered graph traversal algorithms. We give a deterministic on-line algorithm which is O(9w)-competitive on width-w graphs and prove that for no w can a deterministic on-line algorithm have a competitive ratio better than 2w-2 on width-w graphs. We prove that for all w, w/2 is a lower bound on the competitive ratio of any randomized on-line layered graph traversal algorithm. For traversing layered graphs consisting of w disjoint paths tied together at a common source, we give a randomized on-line algorithm with a competitive ratio of O(log w) and prove that this is optimal up to a constant factor

    Compact Representation of Value Function in Partially Observable Stochastic Games

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    Value methods for solving stochastic games with partial observability model the uncertainty about states of the game as a probability distribution over possible states. The dimension of this belief space is the number of states. For many practical problems, for example in security, there are exponentially many possible states which causes an insufficient scalability of algorithms for real-world problems. To this end, we propose an abstraction technique that addresses this issue of the curse of dimensionality by projecting high-dimensional beliefs to characteristic vectors of significantly lower dimension (e.g., marginal probabilities). Our two main contributions are (1) novel compact representation of the uncertainty in partially observable stochastic games and (2) novel algorithm based on this compact representation that is based on existing state-of-the-art algorithms for solving stochastic games with partial observability. Experimental evaluation confirms that the new algorithm over the compact representation dramatically increases the scalability compared to the state of the art

    Geometry Helps to Compare Persistence Diagrams

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    Exploiting geometric structure to improve the asymptotic complexity of discrete assignment problems is a well-studied subject. In contrast, the practical advantages of using geometry for such problems have not been explored. We implement geometric variants of the Hopcroft--Karp algorithm for bottleneck matching (based on previous work by Efrat el al.) and of the auction algorithm by Bertsekas for Wasserstein distance computation. Both implementations use k-d trees to replace a linear scan with a geometric proximity query. Our interest in this problem stems from the desire to compute distances between persistence diagrams, a problem that comes up frequently in topological data analysis. We show that our geometric matching algorithms lead to a substantial performance gain, both in running time and in memory consumption, over their purely combinatorial counterparts. Moreover, our implementation significantly outperforms the only other implementation available for comparing persistence diagrams.Comment: 20 pages, 10 figures; extended version of paper published in ALENEX 201

    Metrical Service Systems with Multiple Servers

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    We study the problem of metrical service systems with multiple servers (MSSMS), which generalizes two well-known problems -- the kk-server problem, and metrical service systems. The MSSMS problem is to service requests, each of which is an ll-point subset of a metric space, using kk servers, with the objective of minimizing the total distance traveled by the servers. Feuerstein initiated a study of this problem by proving upper and lower bounds on the deterministic competitive ratio for uniform metric spaces. We improve Feuerstein's analysis of the upper bound and prove that his algorithm achieves a competitive ratio of k((k+ll)1)k({{k+l}\choose{l}}-1). In the randomized online setting, for uniform metric spaces, we give an algorithm which achieves a competitive ratio O(k3logl)\mathcal{O}(k^3\log l), beating the deterministic lower bound of (k+ll)1{{k+l}\choose{l}}-1. We prove that any randomized algorithm for MSSMS on uniform metric spaces must be Ω(logkl)\Omega(\log kl)-competitive. We then prove an improved lower bound of (k+2l1k)(k+l1k){{k+2l-1}\choose{k}}-{{k+l-1}\choose{k}} on the competitive ratio of any deterministic algorithm for (k,l)(k,l)-MSSMS, on general metric spaces. In the offline setting, we give a pseudo-approximation algorithm for (k,l)(k,l)-MSSMS on general metric spaces, which achieves an approximation ratio of ll using klkl servers. We also prove a matching hardness result, that a pseudo-approximation with less than klkl servers is unlikely, even for uniform metric spaces. For general metric spaces, we highlight the limitations of a few popular techniques, that have been used in algorithm design for the kk-server problem and metrical service systems.Comment: 18 pages; accepted for publication at COCOON 201

    Solving graph connectivity problems on JAGs

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    Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1994.Includes bibliographical references (leaf 53).by Parry Husbands.M.S

    Principled Multilayer Network Embedding

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    Multilayer network analysis has become a vital tool for understanding different relationships and their interactions in a complex system, where each layer in a multilayer network depicts the topological structure of a group of nodes corresponding to a particular relationship. The interactions among different layers imply how the interplay of different relations on the topology of each layer. For a single-layer network, network embedding methods have been proposed to project the nodes in a network into a continuous vector space with a relatively small number of dimensions, where the space embeds the social representations among nodes. These algorithms have been proved to have a better performance on a variety of regular graph analysis tasks, such as link prediction, or multi-label classification. In this paper, by extending a standard graph mining into multilayer network, we have proposed three methods ("network aggregation," "results aggregation" and "layer co-analysis") to project a multilayer network into a continuous vector space. From the evaluation, we have proved that comparing with regular link prediction methods, "layer co-analysis" achieved the best performance on most of the datasets, while "network aggregation" and "results aggregation" also have better performance than regular link prediction methods

    Knowledge Graph semantic enhancement of input data for improving AI

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    Intelligent systems designed using machine learning algorithms require a large number of labeled data. Background knowledge provides complementary, real world factual information that can augment the limited labeled data to train a machine learning algorithm. The term Knowledge Graph (KG) is in vogue as for many practical applications, it is convenient and useful to organize this background knowledge in the form of a graph. Recent academic research and implemented industrial intelligent systems have shown promising performance for machine learning algorithms that combine training data with a knowledge graph. In this article, we discuss the use of relevant KGs to enhance input data for two applications that use machine learning -- recommendation and community detection. The KG improves both accuracy and explainability
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