937 research outputs found
Transparent network-assisted flow mobility for multimedia applications in IMS environments
Cellular network operators are striving to solve the problem caused by the increasing volume of traffic over their networks. Given the proliferation of multi-interface devices, offloading part of the traffic to available access networks (e. g., WiFi or 3G access networks, even from other operators) seems to be a promising alternative. Here, we propose an IMS-compatible solution for flow mobility between access networks that exhibits two key features: flow mobility is transparent to both local applications at mobile nodes and their communication peers (e. g., multimedia content servers), and mobility operations are assisted by the network, so the home network supports the terminal in the process of access network discovery, and provides the terminal with policies that meet visited and home operators' roaming agreements while optimizing the use of their networks. The proposed solution has been validated using a real IMS testbed with Ethernet and WiFi access networks, where the mobility of UDP and TCP flows has been tested.The work in this article has been partially granted
by the Madrid Community through the MEDIANET
project (S-2009/TIC-1468) and by the
Celtic UP-TO-US project (TSI-020400-2010-114)Publicad
A solution for transparent mobility with route optimization in the IP multimedia subsystem
This paper presents TRIM+, an architecture for transparent mobility management with route optimization in IMS based networks. The design of our architecture is based on a previous work referred to as TRIM. TRIM was originally devised to provide transparent mobility support in the IMS, although transparency came at the cost of using a suboptimal data path between communicating end points. TRIM+ maintains transparency as a design criterium, and thus end-user applications, running at the mobile node and its correspondent communication peers, are unaware of mobility management procedures. Additionally, the proposed design defines a set of route optimization procedures, allowing compliant devices to use the optimal data path for media communications. Furthermore, TRIM+ addresses packet loss management in scenarios where the media path cannot be maintained during the handover of the MN. To this end, our architecture enables the MN to request buffering capacity in its home network to temporarily store incoming media traffic during the handover, which would otherwise be dropped. This mechanism, as well as route optimization procedures, are executed transparently to the end-user applications running at the communicating end points. As a proof-of-concept, we have implemented a software prototype of the TRIM+ architecture, deploying it over a real IMS testbed. By means of a set of experiments, we have validated the mechanisms proposed in this paper, considering both UDP and TCP user traffic.This article has been partially granted by the Madrid Commu
nity through the MEDIANET project (S 2009/TIC 1468), and by
the European Community through the CROWD project (FP7 ICT 318115). The work of Ignacio Soto has been partially sup ported through the I MOVING project (TEC2010 18907).Publicad
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Optimizing IETF multimedia signaling protocols and architectures in 3GPP networks : an evolutionary approach
Signaling in Next Generation IP-based networks heavily relies in the family of multimedia signaling protocols defined by IETF. Two of these signaling protocols are RTSP and SIP, which are text-based, client-server, request-response signaling protocols aimed at enabling multimedia sessions over IP networks. RTSP was conceived to set up streaming sessions from a Content / Streaming Server to a Streaming Client, while SIP was conceived to set up media (e.g.: voice, video, chat, file sharing, âŚ) sessions among users. However, their scope has evolved and expanded over time to cover virtually any type of content and media session.
As mobile networks progressively evolved towards an IP-only (All-IP) concept, particularly in 4G and 5G networks, 3GPP had to select IP-based signaling protocols for core mobile services, as opposed to traditional SS7-based protocols used in the circuit-switched domain in use in 2G and 3G networks. In that context, rather than reinventing the wheel, 3GPP decided to leverage Internet protocols and the work carried on by the IETF. Hence, it was not surprise that when 3GPP defined the so-called Packet-switched Streaming Service (PSS) for real-time continuous media delivery, it selected RTSP as its signaling protocol and, more importantly, SIP was eventually selected as the core signaling protocol for all multimedia core services in the mobile (All-)IP domain. This 3GPP decision to use off-the-shelf IETF-standardized signaling protocols has been a key cornerstone for the future of All-IP fixed / mobile networks convergence and Next Generation Networks (NGN) in general.
In this context, the main goal of our work has been analyzing how such general purpose IP multimedia signaling protocols are deployed and behave over 3GPP mobile networks. Effectively, usage of IP protocols is key to enable cross-vendor interoperability. On the other hand, due to the specific nature of the mobile domain, there are scenarios where it might be possible to leverage some additional âcontextâ to enhance the performance of such protocols in the particular case of mobile networks.
With this idea in mind, the bulk of this thesis work has consisted on analyzing and optimizing the performance of SIP and RTSP multimedia signaling protocols and defining optimized deployment architectures, with particular focus on the 3GPP PSS and the 3GPP Mission Critical Push-to-Talk (MCPTT) service. This work was preceded by a detailed analysis work of the performance of underlying IP, UDP and TCP protocol performance over 3GPP networks, which provided the best baseline for the future work around IP multimedia signaling protocols.
Our contributions include the proposal of new optimizations to enhance multimedia streaming session setup procedures, detailed analysis and optimizations of a SIP-based Presence service and, finally, the definition of new use cases and optimized deployment architectures for the 3GPP MCPTT service. All this work has been published in the form of one book, three papers published in JCR cited International Journals, 5 articles published in International Conferences, one paper published in a National Conference and one awarded patent.
This thesis work provides a detailed description of all contributions plus a comprehensive overview of their context, the guiding principles beneath all contributions, their applicability to different network deployment technologies (from 2.5G to 5G), a detailed overview of the related OMA and 3GPP architectures, services and design principles. Last but not least, the potential evolution of this research work into the 5G domain is also outlined as well.Els mecanismes de SenyalitzaciĂł en xarxes de nova generaciĂł es fonamenten en protocols de senyalitzaciĂł definits per IETF. En particular, SIP i RTSP sĂłn dos protocols extensibles basats en missatges de text i paradigma peticiĂł-resposta. RTSP va ser concebut per a establir sessions de streaming de continguts, mentre SIP va ser creat inicialment per a facilitar lâestabliment de sessions multimèdia (veu, vĂdeo, xat, comparticiĂł) entre usuaris. Tot i aixĂ, el seu Ă mbit dâaplicaciĂł sâha anat expandint i evolucionant fins a cobrir virtualment qualsevol tipus de contingut i sessiĂł multimèdia. A mesura que les xarxes mòbils han anat evolucionant cap a un paradigma âAll-IPâ, particularment en xarxes 4G i 5G, 3GPP va seleccionar els protocols i arquitectures destinats a gestionar la senyalitzaciĂł dels serveis mòbils presents i futurs. En un moment determinat 3GPP decideix que, a diferència dels sistemes 2G i 3G que fan servir protocols basats en SS7, els sistemes de nova generaciĂł farien servir protocols estandarditzats per IETF. Quan 3GPP va començar a estandarditzar el servei de Streaming sobre xarxes mòbils PSS (Packet-switched Streaming Service) va escollir el protocol RTSP com a mecanisme de senyalitzaciĂł. Encara mĂŠs significatiu, el protocol SIP va ser escollit com a mecanisme de senyalitzaciĂł per a IMS (IP Multimedia Subsystem), lâarquitectura de nova generaciĂł que substituirĂ la xarxa telefònica tradicional i permetrĂ el desplegament de nous serveis multimèdia. La decisiĂł per part de 3GPP de seleccionar protocols estĂ ndards definits per IETF ha representat una fita cabdal per a la convergència del sistemes All-IP fixes i mòbils, i per al desenvolupament de xarxes NGN (Next Generation Networks) en general. En aquest context, el nostre objectiu inicial ha estat analitzar com aquests protocols de senyalitzaciĂł multimèdia, dissenyats per a xarxes IP genèriques, es comporten sobre xarxes mòbils 3GPP. Efectivament, lâĂşs de protocols IP ĂŠs fonamental de cara a facilitar la interoperabilitat de solucions diferents. Per altra banda, hi ha escenaris a on ĂŠs possible aprofitar informaciĂł de âcontextâ addicional per a millorar el comportament dâaquests protocols en al cas particular de xarxes mòbils. El cos principal del treball de la tesi ha consistit en lâanĂ lisi i optimitzaciĂł del rendiment dels protocols de senyalitzaciĂł multimèdia SIP i RTSP, i la definiciĂł dâarquitectures de desplegament, amb èmfasi en els serveis 3GPP PSS i 3GPP Mission Critical Push-to-Talk (MCPTT). Aquest treball ha estat precedit per una feina dâanĂ lisi detallada del comportament dels protocols IP, TCP i UDP sobre xarxes 3GPP, que va proporcionar els fonaments adequats per a la posterior tasca dâanĂ lisi de protocols de senyalitzaciĂł sobre xarxes mòbils. Les contribucions inclouen la proposta de noves optimitzacions per a millorar els procediments dâestabliment de sessions de streaming multimèdia, lâanĂ lisi detallat i optimitzaciĂł del servei de Presència basat en SIP i la definiciĂł de nous casos dâĂşs i exemples de desplegament dâarquitectures optimitzades per al servei 3GPP MCPTT. Aquestes contribucions ha quedat reflectides en un llibre, tres articles publicats en Revistes Internacionals amb Ăndex JCR, 5 articles publicats en Conferències Internacionals, un article publicat en CongrĂŠs Nacional i lâadjudicaciĂł dâuna patent. La tesi proporciona una descripciĂł detallada de totes les contribucions, aixĂ com un exhaustiu repĂ s del seu context, dels principis fonamentals subjacents a totes les contribucions, la seva aplicabilitat a diferents tipus de desplegaments de xarxa (des de 2.5G a 5G), aixĂ una presentaciĂł detallada de les arquitectures associades definides per organismes com OMA o 3GPP. Finalment tambĂŠ es presenta lâevoluciĂł potencial de la tasca de recerca cap a sistemes 5G.Postprint (published version
A cross-layer mobility management framework for next-generation wireless roaming
Word processed copy.Includes bibliographical references (leaves 62-64).This thesis proposes a mobility management framework that aims to provide a framework for advanced mobility algorithms that allows the challenges of next-generation roaming to be met. The framework features tools that gather context and content information, guarantee low-level QoS, provide security, and offer link and handoff management. The framework aims to be scalable and reliable for all-IP heterogeneous wireless networks whilst conforming to 4G service requirements
Network reputation-based quality optimization of video delivery in heterogeneous wireless environments
The mass-market adoption of high-end mobile devices and increasing amount of video traffic has led the mobile operators to adopt various solutions to help them cope with the explosion of mobile broadband data traffic, while ensuring high Quality of Service (QoS) levels to their services. Deploying small-cell base stations within the existing macro-cellular networks and offloading traffic from the large macro-cells to the small cells is seen as a promising solution to increase capacity and improve network performance at low cost. Parallel use of diverse technologies is also employed. The result is a heterogeneous network environment (HetNets), part of the next generation network deployments.
In this context, this thesis makes a step forward towards the âAlways Best Experienceâ paradigm, which considers mobile users seamlessly roaming in the HetNets environment. Supporting ubiquitous connectivity and enabling very good quality of rich mobile services anywhere and anytime is highly challenging, mostly due to the heterogeneity of the selection criteria, such as: application requirements (e.g., voice, video, data, etc.); different device types and with various capabilities (e.g., smartphones, netbooks, laptops, etc.); multiple overlapping networks using diverse technologies (e.g., Wireless Local Area Networks (IEEE 802.11), Cellular Networks Long Term Evolution (LTE), etc.) and different user preferences. In fact, the mobile users are facing a complex decision when they need to dynamically select the best value network to connect to in order to get the âAlways Best Experienceâ.
This thesis presents three major contributions to solve the problem described above: 1) The Location-based Network Prediction mechanism in heterogeneous wireless networks (LNP) provides a shortlist of best available networks to the mobile user based on his location, history record and routing plan; 2) Reputation-oriented Access Network Selection mechanism (RANS) selects the best reputation network from the available networks for the mobile user based on the best trade-off between QoS, energy consumptions and monetary cost. The network reputation is defined based on previous user-network interaction, and consequent user experience with the network. 3) Network Reputation-based Quality Optimization of Video Delivery in heterogeneous networks (NRQOVD) makes use of a reputation mechanism to enhance the video content quality via multipath delivery or delivery adaptation
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