305 research outputs found

    V2X Meets NOMA: Non-Orthogonal Multiple Access for 5G Enabled Vehicular Networks

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    Benefited from the widely deployed infrastructure, the LTE network has recently been considered as a promising candidate to support the vehicle-to-everything (V2X) services. However, with a massive number of devices accessing the V2X network in the future, the conventional OFDM-based LTE network faces the congestion issues due to its low efficiency of orthogonal access, resulting in significant access delay and posing a great challenge especially to safety-critical applications. The non-orthogonal multiple access (NOMA) technique has been well recognized as an effective solution for the future 5G cellular networks to provide broadband communications and massive connectivity. In this article, we investigate the applicability of NOMA in supporting cellular V2X services to achieve low latency and high reliability. Starting with a basic V2X unicast system, a novel NOMA-based scheme is proposed to tackle the technical hurdles in designing high spectral efficient scheduling and resource allocation schemes in the ultra dense topology. We then extend it to a more general V2X broadcasting system. Other NOMA-based extended V2X applications and some open issues are also discussed.Comment: Accepted by IEEE Wireless Communications Magazin

    Modeling unicast device-to-device communications with SimuLTE

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    In LTE-Advanced (LTE-A), device-to-device (D2D) transmissions allow two peering User Equipments to communicate directly without using the Evolved Node-B as relay. D2D is regarded as one of the enablers to bring LTE-A in the context of vehicular networks, smart cities, or M2M applications. Research on this topic is mostly carried out through link-level simulations. In this work, we describe instead the modeling of D2D into a system-level simulator, namely SimuLTE, which enables us to analyze the performance of applications and higher-layer protocols using D2D transmission. We first describe the modeling within the SimuLTE architecture, then we validate it and analyze the performance of D2D communications with frequency reuse

    Simulating device-to-device communications in OMNeT++ with SimuLTE: scenarios and configurations

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    SimuLTE is a tool that enables system-level simulations of LTE/LTE-Advanced networks within OMNeT++. It is designed such that it can be plugged within network elements as an additional Network Interface Card (NIC) to those already provided by the INET framework (e.g. Wi-Fi). Recently, device-to-device (D2D) technology has been widely studied by the research community, as a mechanism to allow direct communications between devices of a LTE cellular network. In this work, we present how SimuLTE can be employed to simulate both one-to-one and one-to-many D2D communications, so that the latter can be exploited as a new communication opportunity in several research fields, like vehicular networks, IoT and machine-to-machine (M2M) applications

    A fast and reliable broadcast service for LTE-advanced exploiting multihop device-to-device transmissions

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    Several applications, from the Internet of Things for smart cities to those for vehicular networks, need fast and reliable proximity-based broadcast communications, i.e., the ability to reach all peers in a geographical neighborhood around the originator of a message, as well as ubiquitous connectivity. In this paper, we point out the inherent limitations of the LTE (Long-Term Evolution) cellular network, which make it difficult, if possible at all, to engineer such a service using traditional infrastructure-based communications. We argue, instead, that network-controlled device-to-device (D2D) communications, relayed in a multihop fashion, can efficiently support this service. To substantiate the above claim, we design a proximity-based broadcast service which exploits multihop D2D. We discuss the relevant issues both at the UE (User Equipment), which has to run applications, and within the network (i.e., at the eNodeBs), where suitable resource allocation schemes have to be enforced. We evaluate the performance of a multihop D2D broadcasting using system-level simulations, and demonstrate that it is fast, reliable and economical from a resource consumption standpoint

    Broadcasting in LTE-Advanced networks using multihop D2D communications

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    In an LTE-Advanced network, network-controlled Device-to-Device (D2D) communications can be combined in a multihop fashion to distribute broadcasts over user-defined (and possibly large) areas, with small latencies and occupying few resources. Such a service may be exploited for several purposes, (e.g. Internet of Things, Vehicular communications). Engineering a multihop D2D-based broadcast service requires working at both the application level on the User Equipment (UE) and at the resource-allocation level within the eNodeBs. This paper describes the necessary modifications at both the UE and the eNodeB, what the main issues are, and how to solve them efficiently. We evaluate the performance of the above service using system-level simulations, and demonstrate its advantages over standard broadcasting techniques

    Direct communication radio Iinterface for new radio multicasting and cooperative positioning

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    Cotutela: Universidad de defensa UNIVERSITA’ MEDITERRANEA DI REGGIO CALABRIARecently, the popularity of Millimeter Wave (mmWave) wireless networks has increased due to their capability to cope with the escalation of mobile data demands caused by the unprecedented proliferation of smart devices in the fifth-generation (5G). Extremely high frequency or mmWave band is a fundamental pillar in the provision of the expected gigabit data rates. Hence, according to both academic and industrial communities, mmWave technology, e.g., 5G New Radio (NR) and WiGig (60 GHz), is considered as one of the main components of 5G and beyond networks. Particularly, the 3rd Generation Partnership Project (3GPP) provides for the use of licensed mmWave sub-bands for the 5G mmWave cellular networks, whereas IEEE actively explores the unlicensed band at 60 GHz for the next-generation wireless local area networks. In this regard, mmWave has been envisaged as a new technology layout for real-time heavy-traffic and wearable applications. This very work is devoted to solving the problem of mmWave band communication system while enhancing its advantages through utilizing the direct communication radio interface for NR multicasting, cooperative positioning, and mission-critical applications. The main contributions presented in this work include: (i) a set of mathematical frameworks and simulation tools to characterize multicast traffic delivery in mmWave directional systems; (ii) sidelink relaying concept exploitation to deal with the channel condition deterioration of dynamic multicast systems and to ensure mission-critical and ultra-reliable low-latency communications; (iii) cooperative positioning techniques analysis for enhancing cellular positioning accuracy for 5G+ emerging applications that require not only improved communication characteristics but also precise localization. Our study indicates the need for additional mechanisms/research that can be utilized: (i) to further improve multicasting performance in 5G/6G systems; (ii) to investigate sideline aspects, including, but not limited to, standardization perspective and the next relay selection strategies; and (iii) to design cooperative positioning systems based on Device-to-Device (D2D) technology
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