867 research outputs found

    A Historical Perspective on Runtime Assertion Checking in Software Development

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    This report presents initial results in the area of software testing and analysis produced as part of the Software Engineering Impact Project. The report describes the historical development of runtime assertion checking, including a description of the origins of and significant features associated with assertion checking mechanisms, and initial findings about current industrial use. A future report will provide a more comprehensive assessment of development practice, for which we invite readers of this report to contribute information

    Using formal metamodels to check consistency of functional views in information systems specification

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    UML notations require adaptation for applications such as Information Systems (IS). Thus we have defined IS-UML. The purpose of this article is twofold. First, we propose an extension to this language to deal with functional aspects of IS. We use two views to specify IS transactions: the first one is defined as a combination of behavioural UML diagrams (collaboration and state diagrams), and the second one is based on the definition of specific classes of an extended class diagram. The final objective of the article is to consider consistency issues between the various diagrams of an IS-UML specification. In common with other UML languages, we use a metamodel to define IS-UML. We use class diagrams to summarize the metamodel structure and a formal language, B, for the full metamodel. This allows us to formally express consistency checks and mapping rules between specific metamodel concepts. (C) 2007 Elsevier B.V. All rights reserved

    Building an interactive 3D animation system

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    The continued improvement and proliferation of graphics hardware for workstations and personal computers has brought increasing prominence to a newer style of software application program. This style relies on fast, high quality graphics displays coupled with expressive input devices to achieve real-time animation and direct-manipulation interaction metaphors. Such applications impose a rather different conceptual approach, on both the user and the programmer, than more traditional software. The application program can be thought of increasingly as a virtual machine, with a tangible two or three dimensional appearance, behavior and tactile response. Dynamic graphics techniques are now considered essential for making computers easier to use, and interactive and graphical interfaces that allow the presentation and the direct manipulation of information in a pictorial form is now an important part of most of modern graphics software tools211-24

    Fiacre: an Intermediate Language for Model Verification in the Topcased Environment

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    International audienceFiacre was designed in the framework of the TOPCASED project dealing with model-driven engineering and gathering numerous partners, from both industry and academics. Therefore, Fiacre is designed both as the target language of model transformation engines from various models such as SDL, UML, AADL, and as the source language of compilers into the targeted verification toolboxes, namely CADP and Tina in the first step. In this paper, we present the Fiacre language. Then transformations from AADL to Fiacre are illustrated on a small example

    Transforming EVENT B Models into Verified C# Implementations

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    The refinement-based approach to developing software is based on the correct-by-construction paradigm where software systems are constructed via the step-by-step refinement of an initial high-level specification into a final concrete specification. Proof obligations, generated during this process are discharged to ensure the consistency between refinement levels and hence the system’s overall correctness. Here, we are concerned with the refinement of specifications using the EVENT B modelling language and its associated toolset, the RODIN platform. In particular, we focus on the final steps of the process where the final concrete specification is transformed into an executable algorithm. The transformations involved are (a) the transformation from an EVENT B specification into a concrete recursive algorithm and (b) the transformation from the recursive algorithm into its equivalent iterative version. We prove both transformations correct and verify the correctness of the final code in a static program verification environment for C# programs, namely the Spec# programming syste

    The Requirements Editor RED

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    A VISUAL DESIGN METHOD AND ITS APPLICATION TO HIGH RELIABILITY HYPERMEDIA SYSTEMS

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    This work addresses the problem of the production of hypermedia documentation for applications that require high reliability, particularly technical documentation in safety critical industries. One requirement of this application area is for the availability of a task-based organisation, which can guide and monitor such activities as maintenance and repair. In safety critical applications there must be some guarantee that such sequences are correctly presented. Conventional structuring and design methods for hypermedia systems do not allow such guarantees to be made. A formal design method that is based on a process algebra is proposed as a solution to this problem. Design methods of this kind need to be accessible to information designers. This is achieved by use of a technique already familiar to them: the storyboard. By development of a storyboard notation that is syntactically equivalent to a process algebra a bridge is made between information design and computer science, allowing formal analysis and refinement of the specification drafted by information designers. Process algebras produce imperative structures that do not map easily into the declarative formats used for some hypermedia systems, but can be translated into concurrent programs. This translation process, into a language developed by the author, called ClassiC, is illustrated and the properties that make ClassiC a suitable implementation target discussed. Other possible implementation targets are evaluated, and a comparative illustration given of translation into another likely target, Java

    Testing object-oriented software

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    Lessons from Formally Verified Deployed Software Systems (Extended version)

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    The technology of formal software verification has made spectacular advances, but how much does it actually benefit the development of practical software? Considerable disagreement remains about the practicality of building systems with mechanically-checked proofs of correctness. Is this prospect confined to a few expensive, life-critical projects, or can the idea be applied to a wide segment of the software industry? To help answer this question, the present survey examines a range of projects, in various application areas, that have produced formally verified systems and deployed them for actual use. It considers the technologies used, the form of verification applied, the results obtained, and the lessons that can be drawn for the software industry at large and its ability to benefit from formal verification techniques and tools. Note: a short version of this paper is also available, covering in detail only a subset of the considered systems. The present version is intended for full reference.Comment: arXiv admin note: text overlap with arXiv:1211.6186 by other author
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