157 research outputs found

    Efficient Simulation of Structural Faults for the Reliability Evaluation at System-Level

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    In recent technology nodes, reliability is considered a part of the standard design Âżow at all levels of embedded system design. While techniques that use only low-level models at gate- and register transfer-level offer high accuracy, they are too inefficient to consider the overall application of the embedded system. Multi-level models with high abstraction are essential to efficiently evaluate the impact of physical defects on the system. This paper provides a methodology that leverages state-of-the-art techniques for efficient fault simulation of structural faults together with transaction-level modeling. This way it is possible to accurately evaluate the impact of the faults on the entire hardware/software system. A case study of a system consisting of hardware and software for image compression and data encryption is presented and the method is compared to a standard gate/RT mixed-level approac

    Floorplan-aware automated synthesis of bus-based communication architectures

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    Systematische Transaction-Level-Kommunikations-Modellierung mit SystemC

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    An emerging approach to embedded system design is to assemble them from a library of hardware and software component models (IP, intellectual property) using a system description language, such as SystemC. SystemC allows describing the communication among IPs in terms of abstract operations (transactions). The promise is that with transaction-level modeling (TLM), future systems-on-chip with one billion transistors and more can be composed out of IPs as simply as playing with LEGO bricks. However, reality is far out. In fact, each IP vendor promotes another proprietary interface standard and the provided design tools lack compatibility, such that heterogeneous IPs cannot be integrated efficiently. A novel generic interconnect fabric for TLM is presented which aims at enabling inter-operation between models of different levels of abstraction (mixed-mode) and models with different interfaces (heterogeneous components), with as little overhead as possible. A generic, protocol independent representation of transactions is developed, among with an abstraction level formalism. This approach is shown to support systematic simulation of state-of-the-art buses and networks-on-chip such as IBM CoreConnect and PCI Express over several levels of TLM abstraction. A layered simulation framework for SystemC, GreenBus, is developed to examine the proposed concepts. The thesis discusses new implementation techniques for communication modeling with SystemC which outperform the existing approaches in terms of flexibility, simulation accuracy, and performance. Based on these techniques, advanced concepts for TLM-based hardware/software co-design and FPGA prototyping are examined. Several experiments and a video processor case study highlight the efficiency of the approach and show its applicability in a TLM design flow.Eingebettete Systeme werden zunehmend auf Basis vorgefertigter Hard- und Softwarebausteine entwickelt, die in Form von Modellen (IP, Intellectual Property) vorliegen. Hierzu werden Systembeschreibungssprachen wie SystemC eingesetzt. SystemC ermöglicht, die Kommunikation zwischen IPs durch abstrakte Operationen, sog. Transaktionen zu beschreiben. Mit dieser Transaction-Level-Modellierung (TLM) sollen auch zukĂŒnftige Systeme mit 1 Milliarde Transistoren und mehr effizient entwickelt werden können. Idealerweise sollte das Hantieren mit IPs dabei so einfach sein wie das Spielen mit LEGO-Steinen. In der RealitĂ€t sind jedoch IPs unterschiedlicher Hersteller nicht ohne weiteres integrierbar, und auch die Entwurfswerkzeuge sind nicht kompatibel. In dieser Doktorarbeit wird ein neuer, generischer Ansatz fĂŒr die Transaction-Level-Modellierung mit SystemC vorgestellt, der Kommunikation zwischen Modellen auf unterschiedlichen Abstraktionsebenen (Mixed-Mode) und mit unterschiedlichen Schnittstellen (heterogene Komponenten) möglich macht. Der zusĂ€tzlich benötigte Simulations- und Code-Aufwand ist minimal. Ein protokollunabhĂ€ngiges Transaktionsmodell und ein formaler Ansatz zur Beschreibung von Abstraktionsebenen werden vorgestellt, mit denen verschiedenartige Busse und Networks-on-Chip wie IBM CoreConnect und PCI Express auf verschiedenen TLM-Abstraktionsebenen simuliert werden können. Ein modulares Simulationsframework fĂŒr SystemC wird entwickelt (GreenBus), um die vorgeschlagenen Konzepte zu untersuchen. Anhand von GreenBus werden neue Implementierungstechniken diskutiert, die den existierenden AnsĂ€tzen in FlexibilitĂ€t, Simulationsgenauigkeit und -geschwindigkeit ĂŒberlegen sind. Die Vor- und Nachteile der entwickelten Techniken werden mit Experimenten belegt, und eine Videoprozessor-Fallstudie demonstriert die Effizienz des Ansatzes in einem TLM-basierten Entwurfsfluss

    Pre-validation of SoC via hardware and software co-simulation

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    Abstract. System-on-chips (SoCs) are complex entities consisting of multiple hardware and software components. This complexity presents challenges in their design, verification, and validation. Traditional verification processes often test hardware models in isolation until late in the development cycle. As a result, cooperation between hardware and software development is also limited, slowing down bug detection and fixing. This thesis aims to develop, implement, and evaluate a co-simulation-based pre-validation methodology to address these challenges. The approach allows for the early integration of hardware and software, serving as a natural intermediate step between traditional hardware model verification and full system validation. The co-simulation employs a QEMU CPU emulator linked to a register-transfer level (RTL) hardware model. This setup enables the execution of software components, such as device drivers, on the target instruction set architecture (ISA) alongside cycle-accurate RTL hardware models. The thesis focuses on two primary applications of co-simulation. Firstly, it allows software unit tests to be run in conjunction with hardware models, facilitating early communication between device drivers, low-level software, and hardware components. Secondly, it offers an environment for using software in functional hardware verification. A significant advantage of this approach is the early detection of integration errors. Software unit tests can be executed at the IP block level with actual hardware models, a task previously only possible with costly system-level prototypes. This enables earlier collaboration between software and hardware development teams and smoothens the transition to traditional system-level validation techniques.JÀrjestelmÀpiirin esivalidointi laitteiston ja ohjelmiston yhteissimulaatiolla. TiivistelmÀ. JÀrjestelmÀpiirit (SoC) ovat monimutkaisia kokonaisuuksia, jotka koostuvat useista laitteisto- ja ohjelmistokomponenteista. TÀmÀ monimutkaisuus asettaa haasteita niiden suunnittelulle, varmennukselle ja validoinnille. Perinteiset varmennusprosessit testaavat usein laitteistomalleja eristyksissÀ kehityssyklin loppuvaiheeseen saakka. TÀmÀn myötÀ myös yhteistyö laitteisto- ja ohjelmistokehityksen vÀlillÀ on vÀhÀistÀ, mikÀ hidastaa virheiden tunnistamista ja korjausta. TÀmÀn diplomityön tavoitteena on kehittÀÀ, toteuttaa ja arvioida laitteisto-ohjelmisto-yhteissimulointiin perustuva esivalidointimenetelmÀ nÀiden haasteiden ratkaisemiseksi. MenetelmÀ mahdollistaa laitteiston ja ohjelmiston varhaisen integroinnin, toimien luonnollisena vÀlietappina perinteisen laitteistomallin varmennuksen ja koko jÀrjestelmÀn validoinnin vÀlillÀ. Yhteissimulointi kÀyttÀÀ QEMU suoritinemulaattoria, joka on yhdistetty rekisterinsiirtotason (RTL) laitteistomalliin. TÀmÀ mahdollistaa ohjelmistokomponenttien, kuten laiteajureiden, suorittamisen kohdejÀrjestelmÀn kÀskysarja-arkkitehtuurilla (ISA) yhdessÀ kellosyklitarkkojen RTL laitteistomallien kanssa. Työ keskittyy kahteen yhteissimulaation pÀÀsovellukseen. EnsinnÀkin se mahdollistaa ohjelmiston yksikkötestien suorittamisen laitteistomallien kanssa, varmistaen kommunikaation laiteajurien, matalan tason ohjelmiston ja laitteistokomponenttien vÀlillÀ. Toiseksi se tarjoaa ympÀristön ohjelmiston kÀyttÀmiseen toiminnallisessa laitteiston varmennuksessa. MerkittÀvÀ etu tÀstÀ lÀhestymistavasta on integraatiovirheiden varhainen havaitseminen. Ohjelmiston yksikkötestejÀ voidaan suorittaa jo IP-lohkon tasolla oikeilla laitteistomalleilla, mikÀ on aiemmin ollut mahdollista vain kalliilla jÀrjestelmÀtason prototyypeillÀ. TÀmÀ mahdollistaa aikaisemman ohjelmisto- ja laitteistokehitystiimien vÀlisen yhteistyön ja helpottaa siirtymistÀ perinteisiin jÀrjestelmÀtason validointimenetelmiin

    A Reactive and Cycle-True IP Emulator for MPSoC Exploration

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    The design of MultiProcessor Systems-on-Chip (MPSoC) emphasizes intellectual-property (IP)-based communication-centric approaches. Therefore, for the optimization of the MPSoC interconnect, the designer must develop traffic models that realistically capture the application behavior as executing on the IP core. In this paper, we introduce a Reactive IP Emulator (RIPE) that enables an effective emulation of the IP-core behavior in multiple environments, including bitand cycle-true simulation. The RIPE is built as a multithreaded abstract instruction-set processor, and it can generate reactive traffic patterns. We compare the RIPE models with cycle-true functional simulation of complex application behavior (tasksynchronization, multitasking, and input/output operations). Our results demonstrate high-accuracy and significant speedups. Furthermore, via a case study, we show the potential use of the RIPE in a design-space-exploration context

    Virtual Cycle-accurate Hardware and Software Co-simulation Platform for Cellular IoT

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    Modern embedded development flows often depend on FPGA board usage for pre-ASIC system verification. The purpose of this project is to instead explore the usage of Electronic System Level (ESL) hardware-software co-simulation through the usage of ARM SoC Designer tool to create a virtual prototype of a cellular IoT modem and thereafter compare the benefits of including such a methodology into the early development cycle. The virtual system is completely developed and executed on a host computer, without the requirement of additional hardware. The virtual prototype hardware is based on C++ ARM verified cycle-accurate models generated from RTL hardware descriptions, High-level synthesis (HLS) pre-synthesis SystemC HW accelerator models and behavioural models which implement the ARM Cycle-accurate Simulation Interface (CASI). The micro-controller of the virtual system which is based on an ARM Cortex-M processor, is capable of executing instructions from a memory module. This report documents the virtual prototype implementation and compares both the software performance and cycle-accuracy of various virtual micro-controller configurations to a commercial reference development board. By altering factors such as memory latencies and bus interconnect subsystem arbitration in co-simulations, the software cycle-count performance of the development board was shown possible to reproduce within a 5% error margin, at the cost of approximately 266 times slower execution speed. Furthermore, the validity of two HLS pre-synthesis hardware models is investigated and proven to be functionally accurate within three clock cycles of individual block latency compared to post-synthesis FPGA synthesized implementations. The final virtual prototype system consisted of the micro-controller and two cellular IoT hardware accelerators. The system runs a FreeRTOS 9.0.0 port, executing a multi-threaded program at an average clock cycle simulation frequency of 10.6 kHz.-Designing and simulating embedded computer systems virtually. Cellular internet of things (IoT) is a new technology that will enable the interconnection of everything: from street lights and parking meters to your gas or water meter at home, wireless cellular networks will allow information to be shared between devices. However, in order for these systems to provide any useful data, they need to include a computer chip with a system to manage the communication itself, enabling the connection to a cellular network and the actual transmission and reception of data. Such a chip is called an embedded chip or system. Traditionally, the design and verification of digital embedded systems, that is to say a system which has both hardware and software components, had to be done in two steps. The first step consists of designing all the hardware, testing it, integrating it and producing it physically on silicon in order to verify the intended functionality of all the components. The second step thus consists of taking the hardware that has been developed and designing the software: a program which will have to execute in complete compliance to the hardware that has been previously developed. This poses two main issues: the software engineers cannot begin their work properly until the hardware is finished, which makes the process very long, and the fact that the hardware has been printed on silicon greatly restricts the possibility of doing changes to accommodate late system requirement alterations; which is quite likely for a tailor-made application specific system such as a cellular IoT chip. A currently widespread technology used to mitigate the previously mentioned negative aspects of embedded design, is the employment of field-programmable gate array (FPGA) development boards which often contain a micro-controller (with a processor and some memories), and a gate array connected to it. The FPGA part consists of a lattice of digital logic gates which can be programmed to interconnect and represent the functionality of the hardware being designed. The processor can thus execute software instructions placed on the memories and the hardware being developed can be programmed into the gate array in order to integrate and verify a full hardware and software system. Nevertheless, this boards are expensive and limit the design to the hardware components available commercially in the different off-the-shelf models, e.g. a specific processor which might not be the desired one. Now imagine there is a way to design hardware components such as processors in the traditional way, however once the hardware has been implemented it can be integrated together with software without the need of printing a physical silicon chip specifically for this purpose. That would be extremely convenient and would save lots of time, would it not? Fortunately, this is already possible due to Electronic System Level (ESL) design, which is compilation of techniques that allow to design, simulate and partially verify a digital chip, all within any normal laptop or desktop computer. Moreover, some ESL tools such as the one investigated in this project, allow you to even simulate a program code written specifically for this hardware; this is known as virtual hardware software co-simulation. The reliability of simulation must however be considered when compared to a traditional two-step methodology or FPGA board usage to verify a full system. This is because a virtual hardware simulation can have several degrees of accuracy, depending on the specificity of component models that make up the virtual prototype of the digital system. Therefore, in order to use co-simulation techniques with a high degree of confidence for verification, the highest accuracy degree should be employed if possible to guarantee that what is being simulated will match the reality of a silicon implementation. The clock cycle-accurate level is one of the highest accuracy system simulation methods available, and it consists of representing the digital states of all hardware components such as signals and registers, in a cycle-by-cycle manner. By using the ARM SoC Designer ESL tool, we have co-designed and co-simulated several microcontrollers on a detailed, cycle-accurate level and confirmed its behaviour by comparing it to a physical reference target development board. Finally, a more complex virtual prototype of a cellular IoT system was also simulated, including a micro-controller running a a real-time operating system (RTOS), hardware accelerators and serial data interfacing. Parts of this virtual prototype where compared to an FPGA board to evaluate the pros and cons of incorporating virtual system simulation into the development cycle and to what extent can ESL methods substitute traditional verification techniques. The ease of interchanging hardware, simplicity of development, simulation speed and the level of debug capabilities available when developing in a virtual environment are some of the aspects of ARM SoC Designer discussed in this thesis. A more in depth description of the methodology and results can be found in the report titled "Virtual Cycle-accurate Hardware and Software Co-simulation Platform for Cellular IoT"
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