22,703 research outputs found

    A Vector-Integration-to-Endpoint Model for Performance of Viapoint Movements

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    Viapoint (VP) movements are movements to a desired point that are constrained to pass through an intermediate point. Studies have shown that VP movements possess properties, such as smooth curvature around the VP, that are not explicable by treating VP movements as strict concatenations of simpler point-to-point (PTP) movements. Such properties have led some theorists to propose whole-trajectory optimization models, which imply that the entire trajectory is pre-computed before movement initiation. This paper reports new experiments conducted to systematically compare VP with PTP trajectories. Analyses revealed a statistically significant early directional deviation in VP movements but no associated curvature change. An explanation of this effect is offered by extending the Vector-Integration-To-Endpoint (VITE) model (Bullock and Grossberg, 1988), which postulates that voluntary movement trajectories emerge as internal gating signals control the integration of continuously computed vector commands based on the evolving, perceptible difference between desired and actual position variables. The model explains the observed trajectories of VP and PTP movements as emergent properties of a dynamical system that does not precompute entire trajectories before movement initiation. The new model includes a working memory and a stage sensitive to time-to-contact information. These cooperate to control serial performance. The structural and functional relationships proposed in the model are consistent with available data on forebrain physiology and anatomy.Office of Naval Research (N00014-92-J-1309, N00014-93-1-1364, N0014-95-1-0409

    Learning and Production of Movement Sequences: Behavioral, Neurophysiological, and Modeling Perspectives

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    A growing wave of behavioral studies, using a wide variety of paradigms that were introduced or greatly refined in recent years, has generated a new wealth of parametric observations about serial order behavior. What was a mere trickle of neurophysiological studies has grown to a more steady stream of probes of neural sites and mechanisms underlying sequential behavior. Moreover, simulation models of serial behavior generation have begun to open a channel to link cellular dynamics with cognitive and behavioral dynamics. Here we summarize the major results from prominent sequence learning and performance tasks, namely immediate serial recall, typing, 2XN, discrete sequence production, and serial reaction time. These populate a continuum from higher to lower degrees of internal control of sequential organization. The main movement classes covered are speech and keypressing, both involving small amplitude movements that are very amenable to parametric study. A brief synopsis of classes of serial order models, vis-à-vis the detailing of major effects found in the behavioral data, leads to a focus on competitive queuing (CQ) models. Recently, the many behavioral predictive successes of CQ models have been joined by successful prediction of distinctively patterend electrophysiological recordings in prefrontal cortex, wherein parallel activation dynamics of multiple neural ensembles strikingly matches the parallel dynamics predicted by CQ theory. An extended CQ simulation model-the N-STREAMS neural network model-is then examined to highlight issues in ongoing attemptes to accomodate a broader range of behavioral and neurophysiological data within a CQ-consistent theory. Important contemporary issues such as the nature of working memory representations for sequential behavior, and the development and role of chunks in hierarchial control are prominent throughout.Defense Advanced Research Projects Agency/Office of Naval Research (N00014-95-1-0409); National Institute of Mental Health (R01 DC02852

    Pitch ability as an aptitude for tone learning

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    Tone languages such as Mandarin use voice pitch to signal lexical contrasts, presenting a challenge for second/foreign language (L2) learners whose native languages do not use pitch in this manner. The present study examined components of an aptitude for mastering L2 lexical tone. Native English speakers with no previous tone language experience completed a Mandarin word learning task, as well as tests of pitch ability, musicality, L2 aptitude, and general cognitive ability. Pitch ability measures improved predictions of learning performance beyond musicality, L2 aptitude, and general cognitive ability and also predicted transfer of learning to new talkers. In sum, although certain nontonal measures help predict successful tone learning, the central components of tonal aptitude are pitch-specific perceptual measures

    From Parallel Sequence Representations to Calligraphic Control: A Conspiracy of Neural Circuits

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    Calligraphic writing presents a rich set of challenges to the human movement control system. These challenges include: initial learning, and recall from memory, of prescribed stroke sequences; critical timing of stroke onsets and durations; fine control of grip and contact forces; and letter-form invariance under voluntary size scaling, which entails fine control of stroke direction and amplitude during recruitment and derecruitment of musculoskeletal degrees of freedom. Experimental and computational studies in behavioral neuroscience have made rapid progress toward explaining the learning, planning and contTOl exercised in tasks that share features with calligraphic writing and drawing. This article summarizes computational neuroscience models and related neurobiological data that reveal critical operations spanning from parallel sequence representations to fine force control. Part one addresses stroke sequencing. It treats competitive queuing (CQ) models of sequence representation, performance, learning, and recall. Part two addresses letter size scaling and motor equivalence. It treats cursive handwriting models together with models in which sensory-motor tmnsformations are performed by circuits that learn inverse differential kinematic mappings. Part three addresses fine-grained control of timing and transient forces, by treating circuit models that learn to solve inverse dynamics problems.National Institutes of Health (R01 DC02852

    Early and late indications of item-specific control in a Stroop mouse tracking study

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    Published: May 17, 2018Previous studies indicated that cognitive conflict continues to bias actions even after a movement has been initiated. The present paper examined whether cognitive control also biases actions after movement initiation. To this end, we had participants perform a Stroop task in which we manipulated the item-specific proportion of (in)congruent trials (80% congruent vs. 20% congruent). Importantly, participants responded via mouse movements, allowing us to evaluate various movement parameters: initiation times, movement times, and movement accuracy. Results showed that mouse movements were faster and more accurate during congruent trials compared to incongruent trials. Moreover, we observed that this congruency effect was larger for 80% congruent compared to 20% congruent items, which reflects itemspecific cognitive control. Notably, when responses were initiated very fast ± rendering virtually no time for stimulus processing before movement onset ± this item-specific control was observed only in movement times. However, for relatively slow initiated responses, item specific control was observed both in initiation and in movement times. These findings demonstrate that item-specific cognitive control biases actions before and after movement initiation.This work was supported by the Special Research Fund of Ghent University (BOF) (grant number: BOF13/24j/080). MFLR was supported in part by the Research Foundation ± Flanders (FWO) as a Pegasus Marie Curie Fellow (grant number: 1262214N) and by a BOF postdoctoral fellowship (grant number: BOF15/PDO/135). ELA was supported by the FWO (grant number: 12C4715N)

    Control theoretic models of pointing

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    This article presents an empirical comparison of four models from manual control theory on their ability to model targeting behaviour by human users using a mouse: McRuer’s Crossover, Costello’s Surge, second-order lag (2OL), and the Bang-bang model. Such dynamic models are generative, estimating not only movement time, but also pointer position, velocity, and acceleration on a moment-to-moment basis. We describe an experimental framework for acquiring pointing actions and automatically fitting the parameters of mathematical models to the empirical data. We present the use of time-series, phase space, and Hooke plot visualisations of the experimental data, to gain insight into human pointing dynamics. We find that the identified control models can generate a range of dynamic behaviours that captures aspects of human pointing behaviour to varying degrees. Conditions with a low index of difficulty (ID) showed poorer fit because their unconstrained nature leads naturally to more behavioural variability. We report on characteristics of human surge behaviour (the initial, ballistic sub-movement) in pointing, as well as differences in a number of controller performance measures, including overshoot, settling time, peak time, and rise time. We describe trade-offs among the models. We conclude that control theory offers a promising complement to Fitts’ law based approaches in HCI, with models providing representations and predictions of human pointing dynamics, which can improve our understanding of pointing and inform design

    Order of acquisition in learning perceptual categories: a laboratory analogue of the age-of-acquisition effect?

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    In the age-of-acquisition (AoA) effect, an advantage for recognition and production is found for items learned early in life, as compared with items learned later. In this laboratory analogue, participants learned to categorize novel random checkerboard stimuli. Some stimuli were presented from the onset of training; others were introduced later. At test, when early and late stimuli had equal cumulative frequency, early stimuli were classified significantly more quickly. Because stimuli were randomly assigned to be introduced either early or late, we can conclude that early stimuli were categorized more quickly because of their order of acquisition. This finding suggests that age- or order-of-acquisition effects are a general property of any learning system

    Processing multiple non-adjacent dependencies: evidence from sequence learning

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    Processing non-adjacent dependencies is considered to be one of the hallmarks of human language. Assuming that sequence-learning tasks provide a useful way to tap natural-language-processing mechanisms, we cross-modally combined serial reaction time and artificial-grammar learning paradigms to investigate the processing of multiple nested (A(1)A(2)A(3)B(3)B(2)B(1)) and crossed dependencies (A(1)A(2)A(3)B(1)B(2)B(3)), containing either three or two dependencies. Both reaction times and prediction errors highlighted problems with processing the middle dependency in nested structures (A(1)A(2)A(3)B(3-)B(1)), reminiscent of the 'missing-verb effect' observed in English and French, but not with crossed structures (A(1)A(2)A(3)B(1-)B(3)). Prior linguistic experience did not play a major role: native speakers of German and Dutch-which permit nested and crossed dependencies, respectively-showed a similar pattern of results for sequences with three dependencies. As for sequences with two dependencies, reaction times and prediction errors were similar for both nested and crossed dependencies. The results suggest that constraints on the processing of multiple non-adjacent dependencies are determined by the specific ordering of the non-adjacent dependencies (i.e. nested or crossed), as well as the number of non-adjacent dependencies to be resolved (i. e. two or three). Furthermore, these constraints may not be specific to language but instead derive from limitations on structured sequence learning.Netherlands Organisation of Scientific Research (NWO) [446-08-014]; Max Planck Institute for Psycholinguistics; Donders Institute for Brain, Cognition and Behaviour; Fundacao para a Ciencia e Tecnologia (IBB/CBME, LA, FEDER/POCI) [PTDC/PSI-PCO/110734/2009]; Stockholm Brain Institute; Vetenskapsradet; Swedish Dyslexia Foundation; Hedlunds Stiftelse; Stockholm County Council (ALF, FoUU)info:eu-repo/semantics/publishedVersio

    Neural Dynamics of Learning and Performance of Fixed Sequences: Latency Pattern Reorganizations and the N-STREAMS Model

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    Fixed sequences performed from memory play a key role in human cultural behavior, especially in music and in rapid communication through speaking, handwriting, and typing. Upon first performance, fixed sequences are often produced slowly, but extensive practice leads to performance that is both fluid and as rapid as allowed by constraints inherent in the task or the performer. The experimental study of fixed sequence learning and production has generated a large database with some challenging findings, including practice-related reorganizations of temporal properties of performance. In this paper, we analyze this literature and identify a coherent set of robust experimental effects. Among these are both the sequence length effect on latency, a dependence of reaction time on sequence length, and practice-dependent lost of the lengths effect on latency. We then introduce a neural network architecture capable of explaining these effects. Called the NSTREAMS model, this multi-module architecture embodies the hypothesis that the brain uses several substrates for serial order representation and learning. The theory describes three such substrates and how learning autonomously modifies their interaction over the course of practice. A key feature of the architecture is the co-operation of a 'competitive queuing' performance mechanism with both fundamentally parallel ('priority-tagged') and fundamentally sequential ('chain-like') representations of serial order. A neurobiological interpretation of the architecture suggests how different parts of the brain divide the labor for serial learning and performance. Rhodes (1999) presents a complete mathematical model as implementation of the architecture, and reports successful simulations of the major experimental effects. It also highlights how the network mechanisms incorporated in the architecture compare and contrast with earlier substrates proposed for competitive queuing, priority tagging and response chaining.Defense Advanced Research Projects Agency and the Office of Naval Research (N00014-92-J-1309, N00014-93-1-1364, N00014-95-1-0409); National Institute of Health (RO1 DC02852
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