8 research outputs found

    Comparing video, avatar, and robot mediated communication: Pros and cons of embodiment

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    Abstract. In recent years, studies have begun on robot conferencing as a new telecommunication medium. In robot conferencing, people talk with a remote conversation partner through teleoperated robots which present the bodily motions of the partner with a physical embodiment. However, the effects of physical embodiment on distant communication had not yet been demonstrated. In this study, to find the effects, we conducted an experiment in which subjects talked with a partner through robots and various existing communication media (e.g. voice, avatar and video chats). As a result, we found that the physical embodiment enhanced social telepresence, i.e., the sense of resembling face-toface interaction. Furthermore, the result implied that physical embodiment built the sense of tension as in the case of a first face-to-face meeting

    Robotic Embodiment Developing a System for and Applications with Full Body Ownership of a Humanoid Robot

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    [eng] It has been shown that with appropriate multisensory stimulation an illusion of owning an artificial object as part of their own body can be induced in people. Such body ownership illusions have been shown to occur with artificial limbs, such as rubber hands, and even entire artificial or virtual bodies. Although extensive research has been carried out regarding full body ownership illusions with mannequins and virtual bodies, few studies exist that apply this concept to humanoid robots. On the other hand, extensive research has been carried out with robots in terms of telepresence and remote manipulation of the robot, known as teleoperation. Combining these concepts would give rise to a highly immersive, embodied experience in a humanoid robot located at a remote physical location, which holds great potential in terms of real-world applications. In this thesis, we aim to apply this phenomenon of full body ownership illusions in the context of humanoid robots, and to develop real-world applications where this technology could be beneficial. More specifically, by relying on knowledge gained from previous studies regarding body ownership illusions, we investigated whether it is possible to elicit this illusion with a humanoid robot. In addition, we developed a system in the context of telepresence robots, where the participant is embodied in a humanoid robot that is present in a different physical location, and can use this robotic body to interact with the remote environment. To test the functionality of the system and to gain an understanding of body ownership illusions with robots, we carried out two experimental studies and one case-study of a demonstration of the system as a real-world application. In the Brain-Computer Interface versus Eye Tracker study, we used our system to investigate whether it was possible to induce a full body ownership illusion over a humanoid robot with a highly ‘robotic’ appearance. In addition, we compared two different abstract methods of control, a Steady-State Visually Evoked Potential (SSVEP) based Brain-Computer Interface and eye-tracking, in an immersive environment to drive the robot. This was done mainly as a motivation for developing a prototype of a system that could be used by disabled patients. Our results showed that a feeling of body ownership illusion and agency can be induced, even though the postures between participants and the embodied robot were incongruent (the participant was sitting, while the robot was standing). Additionally, both BCI and eye tracking were reported to be suitable methods of control, although the degree of body ownership illusion was influenced by the control method, with higher scores of ownership reported for the BCI condition. In the Tele-Immersive Journalism case study, we used the same system as above, but with the added capability of letting the participant control the robot body by moving their own body. Since in this case we provided synchronous visuomotor correlations with the robotic body we expected this to result in an even higher level of body ownership illusion. By making the robot body the source of their associated sensations we simulate a type of virtual teleportation. We applied this system successfully to the context of journalism, where a journalist could be embodied in a humanoid robot located in a remote destination and carry out interviews through their robotic body. We provide a case-study where the system was used by several journalists to report news about the system itself as well as for reporting other stories. In the Multi-Destination Beaming study, we extended the functionality of the system to include three destinations. The aim of the study was to investigate whether participants could cope with being in three places at same time, and embodied in three different surrogate bodies. We had two physical destinations with one robot in each, and a third virtual destination where the participant would be embodied in a virtual body. The results indicate that the system was physically and psychologically comfortable, and was rated highly by participants in terms of usability in real world. Additionally, high feelings of body ownership illusion and agency were reported, which were not influenced by the robot type. This provides us with clues regarding body ownership illusion with humanoid robots of different dimensions, along with insight about self-localisation and multilocation. Overall, our results show that it is possible to elicit a full body ownership illusion over humanoid robotic bodies. The studies presented here advance the current theoretical framework of body representation, agency and self-perception by providing information about various factors that may affect the illusion of body ownership, such as a highly robotic appearance of the artificial body, having indirect methods of control, or even being simultaneously embodied in three different bodies. Additionally, the setup described can also be used to great effect for highly immersive remote robotic embodiment applications, such as one demonstrated here in the field of journalism.[spa] Se ha demostrado que con la estimulación multisensorial adecuada es posible inducir la ilusión de apropiación de un objeto artificial como parte del propio cuerpo. Tales ilusiones de apropiación corporal han demostrado ser posibles sobre extremidades artificiales, como por ejemplo manos de goma, e incluso cuerpos enteros tanto artificiales como virtuales. Aunque se ha llevado a cabo una amplia investigación acerca de las ilusiones de apropiación corporal con maniquís y cuerpos virtuales, existen pocos estudios que apliquen este concepto a robots humanoides. Por otro lado, se ha llevado a cabo investigación extensa con robots por lo que respecta a la telepresencia y la manipulación remota del robot, también conocida como teleoperación. Combinar estos conceptos da lugar a una experiencia inmersiva de encarnación en un robot humanoide localizado en una posición física remota, cosa que acarrea un gran potencial por lo que respecta a las aplicaciones del mundo real. En esta tesis, pretendemos aplicar el fenómeno de las ilusiones de apropiación corporal al contexto de los robots humanoides, y desarrollar aplicaciones en el mundo real donde esta tecnología pueda ser beneficiosa. Más concretamente, mediante el conocimiento adquirido en los estudios previos relacionados con las ilusiones de apropiación corporal, investigamos si es posible inducir esta ilusión sobre un robot humanoide. Además, desarrollamos un sistema dentro del contexto de robots de telepresencia, donde el participante encarna un robot humanoide que está presente en una localización física diferente a la del participante, y puede usar el cuerpo robótico para interactuar con el entorno remoto. Con el objetivo de probar la funcionalidad del sistema y avanzar en el conocimiento de las ilusiones de encarnación corporal con robots, hemos llevado a cabo dos estudios experimentales y un caso práctico de una demostración del sistema como aplicación en el mundo real. En el estudio Interfaz Cerebro-Ordenador contra Rastreador Ocular, usamos nuestro sistema para investigar si era posible inducir una ilusión de apropiación corporal sobre un robot humanoide con una apariencia altamente `robótica'. Además, comparamos dos métodos abstractos de control diferentes, una interfaz cerebro-computadora (Brain-Computer Interface, BCI) basada en potenciales evocados visuales de estado estable (Steady-State Visually Evoked Potential, SSVEP) y un rastreador ocular, en un entorno inmersivo para dirigir un robot. Este estudio se realizó como motivación para desarrollar un prototipo de un sistema que pudiera ser usado por pacientes discapacitados. Nuestros resultados mostraron que es posible inducir una ilusión de apropiación y agencia corporal, aunque la postura del participante y la del robot sean incongruentes (el participante estaba sentado y el robot de pie). Además, tanto el método BCI como el rastreador ocular se mostraron como métodos válidos de control, aunque el grado de ilusión de apropiación corporal estuviera influenciado por el método de control, siendo la condición con BCI donde se obtuvo un mayor nivel de apropiación corporal. En el caso práctico Periodismo Tele-Inmersivo, usamos el mismo sistema que el descrito anteriormente, pero con la capacidad adicional de permitir al participante controlar el cuerpo del robot mediante el movimiento de su propio cuerpo. Teniendo en cuenta que en este caso añadíamos la correlación síncrona visuomotora con el cuerpo robótico, esperamos que esto conllevara un mayor nivel de ilusión de apropiación corporal. Haciendo que el cuerpo del robot sea el origen de las sensaciones asociadas pudimos simular un tipo de teleportación virtual. Aplicamos este sistema exitosamente al contexto del periodismo, en el cual un periodista podía encarnar un robot humanoide en una destinación remota y llevar a cabo entrevistas a través de su cuerpo robótico. Aportamos un caso práctico donde el sistema fue usado por varios periodistas para informar del mismo sistema entre otras historias. En el estudio Multi-Destino Beaming, ampliamos la funcionalidad del sistema incluyendo tres destinos posibles. El objetivo del estudio era investigar si los participantes podían enfrentarse al hecho de estar en tres lugares simultáneamente, y encarnar tres cuerpos sustitutos. Disponíamos de dos destinos físicos con un robot en cada uno, y un tercer destino virtual donde el participante encarnaba el cuerpo virtual. Los resultados indican que el sistema era cómodo tanto física como psicológicamente, y los participantes lo evaluaron altamente en términos de usabilidad en el mundo real. Asimismo, obtuvimos un nivel alto de ilusión de apropiación corporal y de agencia, sin ninguna influencia del tipo de robot. Esto nos provee información acerca de la ilusión de apropiación corporal con robots humanoides de dimensiones diversas, además de conocimiento sobre la propia localización y la multilocalización. En resumen, nuestros resultados demuestran que es posible inducir una ilusión de apropiación corporal sobre cuerpos robóticos humanoides. Los estudios presentados aquí dan un paso más en el marco teórico actual de la representación corporal, la agencia y la percepción de uno mismo mediante la información adquirida sobre diversos factores que pueden afectar la ilusión de apropiación corporal, tales como la apariencia altamente robótica del cuerpo artificial, métodos indirectos de control, o incluso estar encarnado simultáneamente en tres cuerpos distintos. Además, el equipo descrito también puede ser usado en aplicaciones altamente inmersivas de encarnación robótica remota, tales como la mostrada aquí en el campo del periodismo

    Sustaining Emotional Communication when Interacting with an Android Robot

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    A Review on Usability and User Experience of Assistive Social Robots for Older Persons

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    In the advancement of human-robot interaction technology, assistive social robots have been recognized as one of potential technologies that can provide physical and cognitive supports in older persons care. However, a major challenge faced by the designers is to develop an assistive social robot with prodigious usability and user experience for older persons who were known to have physical and cognitive limitations. A considerable number of published literatures was reporting on the technological design process of assistive social robots. However, only a small amount of attention has been paid to review the usability and user experience of the robots. The objective of this paper is to provide an overview of established researches in the literatures concerning usability and user experience issues faced by the older persons when interacting with assistive social robots. The authors searched relevant articles from the academic databases such as Google Scholar, Scopus and Web of Science as well as Google search for the publication period 2000 to 2021. Several search keywords were typed such as ‘older persons’ ‘elderly’, ‘senior citizens’, ‘assistive social robots’, ‘companion robots’, ‘personal robots’, ‘usability’ and ‘user experience’. This online search found a total of 215 articles which are related to assistive social robots in elderly care. Out of which, 54 articles identified as significant references, and they were examined thoroughly to prepare the main content of this paper. This paper reveals usability issues of 28 assistive social robots, and feedbacks of user experience based on 41 units of assistive social robots. Based on the research articles scrutinized, the authors concluded that the key elements in the design and development of assistive social robots to improve acceptance of older persons were determined by three factors: functionality, usability and users’ experience. Functionality refers to ability of robots to serve the older persons. Usability is ease of use of the robots. It is an indicator on how successful of interaction between the robots and the users. To improve usability, robot designers should consider the limitations of older persons such as vision, hearing, and cognition capabilities when interacting with the robots. User experience reflects to perceptions, preferences and behaviors of users that occur before, during and after use the robots. Combination of superior functionality and usability lead to a good user experience in using the robots which in the end achieves satisfaction of older persons

    A Review on Usability and User Experience of Assistive Social Robots for Older Persons

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    In the advancement of human-robot interaction technology, assistive social robots have been recognized as one of potential technologies that can provide physical and cognitive supports in older persons care. However, a major challenge faced by the designers is to develop an assistive social robot with prodigious usability and user experience for older persons who were known to have physical and cognitive limitations. A considerable number of published literatures was reporting on the technological design process of assistive social robots. However, only a small amount of attention has been paid to review the usability and user experience of the robots. The objective of this paper is to provide an overview of established researches in the literatures concerning usability and user experience issues faced by the older persons when interacting with assistive social robots. The authors searched relevant articles from the academic databases such as Google Scholar, Scopus and Web of Science as well as Google search for the publication period 2000 to 2021. Several search keywords were typed such as ‘older persons’ ‘elderly’, ‘senior citizens’, ‘assistive social robots’, ‘companion robots’, ‘personal robots’, ‘usability’ and ‘user experience’. This online search found a total of 215 articles which are related to assistive social robots in elderly care. Out of which, 54 articles identified as significant references, and they were examined thoroughly to prepare the main content of this paper. This paper reveals usability issues of 28 assistive social robots, and feedbacks of user experience based on 41 units of assistive social robots. Based on the research articles scrutinized, the authors concluded that the key elements in the design and development of assistive social robots to improve acceptance of older persons were determined by three factors: functionality, usability and users’ experience. Functionality refers to ability of robots to serve the older persons. Usability is ease of use of the robots. It is an indicator on how successful of interaction between the robots and the users. To improve usability, robot designers should consider the limitations of older persons such as vision, hearing, and cognition capabilities when interacting with the robots. User experience reflects to perceptions, preferences and behaviors of users that occur before, during and after use the robots. Combination of superior functionality and usability lead to a good user experience in using the robots which in the end achieves satisfaction of older persons

    Modelling User Preference for Embodied Artificial Intelligence and Appearance in Realistic Humanoid Robots

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    Realistic humanoid robots (RHRs) with embodied artificial intelligence (EAI) have numerous applications in society as the human face is the most natural interface for communication and the human body the most effective form for traversing the manmade areas of the planet. Thus, developing RHRs with high degrees of human-likeness provides a life-like vessel for humans to physically and naturally interact with technology in a manner insurmountable to any other form of non-biological human emulation. This study outlines a human–robot interaction (HRI) experiment employing two automated RHRs with a contrasting appearance and personality. The selective sample group employed in this study is composed of 20 individuals, categorised by age and gender for a diverse statistical analysis. Galvanic skin response, facial expression analysis, and AI analytics permitted cross-analysis of biometric and AI data with participant testimonies to reify the results. This study concludes that younger test subjects preferred HRI with a younger-looking RHR and the more senior age group with an older looking RHR. Moreover, the female test group preferred HRI with an RHR with a younger appearance and male subjects with an older looking RHR. This research is useful for modelling the appearance and personality of RHRs with EAI for specific jobs such as care for the elderly and social companions for the young, isolated, and vulnerable

    Training of telecommunication through teleoperated android “Telenoid” and its effect

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