105 research outputs found
Consistency in Continuous Distributed Interactive Media
In this paper we investigate how consistency can be ensured for continuous distributed interactive media, i.e. distributed media which change their state in reaction to user initiated operations as well as because of the passing of time. Existing approaches to reach consistency in discrete distributed interactive media are briefly outlined and it is shown that these fail in the continuous domain. In order to allow a thorough discussion of the problem, a formal definition of the term consistency in the continuous domain is given. Based on this definition we show that an important trade off relationship exists between the responsiveness of the medium and the appearance of short term inconsistencies. Currently this trade off is not taken into consideration for consistency in the continuous domain, thereby severely limiting the consistency related fidelity for a large number of applications. We show that for those applications the fidelity can be significantly raised by voluntarily decreasing the responsiveness of the medium. This concept is called local lag and it enables the distribution of continuous interactive media which are more vulnerable to short term inconsistencies than e.g. battlefield simulations. We prove that the concept of local lag is valid by describing how local lag was successfully used to ensure consistency in a 3D telecooperation application
Cooperative Learning Supported by Telecooperation
Die Telekooperation bietet neue Möglichkeiten der Lernunterstützung durch die Integration von Informations- und Kommunikationstechnologien zu multimedialen Lernumgebungen. Die Lernwirkung lässt sich am Arbeitsplatz vervielfachen, indem die Vorteile konventioneller Methoden wie Selbstlernen mittels CBT durch tutorielle Unterstützung über Kommunikationsverbindung erheblich gesteigert werden. In dem folgenden Beitrag werden zunächst die Ziele der Telekooperation insbesondere im Hinblick auf ihre Konsequenzen für die Weiterbildung herausgearbeitet. Daran schließt sich eine Erläuterung der technischen Möglichkeiten der Telekooperation an, die durch ein Szenario zum Fernlernen und die Vorstellung der ECOLE-Lernumgebung veranschaulicht werden. Abschließend zeigt eine Zusammenfassung die zu erwartenden technologischen Entwicklungen im Hinblick auf die Weiterbildung. (DIPF/Orig.)Telecooperation offers new possibilities for learning support due to the integration of information and communication technologies into multimedia learning environments. The learning effort via desktop can be multiplied by combining conventional methods like self-learning based on CBT with a collaborative remote tutor support. This paper first explains the objectives of telecooperation especially with a view to the consequences for further education. Then an explanation of the technical possibilities of telecooperation follows. They are clarified with the help of a scenario for distance learning and the presentation of the ECOLE learning environment. Finally a conclusion shows the technological developments we may expect with regard to further education. (DIPF/Orig.
Multimedia kiosks and the ancient times : an archaeological reconstruction and history of Braga’s cathedral
Ein vom CCG, in Kooperation mit
der Unidade de Arqueologia da
Universidade do Minho – UAUM
(Portugal), entwickelter Multimedia
Kiosk präsentiert auf mehreren
thematischen Ebenen die Kathedrale
und die mit ihr verbundenen
archäologischen Ausgrabungen.
Zu jeder Ausgrabungsstätte ist der
Fortgang der archäologischen
Arbeiten durch kurze Textbeschreibungen,
Fotografien und
Zeichnungen dokumentiert. Ein
Modell der Kathedrale lädt zu
einem virtuellen Rundgang ein.
Ziel der Präsentation ist es, nicht
nur Finanzmittel fĂĽr die FortfĂĽhrung
der archäologischen
Arbeiten einzuwerben bzw. das
Interesse potentieller Sponsoren
zu wecken, aber auch den Besuchern
der Kathedrale eine bessere
und interessantere Ăśbersicht der
Geschichte des Gebäudes zu
geben
Proceedings of the 4th Workshop on Interacting with Smart Objects 2015
These are the Proceedings of the 4th IUI Workshop on Interacting with
Smart Objects. Objects that we use in our everyday life are expanding
their restricted interaction capabilities and provide functionalities
that go far beyond their original functionality. They feature computing
capabilities and are thus able to capture information, process and store
it and interact with their environments, turning them into smart objects
STATSREP-ML: Statistical Evaluation & Reporting Framework for Machine Learning Results
In this report, we present STATSREP-ML, which is an open-source solution for automating the process of evaluating machine-learning results. It calculates qualitative statistics, performs the appropriate tests and reports them in a comprehensive way. It largely, but not exclusively, relies on well-tested and robust statistics implementations in R, and uses the tests the machine-learning community largely agreed upon
DeepAlign: Alignment-based Process Anomaly Correction using Recurrent Neural Networks
In this paper, we propose DeepAlign, a novel approach to multi-perspective
process anomaly correction, based on recurrent neural networks and
bidirectional beam search. At the core of the DeepAlign algorithm are two
recurrent neural networks trained to predict the next event. One is reading
sequences of process executions from left to right, while the other is reading
the sequences from right to left. By combining the predictive capabilities of
both neural networks, we show that it is possible to calculate sequence
alignments, which are used to detect and correct anomalies. DeepAlign utilizes
the case-level and event-level attributes to closely model the decisions within
a process. We evaluate the performance of our approach on an elaborate data
corpus of 252 realistic synthetic event logs and compare it to three
state-of-the-art conformance checking methods. DeepAlign produces better
corrections than the rest of the field reaching an overall score of
across all datasets, whereas the best comparable state-of-the-art
method reaches
- …