26,657 research outputs found

    The Octopus switch

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    This chapter1 discusses the interconnection architecture of the Mobile Digital Companion. The approach to build a low-power handheld multimedia computer presented here is to have autonomous, reconfigurable modules such as network, video and audio devices, interconnected by a switch rather than by a bus, and to offload as much as work as possible from the CPU to programmable modules placed in the data streams. Thus, communication between components is not broadcast over a bus but delivered exactly where it is needed, work is carried out where the data passes through, bypassing the memory. The amount of buffering is minimised, and if it is required at all, it is placed right on the data path, where it is needed. A reconfigurable internal communication network switch called Octopus exploits locality of reference and eliminates wasteful data copies. The switch is implemented as a simplified ATM switch and provides Quality of Service guarantees and enough bandwidth for multimedia applications. We have built a testbed of the architecture, of which we will present performance and energy consumption characteristics

    Octopus - an energy-efficient architecture for wireless multimedia systems

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    Multimedia computing and mobile computing are two trends that will lead to a new application domain in the near future. However, the technological challenges to establishing this paradigm of computing are non-trivial. Personal mobile computing offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The approach we made to achieve such a system is to use autonomous, adaptable modules, interconnected by a switch rather than by a bus, and to offload as much as work as possible from the CPU to programmable modules that is placed in the data streams. A reconfigurable internal communication network switch called Octopus exploits locality of reference and eliminates wasteful data copies

    EC-CENTRIC: An Energy- and Context-Centric Perspective on IoT Systems and Protocol Design

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    The radio transceiver of an IoT device is often where most of the energy is consumed. For this reason, most research so far has focused on low power circuit and energy efficient physical layer designs, with the goal of reducing the average energy per information bit required for communication. While these efforts are valuable per se, their actual effectiveness can be partially neutralized by ill-designed network, processing and resource management solutions, which can become a primary factor of performance degradation, in terms of throughput, responsiveness and energy efficiency. The objective of this paper is to describe an energy-centric and context-aware optimization framework that accounts for the energy impact of the fundamental functionalities of an IoT system and that proceeds along three main technical thrusts: 1) balancing signal-dependent processing techniques (compression and feature extraction) and communication tasks; 2) jointly designing channel access and routing protocols to maximize the network lifetime; 3) providing self-adaptability to different operating conditions through the adoption of suitable learning architectures and of flexible/reconfigurable algorithms and protocols. After discussing this framework, we present some preliminary results that validate the effectiveness of our proposed line of action, and show how the use of adaptive signal processing and channel access techniques allows an IoT network to dynamically tune lifetime for signal distortion, according to the requirements dictated by the application

    Exploiting Device-to-Device Communications to Enhance Spatial Reuse for Popular Content Downloading in Directional mmWave Small Cells

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    With the explosive growth of mobile demand, small cells in millimeter wave (mmWave) bands underlying the macrocell networks have attracted intense interest from both academia and industry. MmWave communications in the 60 GHz band are able to utilize the huge unlicensed bandwidth to provide multiple Gbps transmission rates. In this case, device-to-device (D2D) communications in mmWave bands should be fully exploited due to no interference with the macrocell networks and higher achievable transmission rates. In addition, due to less interference by directional transmission, multiple links including D2D links can be scheduled for concurrent transmissions (spatial reuse). With the popularity of content-based mobile applications, popular content downloading in the small cells needs to be optimized to improve network performance and enhance user experience. In this paper, we develop an efficient scheduling scheme for popular content downloading in mmWave small cells, termed PCDS (popular content downloading scheduling), where both D2D communications in close proximity and concurrent transmissions are exploited to improve transmission efficiency. In PCDS, a transmission path selection algorithm is designed to establish multi-hop transmission paths for users, aiming at better utilization of D2D communications and concurrent transmissions. After transmission path selection, a concurrent transmission scheduling algorithm is designed to maximize the spatial reuse gain. Through extensive simulations under various traffic patterns, we demonstrate PCDS achieves near-optimal performance in terms of delay and throughput, and also superior performance compared with other existing protocols, especially under heavy load.Comment: 12 pages, to appear in IEEE Transactions on Vehicular Technolog
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