3,270 research outputs found

    Learning to represent surroundings, anticipate motion and take informed actions in unstructured environments

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    Contemporary robots have become exceptionally skilled at achieving specific tasks in structured environments. However, they often fail when faced with the limitless permutations of real-world unstructured environments. This motivates robotics methods which learn from experience, rather than follow a pre-defined set of rules. In this thesis, we present a range of learning-based methods aimed at enabling robots, operating in dynamic and unstructured environments, to better understand their surroundings, anticipate the actions of others, and take informed actions accordingly

    Programmable and customized intelligence for traffic steering in 5G networks using open RAN architectures

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    5G and beyond mobile networks will support heterogeneous use cases at an unprecedented scale, thus demanding automated control and optimization of network functionalities customized to the needs of individual users. Such fine-grained control of the Radio Access Network (RAN) is not possible with the current cellular architecture. To fill this gap, the Open RAN paradigm and its specification introduce an “open” architecture with abstractions that enable closed-loop control and provide data-driven, and intelligent optimization of the RAN at the userlevel. This is obtained through custom RAN control applications (i.e., xApps) deployed on near-real-time RAN Intelligent Controller (near-RT RIC) at the edge of the network. Despite these premises, as of today the research community lacks a sandbox to build data-driven xApps, and create large-scale datasets for effective Artificial Intelligence (AI) training. In this paper, we address this by introducing ns-O-RAN , a software framework that integrates a real-world, production-grade near- RT RIC with a 3GPP-based simulated environment on ns-3, enabling at the same time the development of xApps and automated large-scale data collection and testing of Deep Reinforcement Learning (DRL)- driven control policies for the optimization at the user-level. In addition, we propose the first user-specific O-RAN Traffic Steering (TS) intelligent handover framework. It uses Random Ensemble Mixture (REM), a Conservative Q-learning (CQL) algorithm, combined with a state-of-the-art Convolutional Neural Network (CNN) architecture, to optimally assign a serving base station to each user in the network. Our TS xApp, trained with more than 40 million data points collected by ns-O-RAN, runs on the near-RT RIC and controls the ns-O-RAN base stations. We evaluate the performance on a large-scale deployment with up to 126 users with 8 base stations, showing that the xApp-based handover improves throughput and spectral efficiency by an average of 50% over traditional handover heuristics, with less mobility overhead

    Secure Platform Over Wireless Sensor Networks

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    Life sciences: general issue

    Motion Synthesis and Control for Autonomous Agents using Generative Models and Reinforcement Learning

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    Imitating and predicting human motions have wide applications in both graphics and robotics, from developing realistic models of human movement and behavior in immersive virtual worlds and games to improving autonomous navigation for service agents deployed in the real world. Traditional approaches for motion imitation and prediction typically rely on pre-defined rules to model agent behaviors or use reinforcement learning with manually designed reward functions. Despite impressive results, such approaches cannot effectively capture the diversity of motor behaviors and the decision making capabilities of human beings. Furthermore, manually designing a model or reward function to explicitly describe human motion characteristics often involves laborious fine-tuning and repeated experiments, and may suffer from generalization issues. In this thesis, we explore data-driven approaches using generative models and reinforcement learning to study and simulate human motions. Specifically, we begin with motion synthesis and control of physically simulated agents imitating a wide range of human motor skills, and then focus on improving the local navigation decisions of autonomous agents in multi-agent interaction settings. For physics-based agent control, we introduce an imitation learning framework built upon generative adversarial networks and reinforcement learning that enables humanoid agents to learn motor skills from a few examples of human reference motion data. Our approach generates high-fidelity motions and robust controllers without needing to manually design and finetune a reward function, allowing at the same time interactive switching between different controllers based on user input. Based on this framework, we further propose a multi-objective learning scheme for composite and task-driven control of humanoid agents. Our multi-objective learning scheme balances the simultaneous learning of disparate motions from multiple reference sources and multiple goal-directed control objectives in an adaptive way, enabling the training of efficient composite motion controllers. Additionally, we present a general framework for fast and robust learning of motor control skills. Our framework exploits particle filtering to dynamically explore and discretize the high-dimensional action space involved in continuous control tasks, and provides a multi-modal policy as a substitute for the commonly used Gaussian policies. For navigation learning, we leverage human crowd data to train a human-inspired collision avoidance policy by combining knowledge distillation and reinforcement learning. Our approach enables autonomous agents to take human-like actions during goal-directed steering in fully decentralized, multi-agent environments. To inform better control in such environments, we propose SocialVAE, a variational autoencoder based architecture that uses timewise latent variables with socially-aware conditions and a backward posterior approximation to perform agent trajectory prediction. Our approach improves current state-of-the-art performance on trajectory prediction tasks in daily human interaction scenarios and more complex scenes involving interactions between NBA players. We further extend SocialVAE by exploiting semantic maps as context conditions to generate map-compliant trajectory prediction. Our approach processes context conditions and social conditions occurring during agent-agent interactions in an integrated manner through the use of a dual-attention mechanism. We demonstrate the real-time performance of our approach and its ability to provide high-fidelity, multi-modal predictions on various large-scale vehicle trajectory prediction tasks

    Reports Of Conferences, Institutes, And Seminars

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    This quarter\u27s column offers coverage of multiple sessions from the 2016 Electronic Resources & Libraries (ER&L) Conference, held April 3–6, 2016, in Austin, Texas. Topics in serials acquisitions dominate the column, including reports on altmetrics, cost per use, demand-driven acquisitions, and scholarly communications and the use of subscriptions agents; ERMS, access, and knowledgebases are also featured

    Biomechanical Locomotion Heterogeneity in Synthetic Crowds

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    Synthetic crowd simulation combines rule sets at different conceptual layers to represent the dynamic nature of crowds while adhering to basic principles of human steering, such as collision avoidance and goal completion. In this dissertation, I explore synthetic crowd simulation at the steering layer using a critical approach to define the central theme of the work, the impact of model representation and agent diversity in crowds. At the steering layer, simulated agents make regular decisions, or actions, related to steering which are often responsible for the emergent behaviours found in the macro-scale crowd. Because of this bottom-up impact of a steering model's defining rule-set, I postulate that biomechanics and diverse biomechanics may alter the outcomes of dynamic synthetic-crowds-based outcomes. This would mean that an assumption of normativity and/or homogeneity among simulated agents and their mobility would provide an inaccurate representation of a scenario. If these results are then used to make real world decisions, say via policy or design, then those populations not represented in the simulated scenario may experience a lack of representation in the actualization of those decisions. A focused literature review shows that applications of both biomechanics and diverse locomotion representation at this layer of modelling are very narrow and often not present. I respond to the narrowness of this representation by addressing both biomechanics and heterogeneity separately. To address the question of performance and importance of locomotion biomechanics in crowd simulation, I use a large scale comparative approach. The industry standard synthetic crowd models are tested under a battery of benchmarks derived from prior work in comparative analysis of synthetic crowds as well as new scenarios derived from built environments. To address the question of the importance of heterogeneity in locomotion biomechanics, I define tiers of impact in the multi-agent crowds model at the steering layer--from the action space, to the agent space, to the crowds space. To this end, additional models and layers are developed to address the modelling and application of heterogeneous locomotion biomechanics in synthetic crowds. The results of both studies form a research arc which shows that the biomechanics in steering models provides important fidelity in several applications and that heterogeneity in the model of locomotion biomechanics directly impacts both qualitative and quantitative synthetic crowds outcomes. As well, systems, approaches, and pitfalls regarding the analysis of steering model and human mobility diversity are described
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