15 research outputs found

    Uma metodologia de otimização de roteamento com OSPF para tráfego de vídeo autossimilar

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    Dissertação (mestrado)—Universidade de Brasília, Instituto de Ciências Exatas, Departamento de Ciência da Computação, 2015.Este trabalho apresenta uma metodologia de engenharia de tráfego que tem como objetivo otimizar o custo do enlace de protocolos tradicionais de roteamento tais como o OSPF (Open Shortest Path First), a partir da otimização de métricas baseadas na utilização e na característica do tráfego do enlace. Foi utilizado um modelo de programação linear extraído da curva do atraso máximo do enlace calculado com o FEP (Fractal Envelope Process). Os resultados mostram que para o tráfego de vídeo que possui um alto grau de autossimilaridade, é necessário preservar a utilização média do enlace abaixo de 25\% para obter valores de atrasos compatíveis com os requerimentos de QoS (Quality of Service) da aplicação.This paper presents a traffic engineering methodology that aims to optimize the link cost of traditional routing protocols such as OSPF (Open Shortest Path First) using link metrics based on the link load and traffic characteristics. We propose a linear programming model based on the maximum delay curve of the link calculated by the FEP (Fractal Envelope Process). The results show that for video traffic that has a high degree of self-similarity, the average link utilization must be below 25% to archive delay values compatible with the QoS requirements (Quality of Service) of the application

    3D multiple description coding for error resilience over wireless networks

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    Mobile communications has gained a growing interest from both customers and service providers alike in the last 1-2 decades. Visual information is used in many application domains such as remote health care, video –on demand, broadcasting, video surveillance etc. In order to enhance the visual effects of digital video content, the depth perception needs to be provided with the actual visual content. 3D video has earned a significant interest from the research community in recent years, due to the tremendous impact it leaves on viewers and its enhancement of the user’s quality of experience (QoE). In the near future, 3D video is likely to be used in most video applications, as it offers a greater sense of immersion and perceptual experience. When 3D video is compressed and transmitted over error prone channels, the associated packet loss leads to visual quality degradation. When a picture is lost or corrupted so severely that the concealment result is not acceptable, the receiver typically pauses video playback and waits for the next INTRA picture to resume decoding. Error propagation caused by employing predictive coding may degrade the video quality severely. There are several ways used to mitigate the effects of such transmission errors. One widely used technique in International Video Coding Standards is error resilience. The motivation behind this research work is that, existing schemes for 2D colour video compression such as MPEG, JPEG and H.263 cannot be applied to 3D video content. 3D video signals contain depth as well as colour information and are bandwidth demanding, as they require the transmission of multiple high-bandwidth 3D video streams. On the other hand, the capacity of wireless channels is limited and wireless links are prone to various types of errors caused by noise, interference, fading, handoff, error burst and network congestion. Given the maximum bit rate budget to represent the 3D scene, optimal bit-rate allocation between texture and depth information rendering distortion/losses should be minimised. To mitigate the effect of these errors on the perceptual 3D video quality, error resilience video coding needs to be investigated further to offer better quality of experience (QoE) to end users. This research work aims at enhancing the error resilience capability of compressed 3D video, when transmitted over mobile channels, using Multiple Description Coding (MDC) in order to improve better user’s quality of experience (QoE). Furthermore, this thesis examines the sensitivity of the human visual system (HVS) when employed to view 3D video scenes. The approach used in this study is to use subjective testing in order to rate people’s perception of 3D video under error free and error prone conditions through the use of a carefully designed bespoke questionnaire.EThOS - Electronic Theses Online ServicePetroleum Technology Development Fund (PTDF)GBUnited Kingdo

    Technology 2003: The Fourth National Technology Transfer Conference and Exposition, volume 2

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    Proceedings from symposia of the Technology 2003 Conference and Exposition, Dec. 7-9, 1993, Anaheim, CA, are presented. Volume 2 features papers on artificial intelligence, CAD&E, computer hardware, computer software, information management, photonics, robotics, test and measurement, video and imaging, and virtual reality/simulation

    Queensland University of Technology: Handbook 1998

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    The Queensland University of Technology handbook gives an outline of the faculties and subject offerings available that were offered by QUT

    Queensland University of Technology: Handbook 1999

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    The Queensland University of Technology handbook gives an outline of the faculties and subject offerings available that were offered by QUT

    Queensland University of Technology: Handbook 2000

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    The Queensland University of Technology handbook gives an outline of the faculties and subject offerings available that were offered by QUT
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