7,046 research outputs found

    Semantic framework for interactive animation generation and its application in virtual shadow play performance.

    Get PDF
    Designing and creating complex and interactive animation is still a challenge in the field of virtual reality, which has to handle various aspects of functional requirements (e.g. graphics, physics, AI, multimodal inputs and outputs, and massive data assets management). In this paper, a semantic framework is proposed to model the construction of interactive animation and promote animation assets reuse in a systematic and standardized way. As its ontological implementation, two domain specific ontologies for the hand-gesture-based interaction and animation data repository have been developed in the context of Chinese traditional shadow play art. Finally, prototype of interactive Chinese shadow play performance system using deep motion sensor device is presented as the usage example

    An Analysis of How Interactive Technology Supports the Appreciation of Traditional Chinese Puppetry: A Review of Case Studies

    Get PDF
    From the perspective of safeguarding Chinese Cultural Heritage, this paper discusses how to enhance the appreciation of traditional Chinese puppetry through the support of interactive technology. The author analyses extensive, yet current case studies, based on the findings described in the interactive systems for puppetry performances and interactive technology for puppetry appreciation. The author summarises four aspects of how to enhance the appreciation of, and engagement with, traditional Chinese puppetry: (1) maintaining originality is necessary for the design phase; (2) it is crucial to explore how to use interactive technology in order to design a way for adults to appreciate this form of art; (3) it is also necessary to determine ways to support adult audiences in grasping the cultural significance and folk customs of traditional Chinese puppetry; and (4) the study’s further main research goals are to investigate ways to use emotional expressions, digital storytelling and other methods in conjunction with interactive technology to help multi-cultural users comprehend traditional Chinese puppetry

    Supporting the Cross-cultural Appreciation of Traditional Chinese Puppetry Through a Digital Gesture Library

    Get PDF
    In recent years, digital cultural heritage has attracted much attention in the HCI domain, but there are currently few studies that focus on enhancing the appreciation of intangible cultural heritage content amongst cross-cultural audiences. This article reports on the development of a Digital Gesture Library to support cross-cultural appreciation of traditional Chinese puppetry. We describe fieldwork with professional puppeteers to understand their practices and art form, which informed the development of the Digital Gesture Library, which uses a three-perspective archive of puppetry gestures and a tangible interface to support cross-cultural audiences’ appreciation of puppetry and encourages further exploration of Chinese culture. We present findings on the efficacy of the Digital Gesture Library from qualitative and quantitative user studies and, from this, discuss the opportunities and challenges for developing digital technology for cross-cultural appreciation of intangible heritage

    The Shadow Mirror

    Get PDF
    The shadow mirror project is an interactive art installation which mimics user motions and displays them in the form of a a puppet\u27s shadow. In order to accomplish the shadow effect, a motion capture solution is needed alongside a puppet with a controllable motion system and lighting effects. This piece is open to a wide range of audiences both age-wide and culture-wide, allowing us to achieve our goal of bringing forth a universal bond and introducing a new way of interaction through the blending of technology and art

    The Contribution of Shadow Puppet's Show through Engaging Social Communication in Modern Society

    Get PDF
    AbstractModern society experiences fewer opportunities concerning the arts and culture that benefits the community strength. The objective of this research is to promote and improve the quality of life in modern community through valuable storytelling by presenting the traditional shadow play in digital conversion of animation. The fundamental approaches for this research are to encourage sharing knowledge and stories about issues of life, which in reflective practice will strengthens togetherness and contribution on cultural environment among creative, and social outreach work practitioners. The outcome is a digital performance shadow puppet animation that narrates stories for a better understanding about life arises for the future's benefits

    Prototype of intelligent data management system for computer animation (iMCA)

    Get PDF
    In recent years, one of the most noticeable“” issues of current animation production is the challenge from the exponential growth of animation data known as an increasingly data-intensive process. There are obvious gaps between the animation production needs and research development, which call for novel design and new technology to tackle the emerging challenge of handling huge amounts of data. “iMCA” is designed to develop intelligent data management solution with the capability to handle massive and hyper type animation asset and analyze/summarize information for reuse of data to facilitate human creativity providing innovative interaction to allow the manipulation of massive animation data

    DIGITAL CAPITAL AS INFORMAL SOCIAL PROTECTION IN THE PANDEMIC COVID-19S ERA (CASE STUDY OF THE WAYANG KULIT ASSOCIATION IN YOGYAKARTA)

    Get PDF
    This article explains digital capital in the wayang kulit (Javanese traditional shadow puppet) association in Yogyakarta during the Covid-19 pandemic era and how its digital capital can protect and serve as informal social protection for the wayang kulit artists association in Yogyakarta in the difficult time. Following the case study method is to investigate WL (Ki SN) association, the group of wayang kulit GP (Ki CB) and SK (Ki GS). The three associations were chosen because they can survive in the middle of the pandemic by holding wayang kulit performances virtually using existing social capital and digital capital. Based on the research results show during the Covid-19 pandemic, digital capital is more effective in providing social protection for group or associations of wayang kulit in Yogyakarta than the traditional social capital scene. The higher the digital capital has seen from the virtual social network (subscriber and viewer or virtual audience), norms of reciprocity, and trust existing with external parties to increase the virtual shows, therefore it can meet the economic needs and welfare of every member in the group and association for facing the pandemic. This research offers a new alternative framework related to digital capital as a informal social protection form. Meanwhile, the practical result is as references for wayang kulit artists to survive in the uncertainty of pandemic and adapt to the challenges of technological digitalization. In addition, it can suggest for the government in formulating rules and an effective model of social protection policy for wayang kulit performances, shadow puppet artists, and in general other artist who rely on art performance as their livelihoods.

    Roots Reloaded. Culture, Identity and Social Development in the Digital Age

    Get PDF
    This edited volume is designed to explore different perspectives of culture, identity and social development using the impact of the digital age as a common thread, aiming at interdisciplinary audiences. Cases of communities and individuals using new technology as a tool to preserve and explore their cultural heritage alongside new media as a source for social orientation ranging from language acquisition to health-related issues will be covered. Therefore, aspects such as Art and Cultural Studies, Media and Communication, Behavioral Science, Psychology, Philosophy and innovative approaches used by creative individuals are included. From the Aboriginal tribes of Australia, to the Maoris of New Zealand, to the mystical teachings of Sufi brotherhoods, the significance of the oral and written traditions and their current relation to online activities shall be discussed in the opening article. The book continues with a closer look at obesity awareness support groups and their impact on social media, Facebook usage in language learning context, smartphone addiction and internet dependency, as well as online media reporting of controversial ethical issues. The Digital progress has already left its dominating mark as the world entered the 21st century. Without a doubt, as technology continues its ascent, society will be faced with new and altering values in an effort to catch-up with this extraordinary Digitization, adapt satisfactorily in order to utilize these strong developments in everyday life

    Exploitation of Novel Multiplayer Gesture-based Interaction and Virtual Puppetry for Digital Storytelling to Develop Children’s Narrative Skills

    Get PDF
    In recent years, digital storytelling has demonstrated powerful pedagogical functions by improving creativity, collaboration and intimacy among young children. Saturated with digital media technologies in their daily lives, the young generation demands natural interactive learning environments which offer multimodalities of feedback and meaningful immersive learning experiences. Virtual puppetry assisted storytelling system for young children, which utilises depth motion sensing technology and gesture control as the Human-Computer Interaction (HCI) method, has been proved to provide natural interactive learning experience for single player. In this paper, we designed and developed a novel system that allows multiple players to narrate, and most importantly, to interact with other characters and interactive virtual items in the virtual environment. We have conducted one user experiment with four young children for pedagogical evaluation and another user experiment with five postgraduate students for system evaluation. Our user study shows this novel digital storytelling system has great potential to stimulate learning abilities of young children through collaboration tasks

    Exploitation of multiplayer interaction and development of virtual puppetry storytelling using gesture control and stereoscopic devices

    Get PDF
    With the rapid development of human-computer interaction technologies, the new media generation demands novel learning experiences with natural interaction and immersive experience. Considering that digital storytelling is a powerful pedagogical tool for young children, in this paper, we design an immersive storytelling environment that allows multiple players to use naturally interactive hand gestures to manipulate virtual puppetry for assisting narration. A set of multimodal interaction techniques is presented for a hybrid user interface that integrates existing 3D visualization and interaction devices including head-mounted displays and depth motion sensor. In this system, the young players could intuitively use hand gestures to manipulate virtual puppets to perform a story and interact with props in a virtual stereoscopic environment. We have conducted a user experiment with four young children for pedagogical evaluation, as well as system acceptability and interactivity evaluation by postgraduate students. The results show that our framework has great potential to stimulate learning abilities of young children through collaboration tasks. The stereoscopic head-mounted display outperformed the traditional monoscopic display in a comparison between the two
    corecore