35,897 research outputs found

    Parallel and I/O-efficient randomisation of massive networks using global curveball trades

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    Graph randomisation is a crucial task in the analysis and synthesis of networks. It is typically implemented as an edge switching process (ESMC) repeatedly swapping the nodes of random edge pairs while maintaining the degrees involved [23]. Curveball is a novel approach that instead considers the whole neighbourhoods of randomly drawn node pairs. Its Markov chain converges to a uniform distribution, and experiments suggest that it requires less steps than the established ESMC [6]. Since trades however are more expensive, we study Curveball’s practical runtime by introducing the first efficient Curveball algorithms: the I/O-efficient EM-CB for simple undirected graphs and its internal memory pendant IM-CB. Further, we investigate global trades [6] processing every node in a single super step, and show that undirected global trades converge to a uniform distribution and perform superior in practice. We then discuss EM-GCB and EMPGCB for global trades and give experimental evidence that EM-PGCB achieves the quality of the state-of-the-art ESMC algorithm EM-ES [15] nearly one order of magnitude faster

    Some applications of linear algebraic methods in combinatorics

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    In this note, we intend to produce all latin squares from one of them using suitable move which is defined by small trades and do the similar work on 4-cycle systems. These problems, reformulate as finding basis for the kernel of special matrices, representef to some graphs

    Subcubic trades in Steiner triple systems

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    We consider the problem of classifying trades in Steiner triple systems such that each block of the trade contains one of three fixed elements. We show that the fundamental building blocks for such trades are 3-regular graphs that are 1-factorisable. In the process we also generate all possible 2- and 3-way simultaneous edge colourings of graphs with maximum degree 3 using at most 3 colours, where multiple edges but not loops are allowed. Moreover, we generate all possible Latin trades within three rows

    Decomposing dense bipartite graphs into 4-cycles

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    Let G be an even bipartite graph with partite sets X and Y such that |Y | is even and the minimum degree of a vertex in Y is at least 95|X|/96. Suppose furthermore that the number of edges in G is divisible by 4. Then G decomposes into 4-cycles
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