790 research outputs found

    Wavelet-Based Embedded Rate Scalable Still Image Coders: A review

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    Embedded scalable image coding algorithms based on the wavelet transform have received considerable attention lately in academia and in industry in terms of both coding algorithms and standards activity. In addition to providing a very good coding performance, the embedded coder has the property that the bit stream can be truncated at any point and still decodes a reasonably good image. In this paper we present some state-of-the-art wavelet-based embedded rate scalable still image coders. In addition, the JPEG2000 still image compression standard is presented.

    Quality and Rate Control of JPEG XR

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    Driven by the need for seismic data compression with high dynamic range and 32-bit resolution, we propose two algorithms to efficiently and precisely control the signal-to-noise ratio (SNR) and bit rate in JPEG XR image compression to allow users to compress seismic data with a target SNR or a target bit rate. Based on the quantization properties of JPEG XR and the nature of blank macroblocks, we build a reliable model between the quantization parameter (QP) and SNR. This enables us to estimate the right QP with target quality for the JPEG XR encoder

    A Fully Scalable Video Coder with Inter-Scale Wavelet Prediction and Morphological Coding

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    In this paper a new fully scalable - wavelet based - video coding architecture is proposed, where motion compensated temporal filtered subbands of spatially scaled versions of a video sequence can be used as base layer for inter-scale predictions. These predictions take place between data at the same resolution level without the need of interpolation. The prediction residuals are further transformed by spatial wavelet decompositions. The resulting multi-scale spatiotemporal wavelet subbands are coded thanks to an embedded morphological dilation technique and context based arithmetic coding. Dyadic spatio-temporal scalability and progressive SNR scalability are achieved. Multiple adaptation decoding can be easily implemented without the need of knowing a predefined set of operating points. The proposed coding system allows to compensate some of the typical drawbacks of current wavelet based scalable video coding architectures and shows interesting visual results even when compared with the single operating point video coding standard AVC/H.264

    Etude et mise en place d'une plateforme d'adaptation multiservice embarquée pour la gestion de flux multimédia à différents niveaux logiciels et matériels

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    Les avancées technologiques ont permis la commercialisation à grande échelle de terminaux mobiles. De ce fait, l homme est de plus en plus connecté et partout. Ce nombre grandissant d usagers du réseau ainsi que la forte croissance du contenu disponible, aussi bien d un point de vue quantitatif que qualitatif saturent les réseaux et l augmentation des moyens matériels (passage à la fibre optique) ne suffisent pas. Pour surmonter cela, les réseaux doivent prendre en compte le type de contenu (texte, vidéo, ...) ainsi que le contexte d utilisation (état du réseau, capacité du terminal, ...) pour assurer une qualité d expérience optimum. A ce sujet, la vidéo fait partie des contenus les plus critiques. Ce type de contenu est non seulement de plus en plus consommé par les utilisateurs mais est aussi l un des plus contraignant en terme de ressources nécéssaires à sa distribution (taille serveur, bande passante, ). Adapter un contenu vidéo en fonction de l état du réseau (ajuster son débit binaire à la bande passante) ou des capacités du terminal (s assurer que le codec soit nativement supporté) est indispensable. Néanmoins, l adaptation vidéo est un processus qui nécéssite beaucoup de ressources. Cela est antinomique à son utilisation à grande echelle dans les appareils à bas coûts qui constituent aujourd hui une grande part dans l ossature du réseau Internet. Cette thèse se concentre sur la conception d un système d adaptation vidéo à bas coût et temps réel qui prendrait place dans ces réseaux du futur. Après une analyse du contexte, un système d adaptation générique est proposé et évalué en comparaison de l état de l art. Ce système est implémenté sur un FPGA afin d assurer les performances (temps-réels) et la nécessité d une solution à bas coût. Enfin, une étude sur les effets indirects de l adaptation vidéo est menée.On the one hand, technology advances have led to the expansion of the handheld devices market. Thanks to this expansion, people are more and more connected and more and more data are exchanged over the Internet. On the other hand, this huge amound of data imposes drastic constrains in order to achieve sufficient quality. The Internet is now showing its limits to assure such quality. To answer nowadays limitations, a next generation Internet is envisioned. This new network takes into account the content nature (video, audio, ...) and the context (network state, terminal capabilities ...) to better manage its own resources. To this extend, video manipulation is one of the key concept that is highlighted in this arising context. Video content is more and more consumed and at the same time requires more and more resources. Adapting videos to the network state (reducing its bitrate to match available bandwidth) or to the terminal capabilities (screen size, supported codecs, ) appears mandatory and is foreseen to take place in real time in networking devices such as home gateways. However, video adaptation is a resource intensive task and must be implemented using hardware accelerators to meet the desired low cost and real time constraints.In this thesis, content- and context-awareness is first analyzed to be considered at the network side. Secondly, a generic low cost video adaptation system is proposed and compared to existing solutions as a trade-off between system complexity and quality. Then, hardware conception is tackled as this system is implemented in an FPGA based architecture. Finally, this system is used to evaluate the indirect effects of video adaptation; energy consumption reduction is achieved at the terminal side by reducing video characteristics thus permitting an increased user experience for End-Users.BORDEAUX1-Bib.electronique (335229901) / SudocSudocFranceF

    Coding local and global binary visual features extracted from video sequences

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    Binary local features represent an effective alternative to real-valued descriptors, leading to comparable results for many visual analysis tasks, while being characterized by significantly lower computational complexity and memory requirements. When dealing with large collections, a more compact representation based on global features is often preferred, which can be obtained from local features by means of, e.g., the Bag-of-Visual-Word (BoVW) model. Several applications, including for example visual sensor networks and mobile augmented reality, require visual features to be transmitted over a bandwidth-limited network, thus calling for coding techniques that aim at reducing the required bit budget, while attaining a target level of efficiency. In this paper we investigate a coding scheme tailored to both local and global binary features, which aims at exploiting both spatial and temporal redundancy by means of intra- and inter-frame coding. In this respect, the proposed coding scheme can be conveniently adopted to support the Analyze-Then-Compress (ATC) paradigm. That is, visual features are extracted from the acquired content, encoded at remote nodes, and finally transmitted to a central controller that performs visual analysis. This is in contrast with the traditional approach, in which visual content is acquired at a node, compressed and then sent to a central unit for further processing, according to the Compress-Then-Analyze (CTA) paradigm. In this paper we experimentally compare ATC and CTA by means of rate-efficiency curves in the context of two different visual analysis tasks: homography estimation and content-based retrieval. Our results show that the novel ATC paradigm based on the proposed coding primitives can be competitive with CTA, especially in bandwidth limited scenarios.Comment: submitted to IEEE Transactions on Image Processin

    Etude et mise en place d’une plateforme d’adaptation multiservice embarquée pour la gestion de flux multimédia à différents niveaux logiciels et matériels

    Get PDF
    On the one hand, technology advances have led to the expansion of the handheld devices market. Thanks to this expansion, people are more and more connected and more and more data are exchanged over the Internet. On the other hand, this huge amound of data imposes drastic constrains in order to achieve sufficient quality. The Internet is now showing its limits to assure such quality. To answer nowadays limitations, a next generation Internet is envisioned. This new network takes into account the content nature (video, audio, ...) and the context (network state, terminal capabilities ...) to better manage its own resources. To this extend, video manipulation is one of the key concept that is highlighted in this arising context. Video content is more and more consumed and at the same time requires more and more resources. Adapting videos to the network state (reducing its bitrate to match available bandwidth) or to the terminal capabilities (screen size, supported codecs, …) appears mandatory and is foreseen to take place in real time in networking devices such as home gateways. However, video adaptation is a resource intensive task and must be implemented using hardware accelerators to meet the desired low cost and real time constraints.In this thesis, content- and context-awareness is first analyzed to be considered at the network side. Secondly, a generic low cost video adaptation system is proposed and compared to existing solutions as a trade-off between system complexity and quality. Then, hardware conception is tackled as this system is implemented in an FPGA based architecture. Finally, this system is used to evaluate the indirect effects of video adaptation; energy consumption reduction is achieved at the terminal side by reducing video characteristics thus permitting an increased user experience for End-Users.Les avancées technologiques ont permis la commercialisation à grande échelle de terminaux mobiles. De ce fait, l’homme est de plus en plus connecté et partout. Ce nombre grandissant d’usagers du réseau ainsi que la forte croissance du contenu disponible, aussi bien d’un point de vue quantitatif que qualitatif saturent les réseaux et l’augmentation des moyens matériels (passage à la fibre optique) ne suffisent pas. Pour surmonter cela, les réseaux doivent prendre en compte le type de contenu (texte, vidéo, ...) ainsi que le contexte d’utilisation (état du réseau, capacité du terminal, ...) pour assurer une qualité d’expérience optimum. A ce sujet, la vidéo fait partie des contenus les plus critiques. Ce type de contenu est non seulement de plus en plus consommé par les utilisateurs mais est aussi l’un des plus contraignant en terme de ressources nécéssaires à sa distribution (taille serveur, bande passante, …). Adapter un contenu vidéo en fonction de l’état du réseau (ajuster son débit binaire à la bande passante) ou des capacités du terminal (s’assurer que le codec soit nativement supporté) est indispensable. Néanmoins, l’adaptation vidéo est un processus qui nécéssite beaucoup de ressources. Cela est antinomique à son utilisation à grande echelle dans les appareils à bas coûts qui constituent aujourd’hui une grande part dans l’ossature du réseau Internet. Cette thèse se concentre sur la conception d’un système d’adaptation vidéo à bas coût et temps réel qui prendrait place dans ces réseaux du futur. Après une analyse du contexte, un système d’adaptation générique est proposé et évalué en comparaison de l’état de l’art. Ce système est implémenté sur un FPGA afin d’assurer les performances (temps-réels) et la nécessité d’une solution à bas coût. Enfin, une étude sur les effets indirects de l’adaptation vidéo est menée

    Video Coding Performance

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