114,682 research outputs found

    3D Tracking Using Multi-view Based Particle Filters

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    Visual surveillance and monitoring of indoor environments using multiple cameras has become a field of great activity in computer vision. Usual 3D tracking and positioning systems rely on several independent 2D tracking modules applied over individual camera streams, fused using geometrical relationships across cameras. As 2D tracking systems suffer inherent difficulties due to point of view limitations (perceptually similar foreground and background regions causing fragmentation of moving objects, occlusions), 3D tracking based on partially erroneous 2D tracks are likely to fail when handling multiple-people interaction. To overcome this problem, this paper proposes a Bayesian framework for combining 2D low-level cues from multiple cameras directly into the 3D world through 3D Particle Filters. This method allows to estimate the probability of a certain volume being occupied by a moving object, and thus to segment and track multiple people across the monitored area. The proposed method is developed on the basis of simple, binary 2D moving region segmentation on each camera, considered as different state observations. In addition, the method is proved well suited for integrating additional 2D low-level cues to increase system robustness to occlusions: in this line, a naĂŻve color-based (HSI) appearance model has been integrated, resulting in clear performance improvements when dealing with complex scenarios

    Fully Automatic Multi-Object Articulated Motion Tracking

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    Fully automatic tracking of articulated motion in real-time with a monocular RGB camera is a challenging problem which is essential for many virtual reality (VR) and human-computer interaction applications. In this paper, we present an algorithm for multiple articulated objects tracking based on monocular RGB image sequence. Our algorithm can be directly employed in practical applications as it is fully automatic, real-time, and temporally stable. It consists of the following stages: dynamic objects counting, objects specific 3D skeletons generation, initial 3D poses estimation, and 3D skeleton fitting which fits each 3D skeleton to the corresponding 2D body-parts locations. In the skeleton fitting stage, the 3D pose of every object is estimated by maximizing an objective function that combines a skeleton fitting term with motion and pose priors. To illustrate the importance of our algorithm for practical applications, we present competitive results for real-time tracking of multiple humans. Our algorithm detects objects that enter or leave the scene, and dynamically generates or deletes their 3D skeletons. This makes our monocular RGB method optimal for real-time applications. We show that our algorithm is applicable for tracking multiple objects in outdoor scenes, community videos, and low-quality videos captured with mobile-phone cameras. Keywords: Multi-object motion tracking, Articulated motion capture, Deep learning, Anthropometric data, 3D pose estimation. DOI: 10.7176/CEIS/12-1-01 Publication date: March 31st 202

    Color-based 3D particle filtering for robust tracking in heterogeneous environments

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    Most multi-camera 3D tracking and positioning systems rely on several independent 2D tracking modules applied over individual camera streams, fused using both geometrical relationships across cameras and/or observed appearance of objects. However, 2D tracking systems suffer inherent difficulties due to point of view limitations (perceptually similar foreground and background regions causing fragmentation of moving objects, occlusions, etc.) and, therefore, 3D tracking based on partially erroneous 2D tracks are likely to fail when handling multiple-people interaction. In this paper, we propose a Bayesian framework for combining 2D low-level cues from multiple cameras directly into the 3D world through 3D Particle Filters. This novel method (direct 3D operation) allows the estimation of the probability of a certain volume being occupied by a moving object, using 2D motion detection and color features as state observations of the Particle Filter framework. For this purpose, an efficient color descriptor has been implemented, which automatically adapts itself to image noise, proving able to deal with changes in illumination and shape variations. The ability of the proposed framework to correctly track multiple 3D objects over time is tested on a real indoor scenario, showing satisfactory results

    Robust 3D People Tracking and Positioning System in a Semi-Overlapped Multi-Camera Environment

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    People positioning and tracking in 3D indoor environments are challenging tasks due to background clutter and occlusions. Current works are focused on solving people occlusions in low-cluttered backgrounds, but fail in high-cluttered scenarios, specially when foreground objects occlude people. In this paper, a novel 3D people positioning and tracking system is presented, which shows itself robust to both possible occlusion sources: static scene objects and other people. The system holds on a set of multiple cameras with partially overlapped fields of view. Moving regions are segmented independently in each camera stream by means of a new background modeling strategy based on Gabor filters. People detection is carried out on these segmentations through a template-based correlation strategy. Detected people are tracked independently in each camera view by means of a graph-based matching strategy, which estimates the best correspondences between consecutive people segmentations. Finally, 3D tracking and positioning of people is achieved by geometrical consistency analysis over the tracked 2D candidates, using head position (instead of object centroids) to increase robustness to foreground occlusions

    Do-It-Yourself Single Camera 3D Pointer Input Device

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    We present a new algorithm for single camera 3D reconstruction, or 3D input for human-computer interfaces, based on precise tracking of an elongated object, such as a pen, having a pattern of colored bands. To configure the system, the user provides no more than one labelled image of a handmade pointer, measurements of its colored bands, and the camera's pinhole projection matrix. Other systems are of much higher cost and complexity, requiring combinations of multiple cameras, stereocameras, and pointers with sensors and lights. Instead of relying on information from multiple devices, we examine our single view more closely, integrating geometric and appearance constraints to robustly track the pointer in the presence of occlusion and distractor objects. By probing objects of known geometry with the pointer, we demonstrate acceptable accuracy of 3D localization.Comment: 8 pages, 6 figures, 2018 15th Conference on Computer and Robot Visio

    Three-dimensional Tracking of a Large Number of High Dynamic Objects from Multiple Views using Current Statistical Model

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    Three-dimensional tracking of multiple objects from multiple views has a wide range of applications, especially in the study of bio-cluster behavior which requires precise trajectories of research objects. However, there are significant temporal-spatial association uncertainties when the objects are similar to each other, frequently maneuver, and cluster in large numbers. Aiming at such a multi-view multi-object 3D tracking scenario, a current statistical model based Kalman particle filter (CSKPF) method is proposed following the Bayesian tracking-while-reconstruction framework. The CSKPF algorithm predicts the objects' states and estimates the objects' state covariance by the current statistical model to importance particle sampling efficiency, and suppresses the measurement noise by the Kalman filter. The simulation experiments prove that the CSKPF method can improve the tracking integrity, continuity, and precision compared with the existing constant velocity based particle filter (CVPF) method. The real experiment on fruitfly clusters also confirms the effectiveness of the CSKPF method.Comment: 12 pages, 12 figure
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