2,732 research outputs found

    Sensing, interpreting, and anticipating human social behaviour in the real world

    Get PDF
    Low-level nonverbal social signals like glances, utterances, facial expressions and body language are central to human communicative situations and have been shown to be connected to important high-level constructs, such as emotions, turn-taking, rapport, or leadership. A prerequisite for the creation of social machines that are able to support humans in e.g. education, psychotherapy, or human resources is the ability to automatically sense, interpret, and anticipate human nonverbal behaviour. While promising results have been shown in controlled settings, automatically analysing unconstrained situations, e.g. in daily-life settings, remains challenging. Furthermore, anticipation of nonverbal behaviour in social situations is still largely unexplored. The goal of this thesis is to move closer to the vision of social machines in the real world. It makes fundamental contributions along the three dimensions of sensing, interpreting and anticipating nonverbal behaviour in social interactions. First, robust recognition of low-level nonverbal behaviour lays the groundwork for all further analysis steps. Advancing human visual behaviour sensing is especially relevant as the current state of the art is still not satisfactory in many daily-life situations. While many social interactions take place in groups, current methods for unsupervised eye contact detection can only handle dyadic interactions. We propose a novel unsupervised method for multi-person eye contact detection by exploiting the connection between gaze and speaking turns. Furthermore, we make use of mobile device engagement to address the problem of calibration drift that occurs in daily-life usage of mobile eye trackers. Second, we improve the interpretation of social signals in terms of higher level social behaviours. In particular, we propose the first dataset and method for emotion recognition from bodily expressions of freely moving, unaugmented dyads. Furthermore, we are the first to study low rapport detection in group interactions, as well as investigating a cross-dataset evaluation setting for the emergent leadership detection task. Third, human visual behaviour is special because it functions as a social signal and also determines what a person is seeing at a given moment in time. Being able to anticipate human gaze opens up the possibility for machines to more seamlessly share attention with humans, or to intervene in a timely manner if humans are about to overlook important aspects of the environment. We are the first to propose methods for the anticipation of eye contact in dyadic conversations, as well as in the context of mobile device interactions during daily life, thereby paving the way for interfaces that are able to proactively intervene and support interacting humans.Blick, Gesichtsausdrücke, Körpersprache, oder Prosodie spielen als nonverbale Signale eine zentrale Rolle in menschlicher Kommunikation. Sie wurden durch vielzählige Studien mit wichtigen Konzepten wie Emotionen, Sprecherwechsel, Führung, oder der Qualität des Verhältnisses zwischen zwei Personen in Verbindung gebracht. Damit Menschen effektiv während ihres täglichen sozialen Lebens von Maschinen unterstützt werden können, sind automatische Methoden zur Erkennung, Interpretation, und Antizipation von nonverbalem Verhalten notwendig. Obwohl die bisherige Forschung in kontrollierten Studien zu ermutigenden Ergebnissen gekommen ist, bleibt die automatische Analyse nonverbalen Verhaltens in weniger kontrollierten Situationen eine Herausforderung. Darüber hinaus existieren kaum Untersuchungen zur Antizipation von nonverbalem Verhalten in sozialen Situationen. Das Ziel dieser Arbeit ist, die Vision vom automatischen Verstehen sozialer Situationen ein Stück weit mehr Realität werden zu lassen. Diese Arbeit liefert wichtige Beiträge zur autmatischen Erkennung menschlichen Blickverhaltens in alltäglichen Situationen. Obwohl viele soziale Interaktionen in Gruppen stattfinden, existieren unüberwachte Methoden zur Augenkontakterkennung bisher lediglich für dyadische Interaktionen. Wir stellen einen neuen Ansatz zur Augenkontakterkennung in Gruppen vor, welcher ohne manuelle Annotationen auskommt, indem er sich den statistischen Zusammenhang zwischen Blick- und Sprechverhalten zu Nutze macht. Tägliche Aktivitäten sind eine Herausforderung für Geräte zur mobile Augenbewegungsmessung, da Verschiebungen dieser Geräte zur Verschlechterung ihrer Kalibrierung führen können. In dieser Arbeit verwenden wir Nutzerverhalten an mobilen Endgeräten, um den Effekt solcher Verschiebungen zu korrigieren. Neben der Erkennung verbessert diese Arbeit auch die Interpretation sozialer Signale. Wir veröffentlichen den ersten Datensatz sowie die erste Methode zur Emotionserkennung in dyadischen Interaktionen ohne den Einsatz spezialisierter Ausrüstung. Außerdem stellen wir die erste Studie zur automatischen Erkennung mangelnder Verbundenheit in Gruppeninteraktionen vor, und führen die erste datensatzübergreifende Evaluierung zur Detektion von sich entwickelndem Führungsverhalten durch. Zum Abschluss der Arbeit präsentieren wir die ersten Ansätze zur Antizipation von Blickverhalten in sozialen Interaktionen. Blickverhalten hat die besondere Eigenschaft, dass es sowohl als soziales Signal als auch der Ausrichtung der visuellen Wahrnehmung dient. Somit eröffnet die Fähigkeit zur Antizipation von Blickverhalten Maschinen die Möglichkeit, sich sowohl nahtloser in soziale Interaktionen einzufügen, als auch Menschen zu warnen, wenn diese Gefahr laufen wichtige Aspekte der Umgebung zu übersehen. Wir präsentieren Methoden zur Antizipation von Blickverhalten im Kontext der Interaktion mit mobilen Endgeräten während täglicher Aktivitäten, als auch während dyadischer Interaktionen mittels Videotelefonie

    RankTrace : relative and unbounded affect annotation

    Get PDF
    How should annotation data be processed so that it can best characterize the ground truth of affect? This paper attempts to address this critical question by testing various methods of processing annotation data on their ability to capture phasic elements of skin conductance. Towards this goal the paper introduces a new affect annotation tool, RankTrace, that allows for the annotation of affect in a continuous yet unbounded fashion. RankTrace is tested on first-person annotation lines (traces) of tension elicited from a horror video game. The key findings of the paper suggest that the relative processing of traces via their mean gradient yields the best and most robust predictors of phasic manifestations of skin conductance.peer-reviewe

    Towards Video Transformers for Automatic Human Analysis

    Full text link
    [eng] With the aim of creating artificial systems capable of mirroring the nuanced understanding and interpretative powers inherent to human cognition, this thesis embarks on an exploration of the intersection between human analysis and Video Transformers. The objective is to harness the potential of Transformers, a promising architectural paradigm, to comprehend the intricacies of human interaction, thus paving the way for the development of empathetic and context-aware intelligent systems. In order to do so, we explore the whole Computer Vision pipeline, from data gathering, to deeply analyzing recent developments, through model design and experimentation. Central to this study is the creation of UDIVA, an expansive multi-modal, multi-view dataset capturing dyadic face-to-face human interactions. Comprising 147 participants across 188 sessions, UDIVA integrates audio-visual recordings, heart-rate measurements, personality assessments, socio- demographic metadata, and conversational transcripts, establishing itself as the largest dataset for dyadic human interaction analysis up to this date. This dataset provides a rich context for probing the capabilities of Transformers within complex environments. In order to validate its utility, as well as to elucidate Transformers' ability to assimilate diverse contextual cues, we focus on addressing the challenge of personality regression within interaction scenarios. We first adapt an existing Video Transformer to handle multiple contextual sources and conduct rigorous experimentation. We empirically observe a progressive enhancement in model performance as more context is added, reinforcing the potential of Transformers to decode intricate human dynamics. Building upon these findings, the Dyadformer emerges as a novel architecture, adept at long-range modeling of dyadic interactions. By jointly modeling both participants in the interaction, as well as embedding multi- modal integration into the model itself, the Dyadformer surpasses the baseline and other concurrent approaches, underscoring Transformers' aptitude in deciphering multifaceted, noisy, and challenging tasks such as the analysis of human personality in interaction. Nonetheless, these experiments unveil the ubiquitous challenges when training Transformers, particularly in managing overfitting due to their demand for extensive datasets. Consequently, we conclude this thesis with a comprehensive investigation into Video Transformers, analyzing topics ranging from architectural designs and training strategies, to input embedding and tokenization, traversing through multi-modality and specific applications. Across these, we highlight trends which optimally harness spatio-temporal representations that handle video redundancy and high dimensionality. A culminating performance comparison is conducted in the realm of video action classification, spotlighting strategies that exhibit superior efficacy, even compared to traditional CNN-based methods.[cat] Aquesta tesi busca crear sistemes artificials que reflecteixin les habilitats de comprensió i interpretació humanes a través de l'ús de Transformers per a vídeo. L'objectiu és utilitzar aquestes arquitectures per comprendre millor la interacció humana i desenvolupar sistemes intel·ligents i conscients de l'entorn. Això implica explorar àmplies àrees de la Visió per Computador, des de la recopilació de dades fins a l'anàlisi de l'estat de l'art i la prova experimental d'aquests models. Una part essencial d'aquest estudi és la creació d'UDIVA, un ampli conjunt de dades multimodal i multivista que enregistra interaccions humanes cara a cara. Amb 147 participants i 188 sessions, UDIVA inclou contingut audiovisual, freqüència cardíaca, perfils de personalitat, dades sociodemogràfiques i transcripcions de les converses. És el conjunt de dades més gran conegut per a l'anàlisi de la interacció humana diàdica i proporciona un context ric per a l'estudi de les capacitats dels Transformers en entorns complexos. Per tal de validar la seva utilitat i les habilitats dels Transformers, ens centrem en la regressió de la personalitat. Inicialment, adaptem un Transformer de vídeo per integrar diverses fonts de context. Mitjançant experiments exhaustius, observem millores progressives en els resultats amb la inclusió de més context, confirmant la capacitat dels Transformers. Motivats per aquests resultats, desenvolupem el Dyadformer, una arquitectura per interaccions diàdiques de llarga duració. Aquesta nova arquitectura considera simultàniament els dos participants en la interacció i incorpora la multimodalitat en un sol model. El Dyadformer supera la nostra proposta inicial i altres treballs similars, destacant la capacitat dels Transformers per abordar tasques complexes. No obstant això, aquestos experiments revelen reptes d'entrenament dels Transformers, com el sobreajustament, per la seva necessitat de grans conjunts de dades. La tesi conclou amb una anàlisi profunda dels Transformers per a vídeo, incloent dissenys arquitectònics, estratègies d'entrenament, preprocessament de vídeos, tokenització i multimodalitat. S'identifiquen tendències per gestionar la redundància i alta dimensionalitat de vídeos i es realitza una comparació de rendiment en la classificació d'accions a vídeo, destacant estratègies d'eficàcia superior als mètodes tradicionals basats en convolucions

    Evaluating a technology-based reminiscence program on engagement and affect in respite aged care : time travelling with technology

    Get PDF
    With an aging population, there is greater focus in ensuring that aged care facilities are delivering high quality care. This is particularly important with the increase in aged related diseases, such as those that result in dementia. Previous research makes clear the value of meaningful activity, socialisation and engagement for wellbeing and quality of life for older adults. Reminiscence therapy (RT), is as well-established a non-pharmacological intervention, used to increase engagement in older adults. It actively involves stimulating conversation through discussion of past events and experiences. The theory behind RT is founded in person-centered care and meaningful activity. Person-centered care focuses on the needs of an individual and has an emphasis on interpersonal relationships. Through personal life events, autobiographical memories are recalled, which assist in creating a meaningful experience and connecting a person to their identity. Additionally, technological developments (such as sharing video/images) offer possible new methods for increased engagement in the RT approach. However, there is controversy in existing research as to the benefits of RT and there is limited understanding of the effect of RT when driven by digital technology. The aim of this thesis is to build on and refine previous research by conceptualizing and quantifying older adult engagement. It explores this through investigating the impact of an experimental framework Time Travelling with Technology (TTT) on the engagement of older adults in respite aged care. TTT is a dynamic, interactive and immersive, technology driven RT program, that enables older adults to travel to locations of their past and novel places of interest. The research objective of this thesis is to investigate the effect of technology driven group RT on older adult engagement. More specifically, the focus is primarily on characterising engagement of older adults in residential care. This will be achieved through a multi-dimensional approach to measuring behavioural markers as proxies of the concept of engagement. The dependent variables include facial movement, lexical use and prosodic patterns of speech. Potential covarying factors, such as cognitive capacity, will additionally be considered to further explain such relationships. The central research question addressed in this thesis is: To what extent does technology delivered through TTT impact the engagement of older adults in respite aged care

    Social signalling as a framework for second-person neuroscience

    Get PDF
    Despite the recent increase in second-person neuroscience research, it is still hard to understand which neurocognitive mechanisms underlie real-time social behaviours. Here, we propose that social signalling can help us understand social interactions both at the single- and two-brain level in terms of social signal exchanges between senders and receivers. First, we show how subtle manipulations of being watched provide an important tool to dissect meaningful social signals. We then focus on how social signalling can help us build testable hypotheses for second-person neuroscience with the example of imitation and gaze behaviour. Finally, we suggest that linking neural activity to specific social signals will be key to fully understand the neurocognitive systems engaged during face-to-face interactions

    Inferring Causal Factors of Core Affect Dynamics on Social Participation through the Lens of the Observer

    Get PDF
    A core endeavour in current affective computing and social signal processing research is the construction of datasets embedding suitable ground truths to foster machine learning methods. This practice brings up hitherto overlooked intricacies. In this paper, we consider causal factors potentially arising when human raters evaluate the affect fluctuations of subjects involved in dyadic interactions and subsequently categorise them in terms of social participation traits. To gauge such factors, we propose an emulator as a statistical approximation of the human rater, and we first discuss the motivations and the rationale behind the approach.The emulator is laid down in the next section as a phenomenological model where the core affect stochastic dynamics as perceived by the rater are captured through an Ornstein-Uhlenbeck process; its parameters are then exploited to infer potential causal effects in the attribution of social traits. Following that, by resorting to a publicly available dataset, the adequacy of the model is evaluated in terms of both human raters' emulation and machine learning predictive capabilities. We then present the results, which are followed by a general discussion concerning findings and their implications, together with advantages and potential applications of the approach

    Multimodal Data Analysis of Dyadic Interactions for an Automated Feedback System Supporting Parent Implementation of Pivotal Response Treatment

    Get PDF
    abstract: Parents fulfill a pivotal role in early childhood development of social and communication skills. In children with autism, the development of these skills can be delayed. Applied behavioral analysis (ABA) techniques have been created to aid in skill acquisition. Among these, pivotal response treatment (PRT) has been empirically shown to foster improvements. Research into PRT implementation has also shown that parents can be trained to be effective interventionists for their children. The current difficulty in PRT training is how to disseminate training to parents who need it, and how to support and motivate practitioners after training. Evaluation of the parents’ fidelity to implementation is often undertaken using video probes that depict the dyadic interaction occurring between the parent and the child during PRT sessions. These videos are time consuming for clinicians to process, and often result in only minimal feedback for the parents. Current trends in technology could be utilized to alleviate the manual cost of extracting data from the videos, affording greater opportunities for providing clinician created feedback as well as automated assessments. The naturalistic context of the video probes along with the dependence on ubiquitous recording devices creates a difficult scenario for classification tasks. The domain of the PRT video probes can be expected to have high levels of both aleatory and epistemic uncertainty. Addressing these challenges requires examination of the multimodal data along with implementation and evaluation of classification algorithms. This is explored through the use of a new dataset of PRT videos. The relationship between the parent and the clinician is important. The clinician can provide support and help build self-efficacy in addition to providing knowledge and modeling of treatment procedures. Facilitating this relationship along with automated feedback not only provides the opportunity to present expert feedback to the parent, but also allows the clinician to aid in personalizing the classification models. By utilizing a human-in-the-loop framework, clinicians can aid in addressing the uncertainty in the classification models by providing additional labeled samples. This will allow the system to improve classification and provides a person-centered approach to extracting multimodal data from PRT video probes.Dissertation/ThesisDoctoral Dissertation Computer Science 201
    corecore