7,428 research outputs found
Automatic generation of robot and manual assembly plans using octrees
This paper aims to investigate automatic assembly planning for robot and manual assembly. The octree decomposition technique is applied to approximate CAD models with an octree representation which are then used to generate robot and manual assembly plans. An assembly planning system able to generate assembly plans was developed to build these prototype models. Octree decomposition is an effective assembly planning tool. Assembly plans can automatically be generated for robot and manual assembly using octree models. Research limitations/implications - One disadvantage of the octree decomposition technique is that it approximates a part model with cubes instead of using the actual model. This limits its use and applications when complex assemblies must be planned, but in the context of prototyping can allow a rough component to be formed which can later be finished by hand. Assembly plans can be generated using octree decomposition, however, new algorithms must be developed to overcome its limitations
Ubiquitous Computing in a Home Environment, Controlling Consumer Electronics
Building interaction prototypes for ubiquitous computing is inherently difficult, since it involves a number of different devices and systems. Prototyping is an important step in developing and evaluating interaction concepts. The ideal prototyping methodology should offer high fidelity at a relatively low cost. This thesis describes the development of interaction concepts for controlling consumer electronics in a ubiquitous computing home environment, as well as the setup, based on immersive virtual reality, used to develop and evaluate the interaction concepts. Off-the-shelf input/output devices and a game engine are used for developing two concepts for device discovery and two concepts for device interaction. The interaction concepts are compared in a controlled experiment in order to evaluate the concepts as well as the virtual reality setup. Statistically significant differences and subjective preferences could be observed in the quantitative and qualitative data respectively. Overall, the results suggest that the interaction concepts could be acceptable to some users for some use cases and that the virtual reality setup offers the possibility to quickly build interaction concepts which can be evaluated and compared in a controlled experiment
The Emerging Internet of Things Marketplace From an Industrial Perspective: A Survey
The Internet of Things (IoT) is a dynamic global information network
consisting of internet-connected objects, such as Radio-frequency
identification (RFIDs), sensors, actuators, as well as other instruments and
smart appliances that are becoming an integral component of the future
internet. Over the last decade, we have seen a large number of the IoT
solutions developed by start-ups, small and medium enterprises, large
corporations, academic research institutes (such as universities), and private
and public research organisations making their way into the market. In this
paper, we survey over one hundred IoT smart solutions in the marketplace and
examine them closely in order to identify the technologies used,
functionalities, and applications. More importantly, we identify the trends,
opportunities and open challenges in the industry-based the IoT solutions.
Based on the application domain, we classify and discuss these solutions under
five different categories: smart wearable, smart home, smart, city, smart
environment, and smart enterprise. This survey is intended to serve as a
guideline and conceptual framework for future research in the IoT and to
motivate and inspire further developments. It also provides a systematic
exploration of existing research and suggests a number of potentially
significant research directions.Comment: IEEE Transactions on Emerging Topics in Computing 201
Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance
Remote sighted assistance (RSA) is an emerging navigational aid for people with visual impairments (PVI). Using scenario-based design to illustrate our ideas, we developed a prototype showcasing potential applications for computer vision to support RSA interactions. We reviewed the prototype demonstrating real-world navigation scenarios with an RSA expert, and then iteratively refined the prototype based on feedback. We reviewed the refined prototype with 12 RSA professionals to evaluate the desirability and feasibility of the prototyped computer vision concepts. The RSA expert and professionals were engaged by, and reacted insightfully and constructively to the proposed design ideas. We discuss what we learned about key resources, goals, and challenges of the RSA prosthetic practice through our iterative prototype review, as well as implications for the design of RSA systems and the integration of computer vision technologies into RSA
Exploring Oculus Rift: A Historical Analysis of the âVirtual Realityâ Paradigm
This paper will first provide background information about Virtual Reality in order to better analyze its development throughout history and into the future. Next, this essay begins an in-depth historical analysis of how virtual reality has developed prior to 1970, a pivotal year in Virtual Reality history, followed by an exploration of how this development paradigm shifted between the 1970\u27s and the turn of the century. The historical analysis of virtual reality is concluded by covering the modern period from 2000-present. Finally, this paper examines the layout of the virtual reality field in respect to he history and innovations presented
Planets: Integrated Services for Digital Preservation
The Planets Project is developing services and technology to address core challenges in digital preservation. This article introduces the motivation for this work, describes the extensible technical architecture and places the Planets approach into the context of the Open Archival Information System (OAIS) Reference Model. It also provides a scenario demonstrating Planetsâ usefulness in solving real-life digital preservation problems and an overview of the projectâs progress to date
WeighstEd
The purpose of this design thesis is to outline and describe the design project; WeighstEd. WeighstEd, is a data collection, storage, and analysis system for food waste to help Santa Clara Universityâs Sustainability Center reach a quantifiable food waste reduction goal of 10% by 2020 by using data to make informed cafeteria changes. The report will outline the entire engineering design process from ideation to manufacture including analysis techniques and benchmark testing. This report will serve as a written documentation of three mechanical engineers Senior Design Project completed at Santa Clara University. WeighstEd will be implemented at on campus events and in the university cafeteria beginning in the 2019-2020 school year
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