3,215 research outputs found
Traced communication complexity of cellular automata
We study cellular automata with respect to a new communication complexity
problem: each of two players know half of some finite word, and must be able to
tell whether the state of the central cell will follow a given evolution, by
communicating as little as possible between each other. We present some links
with classical dynamical concepts, especially equicontinuity, expansiveness,
entropy and give the asymptotic communication complexity of most elementary
cellular automata.Comment: submitted to TC
Broadcasting Automata and Patterns on Z^2
The Broadcasting Automata model draws inspiration from a variety of sources
such as Ad-Hoc radio networks, cellular automata, neighbourhood se- quences and
nature, employing many of the same pattern forming methods that can be seen in
the superposition of waves and resonance. Algorithms for broad- casting
automata model are in the same vain as those encountered in distributed
algorithms using a simple notion of waves, messages passed from automata to au-
tomata throughout the topology, to construct computations. The waves generated
by activating processes in a digital environment can be used for designing a
vari- ety of wave algorithms. In this chapter we aim to study the geometrical
shapes of informational waves on integer grid generated in broadcasting
automata model as well as their potential use for metric approximation in a
discrete space. An explo- ration of the ability to vary the broadcasting radius
of each node leads to results of categorisations of digital discs, their form,
composition, encodings and gener- ation. Results pertaining to the nodal
patterns generated by arbitrary transmission radii on the plane are explored
with a connection to broadcasting sequences and ap- proximation of discrete
metrics of which results are given for the approximation of astroids, a
previously unachievable concave metric, through a novel application of the
aggregation of waves via a number of explored functions
Artificial life meets computational creativity?
I review the history of work in Artificial Life on the problem of the open-ended evolutionary growth of complexity in computational worlds. This is then put into the context of evolutionary epistemology and human creativity
Cellular Automata Applications in Shortest Path Problem
Cellular Automata (CAs) are computational models that can capture the
essential features of systems in which global behavior emerges from the
collective effect of simple components, which interact locally. During the last
decades, CAs have been extensively used for mimicking several natural processes
and systems to find fine solutions in many complex hard to solve computer
science and engineering problems. Among them, the shortest path problem is one
of the most pronounced and highly studied problems that scientists have been
trying to tackle by using a plethora of methodologies and even unconventional
approaches. The proposed solutions are mainly justified by their ability to
provide a correct solution in a better time complexity than the renowned
Dijkstra's algorithm. Although there is a wide variety regarding the
algorithmic complexity of the algorithms suggested, spanning from simplistic
graph traversal algorithms to complex nature inspired and bio-mimicking
algorithms, in this chapter we focus on the successful application of CAs to
shortest path problem as found in various diverse disciplines like computer
science, swarm robotics, computer networks, decision science and biomimicking
of biological organisms' behaviour. In particular, an introduction on the first
CA-based algorithm tackling the shortest path problem is provided in detail.
After the short presentation of shortest path algorithms arriving from the
relaxization of the CAs principles, the application of the CA-based shortest
path definition on the coordinated motion of swarm robotics is also introduced.
Moreover, the CA based application of shortest path finding in computer
networks is presented in brief. Finally, a CA that models exactly the behavior
of a biological organism, namely the Physarum's behavior, finding the
minimum-length path between two points in a labyrinth is given.Comment: To appear in the book: Adamatzky, A (Ed.) Shortest path solvers. From
software to wetware. Springer, 201
Agent-Based Models of Industrial Clusters and Districts
Agent-based models, an instance of the wider class of connectionist models, allow bottom-up simulations of organizations constituted byu a large number of interacting parts. Thus, geogrfaphical clusters of competing or collaborating firms constitute an obvious field of application. This contribution explains what agent-based models are, reviews applications in the field of industrial clusters and focuses on a simulator of infra- and inter-firm communications.Agent-based models, industrial clusters, industrial districts
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