4,513 research outputs found
Computer Aided ECG Analysis - State of the Art and Upcoming Challenges
In this paper we present current achievements in computer aided ECG analysis
and their applicability in real world medical diagnosis process. Most of the
current work is covering problems of removing noise, detecting heartbeats and
rhythm-based analysis. There are some advancements in particular ECG segments
detection and beat classifications but with limited evaluations and without
clinical approvals. This paper presents state of the art advancements in those
areas till present day. Besides this short computer science and signal
processing literature review, paper covers future challenges regarding the ECG
signal morphology analysis deriving from the medical literature review. Paper
is concluded with identified gaps in current advancements and testing, upcoming
challenges for future research and a bullseye test is suggested for morphology
analysis evaluation.Comment: 7 pages, 3 figures, IEEE EUROCON 2013 International conference on
computer as a tool, 1-4 July 2013, Zagreb, Croati
Seamless Variability Management With the Virtual Platform
Customization is a general trend in software engineering, demanding systems
that support variable stakeholder requirements. Two opposing strategies are
commonly used to create variants: software clone & own and software
configuration with an integrated platform. Organizations often start with the
former, which is cheap, agile, and supports quick innovation, but does not
scale. The latter scales by establishing an integrated platform that shares
software assets between variants, but requires high up-front investments or
risky migration processes. So, could we have a method that allows an easy
transition or even combine the benefits of both strategies? We propose a method
and tool that supports a truly incremental development of variant-rich systems,
exploiting a spectrum between both opposing strategies. We design, formalize,
and prototype the variability-management framework virtual platform. It bridges
clone & own and platform-oriented development. Relying on
programming-language-independent conceptual structures representing software
assets, it offers operators for engineering and evolving a system, comprising:
traditional, asset-oriented operators and novel, feature-oriented operators for
incrementally adopting concepts of an integrated platform. The operators record
meta-data that is exploited by other operators to support the transition. Among
others, they eliminate expensive feature-location effort or the need to trace
clones. Our evaluation simulates the evolution of a real-world, clone-based
system, measuring its costs and benefits.Comment: 13 pages, 10 figures; accepted for publication at the 43rd
International Conference on Software Engineering (ICSE 2021), main technical
trac
Playing for Data: Ground Truth from Computer Games
Recent progress in computer vision has been driven by high-capacity models
trained on large datasets. Unfortunately, creating large datasets with
pixel-level labels has been extremely costly due to the amount of human effort
required. In this paper, we present an approach to rapidly creating
pixel-accurate semantic label maps for images extracted from modern computer
games. Although the source code and the internal operation of commercial games
are inaccessible, we show that associations between image patches can be
reconstructed from the communication between the game and the graphics
hardware. This enables rapid propagation of semantic labels within and across
images synthesized by the game, with no access to the source code or the
content. We validate the presented approach by producing dense pixel-level
semantic annotations for 25 thousand images synthesized by a photorealistic
open-world computer game. Experiments on semantic segmentation datasets show
that using the acquired data to supplement real-world images significantly
increases accuracy and that the acquired data enables reducing the amount of
hand-labeled real-world data: models trained with game data and just 1/3 of the
CamVid training set outperform models trained on the complete CamVid training
set.Comment: Accepted to the 14th European Conference on Computer Vision (ECCV
2016
Learning to detect chest radiographs containing lung nodules using visual attention networks
Machine learning approaches hold great potential for the automated detection
of lung nodules in chest radiographs, but training the algorithms requires vary
large amounts of manually annotated images, which are difficult to obtain. Weak
labels indicating whether a radiograph is likely to contain pulmonary nodules
are typically easier to obtain at scale by parsing historical free-text
radiological reports associated to the radiographs. Using a repositotory of
over 700,000 chest radiographs, in this study we demonstrate that promising
nodule detection performance can be achieved using weak labels through
convolutional neural networks for radiograph classification. We propose two
network architectures for the classification of images likely to contain
pulmonary nodules using both weak labels and manually-delineated bounding
boxes, when these are available. Annotated nodules are used at training time to
deliver a visual attention mechanism informing the model about its localisation
performance. The first architecture extracts saliency maps from high-level
convolutional layers and compares the estimated position of a nodule against
the ground truth, when this is available. A corresponding localisation error is
then back-propagated along with the softmax classification error. The second
approach consists of a recurrent attention model that learns to observe a short
sequence of smaller image portions through reinforcement learning. When a
nodule annotation is available at training time, the reward function is
modified accordingly so that exploring portions of the radiographs away from a
nodule incurs a larger penalty. Our empirical results demonstrate the potential
advantages of these architectures in comparison to competing methodologies
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