130,329 research outputs found

    Grand Illusions: Large-Scale Optical Toys and Contemporary Scientific Spectacle

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    Nineteenth-century optical toys that showcase illusions of motion such as the phenakistoscope, zoetrope, and praxinoscope, have enjoyed active “afterlives” in the twentieth and twenty-first centuries. Contemporary incarnations of the zoetrope are frequently found in the realms of fine art and advertising, and they are often much larger than their nineteenth-century counterparts. This article argues that modern-day optical toys are able to conjure feelings of wonder and spectacle equivalent to their nineteenth-century antecedents because of their adjustment in scale. Exploring a range of contemporary philosophical toys found in arts, entertainment, and advertising contexts, the article discusses various technical adjustments made to successfully “scale up” optical toys, including the replacement of hand-spun mechanisms with larger sources of motion and the use of various means such as architectural features and stroboscopic lights to replace traditional shutter mechanisms such as the zoetrope’s dark slots. Critical consideration of scale as a central feature of these installations reconfigures the relationship between audience and device. Large-scale adaptations of optical toys revise the traditional conception of the user, who is able to tactilely manipulate and interact with the apparatus, instead positing a viewer who has less control over the illusion’s operation and is instead a captive audience surrounded by the animation. It is primarily through their adaptation of scale that contemporary zoetropes successfully elicit wonder as scientific spectacles from their audiences today

    Children's interactions with interactive toy technology

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    Abstract Digital toys offer the opportunity to explore software scaffolding through tangible interfaces that are not bound to the desktop computer. This paper describes the empirical work completed by the CACHET (Computers and Children's Electronic Toys) project team investigating young children's use of interactive toy technology. The interactive toys in question are plush and cuddly cartoon characters with embedded sensors that can be squeezed to evoke spoken feedback from the toy. In addition to playing with the toy as it stands, the toy can be linked to a desktop PC with compatible software using a wireless radio connection. Once this connection is made the toy offers hints and tips to the children as they play with the accompanying software games. If the toy is absent, the same hints and tips are available through an on-screen animated icon of the toy's cartoon character. The toys as they stand are not impressive as collaborative learning partners, as their help repertoire is inadequate and even inappropriate. However, the technology has potential: children can master the multiple interfaces of toy and screen and, when the task requires it and the help provided is appropriate, they will both seek and use it. In particular, the cuddly interface experience can offer an advantage and the potential for fun interfaces that might address both the affective and the effective dimensions of learners' interactions

    Sustainability Children\u27s Book

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    As human driven climate change continues to alter our planet, persuading the general public to adopt sustainable living practices has become increasingly important. Storytelling has long been a part of human culture, and recent studies have emphasized the power of storytelling to influence the audience as a means of changing behavior. This project attempted to teach sustainable principles to primary school children through the creation of a scientific children’s book. The book communicated the maxim of “reduce, reuse, recycle” by tracing a fictitious story of a town where children frequently buy new toys and throw the old toys away. The book explores the supply chain of toys and the market forces of supply and demand, focusing on the consumer’s responsibility to not over-consume, i.e “reduce”. It also presents the concept of “reusing” and “recycling” as alternatives to disposal of old toys. The book was evaluated for age appropriate language and concepts for K-5 students and adjusted to meet educational standards. It was then tested by reading it to a classroom of 2nd grade students. A discussion with the students following the reading showed that they understood the theme of the book and how they could apply it to their own lives. The project also included a life cycle analysis (LCA) of a stuffed animal, a representative toy from the story. The LCA showed that the largest contributors to the stuffed animal’s impacts were the production of cotton used for its outer layer and the electricity used in its assembly. It also showed the impacts most damaging to human health were chiefly a result of the fossil fuels used to provide process energy

    Trouble in Toyland: The 25th Annual Survey of Toy Safety

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    Outlines findings on toys that may pose choking hazards or contain lead, phthalates, or other toxins, developments in federal and international regulations, and recommendations for consumers, policy makers, and the Consumer Product Safety Commission

    The Social and Economic Consequences of Gendered Toys in America

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    Toys in the American marketplace are heavily gender stereotyped, creating a variety of social and economic consequences. Beginning at an early age, children foster different cognitive abilities based on play with toys deemed appropriate for their gender. While boys’ toys promote skills in math and science fields, girls’ toys promote verbal and linguistic skills. This difference in cognitive ability has shown to influence a child throughout his or her lifetime, beginning with the education gap in schools and continuing on to influence a child’s choice in college major as well as his or her future occupational choice. Additionally, gender specific toys are raising concern about promoting violence in young boys and an obsession with appearance in young girls. While it is clear that children historically prefer toys designated for their own gender, this paper concludes that children’s preferences in toys are heavily influenced by parental, teacher and societal expectations regarding which toys are appropriate for each gender. Lastly, this paper aims to explore the future consequences of toy segregation as well as several potential solutions to gendered toys in the marketplace
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