5,582 research outputs found

    Mesh-based 3D Textured Urban Mapping

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    In the era of autonomous driving, urban mapping represents a core step to let vehicles interact with the urban context. Successful mapping algorithms have been proposed in the last decade building the map leveraging on data from a single sensor. The focus of the system presented in this paper is twofold: the joint estimation of a 3D map from lidar data and images, based on a 3D mesh, and its texturing. Indeed, even if most surveying vehicles for mapping are endowed by cameras and lidar, existing mapping algorithms usually rely on either images or lidar data; moreover both image-based and lidar-based systems often represent the map as a point cloud, while a continuous textured mesh representation would be useful for visualization and navigation purposes. In the proposed framework, we join the accuracy of the 3D lidar data, and the dense information and appearance carried by the images, in estimating a visibility consistent map upon the lidar measurements, and refining it photometrically through the acquired images. We evaluate the proposed framework against the KITTI dataset and we show the performance improvement with respect to two state of the art urban mapping algorithms, and two widely used surface reconstruction algorithms in Computer Graphics.Comment: accepted at iros 201

    Dynamic Objects Segmentation for Visual Localization in Urban Environments

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    Visual localization and mapping is a crucial capability to address many challenges in mobile robotics. It constitutes a robust, accurate and cost-effective approach for local and global pose estimation within prior maps. Yet, in highly dynamic environments, like crowded city streets, problems arise as major parts of the image can be covered by dynamic objects. Consequently, visual odometry pipelines often diverge and the localization systems malfunction as detected features are not consistent with the precomputed 3D model. In this work, we present an approach to automatically detect dynamic object instances to improve the robustness of vision-based localization and mapping in crowded environments. By training a convolutional neural network model with a combination of synthetic and real-world data, dynamic object instance masks are learned in a semi-supervised way. The real-world data can be collected with a standard camera and requires minimal further post-processing. Our experiments show that a wide range of dynamic objects can be reliably detected using the presented method. Promising performance is demonstrated on our own and also publicly available datasets, which also shows the generalization capabilities of this approach.Comment: 4 pages, submitted to the IROS 2018 Workshop "From Freezing to Jostling Robots: Current Challenges and New Paradigms for Safe Robot Navigation in Dense Crowds
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