105 research outputs found

    Psychophysiology-based QoE assessment : a survey

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    We present a survey of psychophysiology-based assessment for quality of experience (QoE) in advanced multimedia technologies. We provide a classification of methods relevant to QoE and describe related psychological processes, experimental design considerations, and signal analysis techniques. We summarize multimodal techniques and discuss several important aspects of psychophysiology-based QoE assessment, including the synergies with psychophysical assessment and the need for standardized experimental design. This survey is not considered to be exhaustive but serves as a guideline for those interested to further explore this emerging field of research

    Towards the prediction of the quality of experience from facial expression and gaze direction

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    In this paper we investigate on the potentials to implicitly estimate the Quality of Experience (QoE) of a user of video streaming services by acquiring a video of her face and monitoring her facial expression and gaze direction. To this, we conducted a crowdsourcing test in which participants were asked to watch and rate the quality when watching 20 videos subject to different impairments, while their face was recorded with their PC's webcam. The following features were then considered: the Action Units (AU) that represent the facial expression, and the position of the eyes' pupil. These features were then used, together with the respective QoE values provided by the participants, to train three machine learning classifiers, namely, Support Vector Machine with quadratic kernel, RUSBoost trees and bagged trees. We considered two prediction models: only the AU features are considered or together with the position of the eyes' pupils. The RUSBoost trees achieved the best results in terms of accuracy, sensitivity and area under the curve scores. In particular, when all the features were considered, the achieved accuracy is of 44.7%, 59.4% and 75.3% when using the 5-level, 3level and 2-level quality scales, respectively. Whereas these results are not satisfactory yet, these represent a promising basis

    Estimation of the QoE for video streaming services based on facial expressions and gaze direction

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    As the multimedia technologies evolve, the need to control their quality becomes even more important making the Quality of Experience (QoE) measurements a key priority. Machine Learning (ML) can support this task providing models to analyse the information extracted by the multimedia. It is possible to divide the ML models applications in the following categories: 1) QoE modelling: ML is used to define QoE models which provide an output (e.g., perceived QoE score) for any given input (e.g., QoE influence factor). 2) QoE monitoring in case of encrypted traffic: ML is used to analyze passive traffic monitored data to obtain insight into degradations perceived by end-users. 3) Big data analytics: ML is used for the extraction of meaningful and useful information from the collected data, which can further be converted to actionable knowledge and utilized in managing QoE. The QoE estimation quality task can be carried out by using two approaches: the objective approach and subjective one. As the two names highlight, they are referred to the pieces of information that the model analyses. The objective approach analyses the objective features extracted by the network connection and by the used media. As objective parameters, the state-of-the-art shows different approaches that use also the features extracted by human behaviour. The subjective approach instead, comes as a result of the rating approach, where the participants were asked to rate the perceived quality using different scales. This approach had the problem of being a time-consuming approach and for this reason not all the users agree to compile the questionnaire. Thus the direct evolution of this approach is the ML model adoption. A model can substitute the questionnaire and evaluate the QoE, depending on the data that analyses. By modelling the human response to the perceived quality on multimedia, QoE researchers found that the parameters extracted from the users could be different, like Electroencephalogram (EEG), Electrocardiogram (ECG), waves of the brain. The main problem with these techniques is the hardware. In fact, the user must wear electrodes in case of ECG and EEG, and also if the obtained results from these methods are relevant, their usage in a real context could be not feasible. For this reason, my studies have been focused on the developing of a Machine Learning framework completely unobtrusively based on the Facial reactions

    Non-Technical Skill Assessment and Mental Load Evaluation in Robot-Assisted Minimally Invasive Surgery

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    Background: Sensor technologies and data collection practices are changing and improving quality metrics across various domains. Surgical skill assessment in Robot-Assisted Minimally Invasive Surgery (RAMIS) is essential for training and quality assurance. The mental workload on the surgeon (such as time criticality, task complexity, distractions) and non-technical surgical skills (including situational awareness, decision making, stress resilience, communication, leadership) may directly influence the clinical outcome of the surgery. Methods: A literature search in PubMed, Scopus and PsycNet databases was conducted for relevant scientific publications. The standard PRISMA method was followed to filter the search results, including non-technical skill assessment and mental/cognitive load and workload estimation in RAMIS. Publications related to traditional manual Minimally Invasive Surgery were excluded, and also the usability studies on the surgical tools were not assessed. Results: 50 relevant publications were identified for non-technical skill assessment and mental load and workload estimation in the domain of RAMIS. The identified assessment techniques ranged from self-rating questionnaires and expert ratings to autonomous techniques, citing their most important benefits and disadvantages. Conclusions: Despite the systematic research, only a limited number of articles was found, indicating that non-technical skill and mental load assessment in RAMIS is not a well-studied area. Workload assessment and soft skill measurement do not constitute part of the regular clinical training and practice yet. Meanwhile, the importance of the research domain is clear based on the publicly available surgical error statistics. Questionnaires and expert-rating techniques are widely employed in traditional surgical skill assessment; nevertheless, recent technological development in sensors and Internet of Things-type devices show that skill assessment approaches in RAMIS can be much more profound employing automated solutions. Measurements and especially big data type analysis may introduce more objectivity and transparency to this critical domain as well. Significance: Non-technical skill assessment and mental load evaluation in Robot-Assisted Minimally Invasive Surgery is not a well-studied area yet; while the importance of this domain from the clinical outcome’s point of view is clearly indicated by the available surgical error statistics

    Mobile Augmented Reality: User Interfaces, Frameworks, and Intelligence

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    Mobile Augmented Reality (MAR) integrates computer-generated virtual objects with physical environments for mobile devices. MAR systems enable users to interact with MAR devices, such as smartphones and head-worn wearables, and perform seamless transitions from the physical world to a mixed world with digital entities. These MAR systems support user experiences using MAR devices to provide universal access to digital content. Over the past 20 years, several MAR systems have been developed, however, the studies and design of MAR frameworks have not yet been systematically reviewed from the perspective of user-centric design. This article presents the first effort of surveying existing MAR frameworks (count: 37) and further discuss the latest studies on MAR through a top-down approach: (1) MAR applications; (2) MAR visualisation techniques adaptive to user mobility and contexts; (3) systematic evaluation of MAR frameworks, including supported platforms and corresponding features such as tracking, feature extraction, and sensing capabilities; and (4) underlying machine learning approaches supporting intelligent operations within MAR systems. Finally, we summarise the development of emerging research fields and the current state-of-the-art, and discuss the important open challenges and possible theoretical and technical directions. This survey aims to benefit both researchers and MAR system developers alike.Peer reviewe

    Digital transformation of peatland eco-innovations (‘Paludiculture’): Enabling a paradigm shift towards the real-time sustainable production of ‘green-friendly’ products and services

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    The world is heading in the wrong direction on carbon emissions where we are not on track to limit global warming to 1.5 degrees C; Ireland is among the countries where overall emissions have continued to rise. The development of wettable peatland products and services (termed 'Paludiculture') present significant opportunities for enabling a transition away from peat-harvesting (fossil fuels) to developing 'green' eco-innovations. However, this must be balanced with sustainable carbon sequestration and environmental protection. This complex transition from 'brown to green' must be met in real time by enabling digital technologies across the full value chain. This will potentially necessitate creation of new green-business models with the potential to support disruptive innovation. This timely paper describes digital transformation of paludiculture-based eco-innovation that will potentially lead to a paradigm shift towards using smart digital technologies to address efficiency of products and services along with future-proofing for climate change. Digital transform of paludiculture also aligns with the 'Industry 5.0 -a human-centric solution'. However, companies supporting peatland innovation may lack necessary standards, data-sharing or capabilities that can also affect viable business model propositions that can jeopardize economic, political and social sustainability. Digital solutions may reduce costs, increase productivity, improve produce develop, and achieve faster time to market for paludiculture. Digitisation also enables information systems to be open, interoperable, and user-friendly. This constitutes the first study to describe the digital transformation of paludiculture, both vertically and horizontally, in order to inform sustainability that includes process automation via AI, machine learning, IoT-Cloud informed sensors and robotics, virtual and augmented reality, and blockchain for cyber-physical systems. Thus, the aim of this paper is to describe the applicability of digital transformation to actualize the benefits and opportunities of paludiculture activities and enterprises in the Irish midlands with a global orientation.info:eu-repo/semantics/publishedVersio

    Assessment of Quality of Experience of High Dynamic Range Images Using the EEG and Applications in Healthcare

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    File embargoed until 30.09.2021 at author's request.Recent years have witnessed the widespread application of High Dynamic Range (HDR) imaging, which like the Human Visual System (HVS), has the ability to capture a wide range of luminance values. Areas of application include home-entertainment, security, scientific imaging, video processing, computer graphics, multimedia communications, and healthcare. However, in practice, HDR content cannot be displayed in full on standard or low dynamic range (LDR) displays, and this diminishes the benefits of HDR technology for many users. To address this problem, Tone-Mapping Operators (TMO) are used to convert HDR images so that they can be displayed on low-dynamic-range displays and preserve as far as possible the perception of HDR. However, this may affect the visual Quality of Experience (QoE) of the end-user. QoE is a vital issue in image and video applications. It is important to understand how humans perceive quality in response to visual stimuli as this can potentially be exploited to develop and optimise image and video processing algorithms. Image consumption using mobile devices has become increasingly popular, given the availability of smartphones capable of producing and consuming HDR images along with advances in high-speed wireless communication networks. One of the most critical issues associated with mobile HDR image delivery services concerns how to maximise the QoE of the delivered content for users. An open research question therefore addresses how HDR images with different types of content perform on mobile phones. Traditionally, evaluation of the perceived quality of multimedia content is conducted using subjective opinion tests (i.e., explicitly), such as Mean Opinion Scores (MOS). However, it is difficult for the user to link the quality they are experiencing to the quality scale. Moreover, MOS does not give an insight into how the user feels at a physiological level in response to satisfaction or dissatisfaction with the perceived quality. To address this issue, measures that can be taken directly (implicitly) from the participant have now begun to attract interest. The electroencephalogram (EEG) is a promising approach that can be used to assess quality related processes implicitly. However, implicit QoE approaches are still at an early stage and further research is necessary to fully understand the nature of the recorded neural signals and their associations with user-perceived quality. Nevertheless, the EEG is expected to provide additional and complementary information that will aid understanding of the human perception of content. Furthermore, it has the potential to facilitate real-time monitoring of QoE without the need for explicit rating activities. The main aim of this project was therefore to assess the QoE of HDR images employing a physiological method and to investigate its potential application in the field of healthcare. This resulted in the following five main contributions to the research literature: 1. A detailed understanding of the relationship between the subjective and objective evaluation of the most popular TMOs used for colour and greyscale HDR images. Different mobile displays and resolutions were therefore presented under normal viewing conditions for the end-user with an LDR display as a reference. Preliminary results show that, compared to computer displays, small screen devices (SSDs) such as those used in smartphones impact the performance of TMOs in that a higher resolution gave more favourable MOS results. 2. The development of a novel Electrophysiology-based QoE assessment of HDR image quality that can be used to predict perceived image quality. This was achieved by investigating the relationships between changes in EEG features and subjective quality test scores (i.e. MOS) for HDR images viewed with SSD. 3. The development of a novel QoE prediction model, based on the above findings. The model can predict user acceptability and satisfaction for various mobile HDR image scenarios based on delta-beta coupling. Subjective quality tests were conducted to develop and evaluate the model, where the HDR image quality was predicted in terms of MOS. 4. The development of a new method of detecting a colour vision deficiency (CVD) using EEG and HDR images. The results suggest that this method may provide an accurate way to detect CVD with high sensitivity and specificity (close to 100%). Potentially, the method may facilitate the development of a low-cost tool suitable for CVD diagnosis in younger people. 5. The development of an approach that enhances the quality of dental x-ray images. This uses the concepts of QoE in HDR images without re-exposing patients to ionising radiation, thus improving patient care. Potentially, the method provides the basis for an intelligent model that accurately predicts the quality of dental images. Such a model can be embedded into a tool to automatically enhance poor quality dental images.Ministry of Higher Education and Scientific Research (MoHESR

    Biosignalų požymių regos diskomfortui vertinti išskyrimas ir tyrimas

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    Comfortable stereoscopic perception continues to be an essential area of research. The growing interest in virtual reality content and increasing market for head-mounted displays (HMDs) still cause issues of balancing depth perception and comfortable viewing. Stereoscopic views are stimulating binocular cues – one type of several available human visual depth cues which becomes conflicting cues when stereoscopic displays are used. Depth perception by binocular cues is based on matching of image features from one retina with corresponding features from the second retina. It is known that our eyes can tolerate small amounts of retinal defocus, which is also known as Depth of Focus. When magnitudes are larger, a problem of visual discomfort arises. The research object of the doctoral dissertation is a visual discomfort level. This work aimed at the objective evaluation of visual discomfort, based on physiological signals. Different levels of disparity and the number of details in stereoscopic views in some cases make it difficult to find the focus point for comfortable depth perception quickly. During this investigation, a tendency for differences in single sensor-based electroencephalographic EEG signal activity at specific frequencies was found. Additionally, changes in eye tracker collected gaze signals were also found. A dataset of EEG and gaze signal records from 28 control subjects was collected and used for further evaluation. The dissertation consists of an introduction, three chapters and general conclusions. The first chapter reveals the fundamental knowledge ways of measuring visual discomfort based on objective and subjective methods. In the second chapter theoretical research results are presented. This research was aimed to investigate methods which use physiological signals to detect changes on the level of sense of presence. Results of the experimental research are presented in the third chapter. This research aimed to find differences in collected physiological signals when a level of visual discomfort changes. An experiment with 28 control subjects was conducted to collect these signals. The results of the thesis were published in six scientific publications – three in peer-reviewed scientific papers, three in conference proceedings. Additionally, the results of the research were presented in 8 conferences.Dissertatio

    Towards Tactile Internet in Beyond 5G Era: Recent Advances, Current Issues and Future Directions

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    Tactile Internet (TI) is envisioned to create a paradigm shift from the content-oriented communications to steer/control-based communications by enabling real-time transmission of haptic information (i.e., touch, actuation, motion, vibration, surface texture) over Internet in addition to the conventional audiovisual and data traffics. This emerging TI technology, also considered as the next evolution phase of Internet of Things (IoT), is expected to create numerous opportunities for technology markets in a wide variety of applications ranging from teleoperation systems and Augmented/Virtual Reality (AR/VR) to automotive safety and eHealthcare towards addressing the complex problems of human society. However, the realization of TI over wireless media in the upcoming Fifth Generation (5G) and beyond networks creates various non-conventional communication challenges and stringent requirements in terms of ultra-low latency, ultra-high reliability, high data-rate connectivity, resource allocation, multiple access and quality-latency-rate tradeoff. To this end, this paper aims to provide a holistic view on wireless TI along with a thorough review of the existing state-of-the-art, to identify and analyze the involved technical issues, to highlight potential solutions and to propose future research directions. First, starting with the vision of TI and recent advances and a review of related survey/overview articles, we present a generalized framework for wireless TI in the Beyond 5G Era including a TI architecture, the main technical requirements, the key application areas and potential enabling technologies. Subsequently, we provide a comprehensive review of the existing TI works by broadly categorizing them into three main paradigms; namely, haptic communications, wireless AR/VR, and autonomous, intelligent and cooperative mobility systems. Next, potential enabling technologies across physical/Medium Access Control (MAC) and network layers are identified and discussed in detail. Also, security and privacy issues of TI applications are discussed along with some promising enablers. Finally, we present some open research challenges and recommend promising future research directions
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