158 research outputs found

    Extending indoor open street mapping environments to navigable 3D citygml building models: Emergency response assessment

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    © Authors 2018. Disaster scenarios in high-rise buildings such as the Address Downtown, Dubai or Grenfell Tower, London have showed ones again the importance of data information availability for emergency management in buildings. 3D visualization of indoor routing services using extensive and high quality geographic data sources is essential for spatial analysis in emergency responses. In order to facilitate emergency response simulations, a combination of geometrical, graphical and semantic information is essential. Successful and efficient emergency evacuation responses is facilitated by the availability of both digital static and dynamic information of the incident site. However, interruptions may be encountered with the availability of dynamic data, where static data developed using indoor navigation ontologies serve as an alternative to inform the first responders. Thus, it is necessary to obtain a firm, interactive and quasi-realistic virtual simulation of the building environments. Voxelized CityGML models imported into voxel based hazard simulation systems fits well into the simulation algorithm requirements (Groger et al., 2008; Moreno et.al, 2010). Therefore, the research investigates an alternative platform for generating CityGML spatial analysis models. LoD4 models are developed using Computer Aided Design (Auto CAD) 2D files, crowdsourced geo-data (OpenStreetMap) and open source tools. A combination of software packages is utilized for 3D reconstruction of building interiors. This process is achieved through a Java application developed by researchers at Heidelberg University. Conclusions drawn from the research validate the 3D CityGML model generation process as an international standard to effectively enhance the outcome of emergency evacuation simulations of high rise buildings

    Semi-Supervised Learning from Street-View Images and OpenStreetMap for Automatic Building Height Estimation

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    Accurate building height estimation is key to the automatic derivation of 3D city models from emerging big geospatial data, including Volunteered Geographical Information (VGI). However, an automatic solution for large-scale building height estimation based on low-cost VGI data is currently missing. The fast development of VGI data platforms, especially OpenStreetMap (OSM) and crowdsourced street-view images (SVI), offers a stimulating opportunity to fill this research gap. In this work, we propose a semi-supervised learning (SSL) method of automatically estimating building height from Mapillary SVI and OSM data to generate low-cost and open-source 3D city modeling in LoD1. The proposed method consists of three parts: first, we propose an SSL schema with the option of setting a different ratio of "pseudo label" during the supervised regression; second, we extract multi-level morphometric features from OSM data (i.e., buildings and streets) for the purposed of inferring building height; last, we design a building floor estimation workflow with a pre-trained facade object detection network to generate "pseudo label" from SVI and assign it to the corresponding OSM building footprint. In a case study, we validate the proposed SSL method in the city of Heidelberg, Germany and evaluate the model performance against the reference data of building heights. Based on three different regression models, namely Random Forest (RF), Support Vector Machine (SVM), and Convolutional Neural Network (CNN), the SSL method leads to a clear performance boosting in estimating building heights with a Mean Absolute Error (MAE) around 2.1 meters, which is competitive to state-of-the-art approaches. The preliminary result is promising and motivates our future work in scaling up the proposed method based on low-cost VGI data, with possibilities in even regions and areas with diverse data quality and availability

    3D Spatial Data Infrastructures for web-based Visualization

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    In this thesis, concepts for developing Spatial Data Infrastructures with an emphasis on visualizing 3D landscape and city models in distributed environments are discussed. Spatial Data Infrastructures are important for public authorities in order to perform tasks on a daily basis, and serve as research topic in geo-informatics. Joint initiatives at national and international level exist for harmonizing procedures and technologies. Interoperability is an important aspect in this context - as enabling technology for sharing, distributing, and connecting geospatial data and services. The Open Geospatial Consortium is the main driver for developing international standards in this sector and includes government agencies, universities and private companies in a consensus process. 3D city models are becoming increasingly popular not only in desktop Virtual Reality applications but also for being used in professional purposes by public authorities. Spatial Data Infrastructures focus so far on the storage and exchange of 3D building and elevation data. For efficient streaming and visualization of spatial 3D data in distributed network environments such as the internet, concepts from the area of real time 3D Computer Graphics must be applied and combined with Geographic Information Systems (GIS). For example, scene graph data structures are commonly used for creating complex and dynamic 3D environments for computer games and Virtual Reality applications, but have not been introduced in GIS so far. In this thesis, several aspects of how to create interoperable and service-based environments for 3D spatial data are addressed. These aspects are covered by publications in journals and conference proceedings. The introductory chapter provides a logic succession from geometrical operations for processing raw data, to data integration patterns, to system designs of single components, to service interface descriptions and workflows, and finally to an architecture of a complete distributed service network. Digital Elevation Models are very important in 3D geo-visualization systems. Data structures, methods and processes are described for making them available in service based infrastructures. A specific mesh reduction method is used for generating lower levels of detail from very large point data sets. An integration technique is presented that allows the combination with 2D GIS data such as roads and land use areas. This approach allows using another optimization technique that greatly improves the usability for immersive 3D applications such as pedestrian navigation: flattening road and water surfaces. It is a geometric operation, which uses data structures and algorithms found in numerical simulation software implementing Finite Element Methods. 3D Routing is presented as a typical application scenario for detailed 3D city models. Specific problems such as bridges, overpasses and multilevel networks are addressed and possible solutions described. The integration of routing capabilities in service infrastructures can be accomplished with standards of the Open Geospatial Consortium. An additional service is described for creating 3D networks and for generating 3D routes on the fly. Visualization of indoor routes requires different representation techniques. As server interface for providing access to all 3D data, the Web 3D Service has been used and further developed. Integrating and handling scene graph data is described in order to create rich virtual environments. Coordinate transformations of scene graphs are described in detail, which is an important aspect for ensuring interoperability between systems using different spatial reference systems. The Web 3D Service plays a central part in nearly all experiments that have been carried out. It does not only provide the means for interactive web-visualizations, but also for performing further analyses, accessing detailed feature information, and for automatic content discovery. OpenStreetMap and other worldwide available datasets are used for developing a complete architecture demonstrating the scalability of 3D Spatial Data Infrastructures. Its suitability for creating 3D city models is analyzed, according to requirements set by international standards. A full virtual globe system has been developed based on OpenStreetMap including data processing, database storage, web streaming and a visualization client. Results are discussed and compared to similar approaches within geo-informatics research, clarifying in which application scenarios and under which requirements the approaches in this thesis can be applied

    A REVIEW OF 3D GIS FOR USE IN CREATING VIRTUAL HISTORIC DUBLIN

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    This paper illustrates how BIM integration with GIS is approached as part of the workflow in creating Virtual Historic Dublin. A design for a WEB based interactive 3D model of historic buildings and centres in Dublin City (Virtual Historic Dublin City) paralleling smart city initiates is now under construction and led by the National Monuments at the Office of Public Works in Ireland. The aim is to facilitate the conservation and maintenance of historic infrastructure and fabric and the dissemination of knowledge for education and cultural tourism using an extensive Historic Building Information Model. Remote sensing data is now processed with greater ease to create 3D intelligent models in Historic BIM. While the use of remote sensing, HBIM and game engine platforms are the main applications used at present, 3D GIS has potential to form part of the workflow for developing the Virtual Historic City. 2D GIS is now being replaced by 3D spatial data allowing more complex analysis to be carried out, 3D GIS can define and depict buildings, urban rural centres in relation to their geometry topological, semantic and visualisation properties. The addition of semantic attributes allows complex analysis and 3D spatial queries for modelling city and urban elements. This analysis includes fabric and structural elements of buildings, relief, vegetation, transportation, water bodies, city furniture and land use

    A continuous deployment-based approach for the collaborative creation, maintenance, testing and deployment of CityGML models

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    Georeferenced 3D models are an increasingly common choice to store and display urban data in many application areas. CityGML is an open and standardized data model, and exchange format that provides common semantics for 3D city entities and their relations and one of the most common options for this kind of information. Currently, creating and maintaining CityGML models is costly and difficult. This is in part because both the creation of the geometries and the semantic annotation can be complex processes that require at least some manual work. In fact, many publicly available CityGML models have errors. This paper proposes a method to facilitate the regular maintenance of correct city models in CityGML. This method is based on the continuous deployment strategy and tools used in software development, but adapted to the problem of creating, maintaining and deploying CityGML models, even when several people are working on them at the same time. The method requires designing and implementing CityGML deployment pipelines. These pipelines are automatic implementations of the process of building, testing and deploying CityGML models. These pipelines must be run by the maintainers of the models when they make changes that are intended to be shared with others. The pipelines execute increasingly complex automatic tests in order to detect errors as soon as possible, and can even automate the deployment step, where the CityGML models are made available to their end users. In order to demonstrate the feasibility of this method, and as an example of its application, a CityGML deployment pipeline has been developed for an example scenario where three actors maintain the same city model. This scenario is representative of the kind of problems that this method intends to solve, and it is based on real work in progress. The main benefits of this method are the automation of model testing, every change to the model is tested in a repeatable way; the automation of the model deployment, every change to the model can reach its end users as fast as possible; the systematic approach to integrating changes made by different people working together on the models, including the possibility of keeping parallel versions with a common core; an automatic record of every change made to the models (who did what and when) and the possibility of undoing some of those changes at any time

    A continuous deployment-based approach for the collaborative creation, maintenance, testing and deployment of CityGML models

    Get PDF
    Georeferenced 3D models are an increasingly common choice to store and display urban data in many application areas. CityGML is an open and standardized data model, and exchange format that provides common semantics for 3D city entities and their relations and one of the most common options for this kind of information. Currently, creating and maintaining CityGML models is costly and difficult. This is in part because both the creation of the geometries and the semantic annotation can be complex processes that require at least some manual work. In fact, many publicly available CityGML models have errors. This paper proposes a method to facilitate the regular maintenance of correct city models in CityGML. This method is based on the continuous deployment strategy and tools used in software development, but adapted to the problem of creating, maintaining and deploying CityGML models, even when several people are working on them at the same time. The method requires designing and implementing CityGML deployment pipelines. These pipelines are automatic implementations of the process of building, testing and deploying CityGML models. These pipelines must be run by the maintainers of the models when they make changes that are intended to be shared with others. The pipelines execute increasingly complex automatic tests in order to detect errors as soon as possible, and can even automate the deployment step, where the CityGML models are made available to their end users. In order to demonstrate the feasibility of this method, and as an example of its application, a CityGML deployment pipeline has been developed for an example scenario where three actors maintain the same city model. This scenario is representative of the kind of problems that this method intends to solve, and it is based on real work in progress. The main benefits of this method are the automation of model testing, every change to the model is tested in a repeatable way; the automation of the model deployment, every change to the model can reach its end users as fast as possible; the systematic approach to integrating changes made by different people working together on the models, including the possibility of keeping parallel versions with a common core; an automatic record of every change made to the models (who did what and when) and the possibility of undoing some of those changes at any time.This work was supported by the Optimised Energy Efficient Design Platform for Refurbishment at District Level (OptEEmAL) project, Grant Agreement Number 680676, 2015-2019, as part of the European Union’s Horizon 2020 research and innovation programme

    An improved LOD specification for 3D building models

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    An Approach Of Automatic Reconstruction Of Building Models For Virtual Cities From Open Resources

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    Along with the ever-increasing popularity of virtual reality technology in recent years, 3D city models have been used in different applications, such as urban planning, disaster management, tourism, entertainment, and video games. Currently, those models are mainly reconstructed from access-restricted data sources such as LiDAR point clouds, airborne images, satellite images, and UAV (uncrewed air vehicle) images with a focus on structural illustration of buildings’ contours and layouts. To help make 3D models closer to their real-life counterparts, this thesis research proposes a new approach for the automatic reconstruction of building models from open resources. In this approach, first, building shapes are reconstructed by using the structural and geographic information retrievable from the open repository of OpenStreetMap (OSM). Later, images available from the street view of Google maps are used to extract information of the exterior appearance of buildings for texture mapping onto their boundaries. The constructed 3D environment is used as prior knowledge for the navigation purposes in a self-driving car. The static objects from the 3D model are compared with the real-time images of static objects to reduce the computation time by eliminating them from the detection proces

    From Building Information Modeling to City Information Modeling

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    With the development of Geographic Information System (GIS), the concept of digital city is implemented widely. However, in practice, most of the GIS models are relatively poorly attributed, semantically. Building Information Modeling (BIM) is a process involving the generation and management of digital representations of physical and functional characteristics of building, which is most used in small scale projects. In order to address the target problem of completing the semantic attribution of 3D digital city model, a framework of integrating BIM technology into GIS is demonstrated. A new concept of city information modeling (CIM) is proposed with the goal of bringing great benefits to the urban construction and city management. The composition of city information model is discussed. The data schema behind BIM and GIS (i.e. IFC and CityGML) are compared and mapped with each other. A case study of land planning of campus is demonstrated to present the potential benefits of CIM
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