5,736 research outputs found

    Meta-learning computational intelligence architectures

    Get PDF
    In computational intelligence, the term \u27memetic algorithm\u27 has come to be associated with the algorithmic pairing of a global search method with a local search method. In a sociological context, a \u27meme\u27 has been loosely defined as a unit of cultural information, the social analog of genes for individuals. Both of these definitions are inadequate, as \u27memetic algorithm\u27 is too specific, and ultimately a misnomer, as much as a \u27meme\u27 is defined too generally to be of scientific use. In this dissertation the notion of memes and meta-learning is extended from a computational viewpoint and the purpose, definitions, design guidelines and architecture for effective meta-learning are explored. The background and structure of meta-learning architectures is discussed, incorporating viewpoints from psychology, sociology, computational intelligence, and engineering. The benefits and limitations of meme-based learning are demonstrated through two experimental case studies -- Meta-Learning Genetic Programming and Meta- Learning Traveling Salesman Problem Optimization. Additionally, the development and properties of several new algorithms are detailed, inspired by the previous case-studies. With applications ranging from cognitive science to machine learning, meta-learning has the potential to provide much-needed stimulation to the field of computational intelligence by providing a framework for higher order learning --Abstract, page iii

    Towards learning domain-independent planning heuristics

    Full text link
    Automated planning remains one of the most general paradigms in Artificial Intelligence, providing means of solving problems coming from a wide variety of domains. One of the key factors restricting the applicability of planning is its computational complexity resulting from exponentially large search spaces. Heuristic approaches are necessary to solve all but the simplest problems. In this work, we explore the possibility of obtaining domain-independent heuristic functions using machine learning. This is a part of a wider research program whose objective is to improve practical applicability of planning in systems for which the planning domains evolve at run time. The challenge is therefore the learning of (corrections of) domain-independent heuristics that can be reused across different planning domains.Comment: Accepted for the IJCAI-17 Workshop on Architectures for Generality and Autonom

    Pointing as an Instrumental Gesture : Gaze Representation Through Indication

    Get PDF
    The research of the first author was supported by a Fulbright Visiting Scholar Fellowship and developed in 2012 during a period of research visit at the University of Memphis.Peer reviewedPublisher PD

    A grammar-based technique for genetic search and optimization

    Get PDF
    The genetic algorithm (GA) is a robust search technique which has been theoretically and empirically proven to provide efficient search for a variety of problems. Due largely to the semantic and expressive limitations of adopting a bitstring representation, however, the traditional GA has not found wide acceptance in the Artificial Intelligence community. In addition, binary chromosones can unevenly weight genetic search, reduce the effectiveness of recombination operators, make it difficult to solve problems whose solution schemata are of high order and defining length, and hinder new schema discovery in cases where chromosome-wide changes are required.;The research presented in this dissertation describes a grammar-based approach to genetic algorithms. Under this new paradigm, all members of the population are strings produced by a problem-specific grammar. Since any structure which can be expressed in Backus-Naur Form can thus be manipulated by genetic operators, a grammar-based GA strategy provides a consistent methodology for handling any population structure expressible in terms of a context-free grammar.;In order to lend theoretical support to the development of the syntactic GA, the concept of a trace schema--a similarity template for matching the derivation traces of grammar-defined rules--was introduced. An analysis of the manner in which a grammar-based GA operates yielded a Trace Schema Theorem for rule processing, which states that above-average trace schemata containing relatively few non-terminal productions are sampled with increasing frequency by syntactic genetic search. Schemata thus serve as the building blocks in the construction of the complex rule structures manipulated by syntactic GAs.;As part of the research presented in this dissertation, the GEnetic Rule Discovery System (GERDS) implementation of the grammar-based GA was developed. A comparison between the performance of GERDS and the traditional GA showed that the class of problems solvable by a syntactic GA is a superset of the class solvable by its binary counterpart, and that the added expressiveness greatly facilitates the representation of GA problems. to strengthen that conclusion, several experiments encompassing diverse domains were performed with favorable results

    Recolha e conceptualização de experiências de atividades robóticas baseadas em planos para melhoria de competências no longo prazo

    Get PDF
    Robot learning is a prominent research direction in intelligent robotics. Robotics involves dealing with the issue of integration of multiple technologies, such as sensing, planning, acting, and learning. In robot learning, the long term goal is to develop robots that learn to perform tasks and continuously improve their knowledge and skills through observation and exploration of the environment and interaction with users. While significant research has been performed in the area of learning motor behavior primitives, the topic of learning high-level representations of activities and classes of activities that, decompose into sequences of actions, has not been sufficiently addressed. Learning at the task level is key to increase the robots’ autonomy and flexibility. High-level task knowledge is essential for intelligent robotics since it makes robot programs less dependent on the platform and eases knowledge exchange between robots with different kinematics. The goal of this thesis is to contribute to the development of cognitive robotic capabilities, including supervised experience acquisition through human-robot interaction, high-level task learning from the acquired experiences, and task planning using the acquired task knowledge. A framework containing the required cognitive functions for learning and reproduction of high-level aspects of experiences is proposed. In particular, we propose and formalize the notion of Experience-Based Planning Domains (EBPDs) for long-term learning and planning. A human-robot interaction interface is used to provide a robot with step-by-step instructions on how to perform tasks. Approaches to recording plan-based robot activity experiences including relevant perceptions of the environment and actions taken by the robot are presented. A conceptualization methodology is presented for acquiring task knowledge in the form of activity schemata from experiences. The conceptualization approach is a combination of different techniques including deductive generalization, different forms of abstraction and feature extraction. Conceptualization includes loop detection, scope inference and goal inference. Problem solving in EBPDs is achieved using a two-layer problem solver comprising an abstract planner, to derive an abstract solution for a given task problem by applying a learned activity schema, and a concrete planner, to refine the abstract solution towards a concrete solution. The architecture and the learning and planning methods are applied and evaluated in several real and simulated world scenarios. Finally, the developed learning methods are compared, and conditions where each of them has better applicability are discussed.Aprendizagem de robôs é uma direção de pesquisa proeminente em robótica inteligente. Em robótica, é necessário lidar com a questão da integração de várias tecnologias, como percepção, planeamento, atuação e aprendizagem. Na aprendizagem de robôs, o objetivo a longo prazo é desenvolver robôs que aprendem a executar tarefas e melhoram continuamente os seus conhecimentos e habilidades através da observação e exploração do ambiente e interação com os utilizadores. A investigação tem-se centrado na aprendizagem de comportamentos básicos, ao passo que a aprendizagem de representações de atividades de alto nível, que se decompõem em sequências de ações, e de classes de actividades, não tem sido suficientemente abordada. A aprendizagem ao nível da tarefa é fundamental para aumentar a autonomia e a flexibilidade dos robôs. O conhecimento de alto nível permite tornar o software dos robôs menos dependente da plataforma e facilita a troca de conhecimento entre robôs diferentes. O objetivo desta tese é contribuir para o desenvolvimento de capacidades cognitivas para robôs, incluindo aquisição supervisionada de experiência através da interação humano-robô, aprendizagem de tarefas de alto nível com base nas experiências acumuladas e planeamento de tarefas usando o conhecimento adquirido. Propõe-se uma abordagem que integra diversas funcionalidades cognitivas para aprendizagem e reprodução de aspetos de alto nível detetados nas experiências acumuladas. Em particular, nós propomos e formalizamos a noção de Domínio de Planeamento Baseado na Experiência (Experience-Based Planning Domain, or EBPD) para aprendizagem e planeamento num âmbito temporal alargado. Uma interface para interação humano-robô é usada para fornecer ao robô instruções passo-a-passo sobre como realizar tarefas. Propõe-se uma abordagem para extrair experiências de atividades baseadas em planos, incluindo as percepções relevantes e as ações executadas pelo robô. Uma metodologia de conceitualização é apresentada para a aquisição de conhecimento de tarefa na forma de schemata a partir de experiências. São utilizadas diferentes técnicas, incluindo generalização dedutiva, diferentes formas de abstracção e extração de características. A metodologia inclui detecção de ciclos, inferência de âmbito de aplicação e inferência de objetivos. A resolução de problemas em EBPDs é alcançada usando um sistema de planeamento com duas camadas, uma para planeamento abstrato, aplicando um schema aprendido, e outra para planeamento detalhado. A arquitetura e os métodos de aprendizagem e planeamento são aplicados e avaliados em vários cenários reais e simulados. Finalmente, os métodos de aprendizagem desenvolvidos são comparados e as condições onde cada um deles tem melhor aplicabilidade são discutidos.Programa Doutoral em Informátic

    Kant's Schematism and the Foundations of Mathematics

    Get PDF
    corecore