36,700 research outputs found

    Fast, invariant representation for human action in the visual system

    Get PDF
    Humans can effortlessly recognize others' actions in the presence of complex transformations, such as changes in viewpoint. Several studies have located the regions in the brain involved in invariant action recognition, however, the underlying neural computations remain poorly understood. We use magnetoencephalography (MEG) decoding and a dataset of well-controlled, naturalistic videos of five actions (run, walk, jump, eat, drink) performed by different actors at different viewpoints to study the computational steps used to recognize actions across complex transformations. In particular, we ask when the brain discounts changes in 3D viewpoint relative to when it initially discriminates between actions. We measure the latency difference between invariant and non-invariant action decoding when subjects view full videos as well as form-depleted and motion-depleted stimuli. Our results show no difference in decoding latency or temporal profile between invariant and non-invariant action recognition in full videos. However, when either form or motion information is removed from the stimulus set, we observe a decrease and delay in invariant action decoding. Our results suggest that the brain recognizes actions and builds invariance to complex transformations at the same time, and that both form and motion information are crucial for fast, invariant action recognition

    Histogram of Oriented Principal Components for Cross-View Action Recognition

    Full text link
    Existing techniques for 3D action recognition are sensitive to viewpoint variations because they extract features from depth images which are viewpoint dependent. In contrast, we directly process pointclouds for cross-view action recognition from unknown and unseen views. We propose the Histogram of Oriented Principal Components (HOPC) descriptor that is robust to noise, viewpoint, scale and action speed variations. At a 3D point, HOPC is computed by projecting the three scaled eigenvectors of the pointcloud within its local spatio-temporal support volume onto the vertices of a regular dodecahedron. HOPC is also used for the detection of Spatio-Temporal Keypoints (STK) in 3D pointcloud sequences so that view-invariant STK descriptors (or Local HOPC descriptors) at these key locations only are used for action recognition. We also propose a global descriptor computed from the normalized spatio-temporal distribution of STKs in 4-D, which we refer to as STK-D. We have evaluated the performance of our proposed descriptors against nine existing techniques on two cross-view and three single-view human action recognition datasets. The Experimental results show that our techniques provide significant improvement over state-of-the-art methods
    • …
    corecore