51,288 research outputs found
Towards correct Evolution of Conversation Protocols
Distributed software systems change dynamically due to the evolution of their environment and/or requirements, their internal designing policies, and/or their specification bugs which must be fixed. Hence, checking system changes must be run continuously. Such systems are usually composed of distributed software entities (called peers) interacting with each other through message exchanges, and this is to fulfil a common goal. The goal is often specified by a conversation protocol (CP), i.e. sequences of sent messages. If there exists a set of peers implementing CP, then CP is said to be realisable. In this paper, we propose a stepwise approach for checking whether an evolution, i.e. adding and/or removing messages and/or peers, can be applied to a CP that was realisable before updating it.We define a set of correct evolution patterns and we suggest an algebra of CP evolution. Our approach ensures that CP evolution preserves the realisability
condition
Analysis and Verification of Service Interaction Protocols - A Brief Survey
Modeling and analysis of interactions among services is a crucial issue in
Service-Oriented Computing. Composing Web services is a complicated task which
requires techniques and tools to verify that the new system will behave
correctly. In this paper, we first overview some formal models proposed in the
literature to describe services. Second, we give a brief survey of verification
techniques that can be used to analyse services and their interaction. Last, we
focus on the realizability and conformance of choreographies.Comment: In Proceedings TAV-WEB 2010, arXiv:1009.330
Defectors cannot be detected during"small talk" with strangers.
To account for the widespread human tendency to cooperate in one-shot social dilemmas, some theorists have proposed that cooperators can be reliably detected based on ethological displays that are difficult to fake. Experimental findings have supported the view that cooperators can be distinguished from defectors based on "thin slices" of behavior, but the relevant cues have remained elusive, and the role of the judge's perspective remains unclear. In this study, we followed triadic conversations among unacquainted same-sex college students with unannounced dyadic one-shot prisoner's dilemmas, and asked participants to guess the PD decisions made toward them and among the other two participants. Two other sets of participants guessed the PD decisions after viewing videotape of the conversations, either with foreknowledge (informed), or without foreknowledge (naïve), of the post-conversation PD. Only naïve video viewers approached better-than-chance prediction accuracy, and they were significantly accurate at predicting the PD decisions of only opposite-sexed conversation participants. Four ethological displays recently proposed to cue defection in one-shot social dilemmas (arms crossed, lean back, hand touch, and face touch) failed to predict either actual defection or guesses of defection by any category of observer. Our results cast doubt on the role of "greenbeard" signals in the evolution of human prosociality, although they suggest that eavesdropping may be more informative about others' cooperative propensities than direct interaction
Behavioral types in programming languages
A recent trend in programming language research is to use behav- ioral type theory to ensure various correctness properties of large- scale, communication-intensive systems. Behavioral types encompass concepts such as interfaces, communication protocols, contracts, and choreography. The successful application of behavioral types requires a solid understanding of several practical aspects, from their represen- tation in a concrete programming language, to their integration with other programming constructs such as methods and functions, to de- sign and monitoring methodologies that take behaviors into account. This survey provides an overview of the state of the art of these aspects, which we summarize as the pragmatics of behavioral types
PLACES'10: The 3rd Workshop on Programmng Language Approaches to concurrency and Communication-Centric Software
Paphos, Cyprus. March 201
Natural Language Does Not Emerge 'Naturally' in Multi-Agent Dialog
A number of recent works have proposed techniques for end-to-end learning of
communication protocols among cooperative multi-agent populations, and have
simultaneously found the emergence of grounded human-interpretable language in
the protocols developed by the agents, all learned without any human
supervision!
In this paper, using a Task and Tell reference game between two agents as a
testbed, we present a sequence of 'negative' results culminating in a
'positive' one -- showing that while most agent-invented languages are
effective (i.e. achieve near-perfect task rewards), they are decidedly not
interpretable or compositional.
In essence, we find that natural language does not emerge 'naturally',
despite the semblance of ease of natural-language-emergence that one may gather
from recent literature. We discuss how it is possible to coax the invented
languages to become more and more human-like and compositional by increasing
restrictions on how two agents may communicate.Comment: 9 pages, 7 figures, 2 tables, accepted at EMNLP 2017 as short pape
The voice activity detection (VAD) recorder and VAD network recorder : a thesis presented in partial fulfilment of the requirements for the degree of Master of Science in Computer Science at Massey University
The project is to provide a feasibility study for the AudioGraph tool, focusing on two application areas: the VAD (voice activity detector) recorder and the VAD network recorder. The first one achieves a low bit-rate speech recording on the fly, using a GSM compression coder with a simple VAD algorithm; and the second one provides two-way speech over IP, fulfilling echo cancellation with a simplex channel. The latter is required for implementing a synchronous AudioGraph. In the first chapter we introduce the background of this project, specifically, the VoIP technology, the AudioGraph tool, and the VAD algorithms. We also discuss the problems set for this project. The second chapter presents all the relevant techniques in detail, including sound representation, speech-coding schemes, sound file formats, PowerPlant and Macintosh programming issues, and the simple VAD algorithm we have developed. The third chapter discusses the implementation issues, including the systems' objective, architecture, the problems encountered and solutions used. The fourth chapter illustrates the results of the two applications. The user documentations for the applications are given, and after that, we analyse the parameters based on the results. We also present the default settings of the parameters, which could be used in the AudioGraph system. The last chapter provides conclusions and future work
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