37,082 research outputs found

    Optimal Error Rates for Interactive Coding II: Efficiency and List Decoding

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    We study coding schemes for error correction in interactive communications. Such interactive coding schemes simulate any nn-round interactive protocol using NN rounds over an adversarial channel that corrupts up to ρN\rho N transmissions. Important performance measures for a coding scheme are its maximum tolerable error rate ρ\rho, communication complexity NN, and computational complexity. We give the first coding scheme for the standard setting which performs optimally in all three measures: Our randomized non-adaptive coding scheme has a near-linear computational complexity and tolerates any error rate δ<1/4\delta < 1/4 with a linear N=Θ(n)N = \Theta(n) communication complexity. This improves over prior results which each performed well in two of these measures. We also give results for other settings of interest, namely, the first computationally and communication efficient schemes that tolerate ρ<27\rho < \frac{2}{7} adaptively, ρ<13\rho < \frac{1}{3} if only one party is required to decode, and ρ<12\rho < \frac{1}{2} if list decoding is allowed. These are the optimal tolerable error rates for the respective settings. These coding schemes also have near linear computational and communication complexity. These results are obtained via two techniques: We give a general black-box reduction which reduces unique decoding, in various settings, to list decoding. We also show how to boost the computational and communication efficiency of any list decoder to become near linear.Comment: preliminary versio

    Interactive Coding with Constant Round and Communication Blowup

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    Information theoretic approach to interactive learning

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    The principles of statistical mechanics and information theory play an important role in learning and have inspired both theory and the design of numerous machine learning algorithms. The new aspect in this paper is a focus on integrating feedback from the learner. A quantitative approach to interactive learning and adaptive behavior is proposed, integrating model- and decision-making into one theoretical framework. This paper follows simple principles by requiring that the observer's world model and action policy should result in maximal predictive power at minimal complexity. Classes of optimal action policies and of optimal models are derived from an objective function that reflects this trade-off between prediction and complexity. The resulting optimal models then summarize, at different levels of abstraction, the process's causal organization in the presence of the learner's actions. A fundamental consequence of the proposed principle is that the learner's optimal action policies balance exploration and control as an emerging property. Interestingly, the explorative component is present in the absence of policy randomness, i.e. in the optimal deterministic behavior. This is a direct result of requiring maximal predictive power in the presence of feedback.Comment: 6 page

    Coding for interactive communication correcting insertions and deletions

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    We consider the question of interactive communication, in which two remote parties perform a computation while their communication channel is (adversarially) noisy. We extend here the discussion into a more general and stronger class of noise, namely, we allow the channel to perform insertions and deletions of symbols. These types of errors may bring the parties "out of sync", so that there is no consensus regarding the current round of the protocol. In this more general noise model, we obtain the first interactive coding scheme that has a constant rate and resists noise rates of up to 1/18ε1/18-\varepsilon. To this end we develop a novel primitive we name edit distance tree code. The edit distance tree code is designed to replace the Hamming distance constraints in Schulman's tree codes (STOC 93), with a stronger edit distance requirement. However, the straightforward generalization of tree codes to edit distance does not seem to yield a primitive that suffices for communication in the presence of synchronization problems. Giving the "right" definition of edit distance tree codes is a main conceptual contribution of this work
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