15 research outputs found
Advances in Robotics, Automation and Control
The book presents an excellent overview of the recent developments in the different areas of Robotics, Automation and Control. Through its 24 chapters, this book presents topics related to control and robot design; it also introduces new mathematical tools and techniques devoted to improve the system modeling and control. An important point is the use of rational agents and heuristic techniques to cope with the computational complexity required for controlling complex systems. Through this book, we also find navigation and vision algorithms, automatic handwritten comprehension and speech recognition systems that will be included in the next generation of productive systems developed by man
Proceedings of the NASA Conference on Space Telerobotics, volume 2
These proceedings contain papers presented at the NASA Conference on Space Telerobotics held in Pasadena, January 31 to February 2, 1989. The theme of the Conference was man-machine collaboration in space. The Conference provided a forum for researchers and engineers to exchange ideas on the research and development required for application of telerobotics technology to the space systems planned for the 1990s and beyond. The Conference: (1) provided a view of current NASA telerobotic research and development; (2) stimulated technical exchange on man-machine systems, manipulator control, machine sensing, machine intelligence, concurrent computation, and system architectures; and (3) identified important unsolved problems of current interest which can be dealt with by future research
Proceedings of the NASA Conference on Space Telerobotics, volume 5
Papers presented at the NASA Conference on Space Telerobotics are compiled. The theme of the conference was man-machine collaboration in space. The conference provided a forum for researchers and engineers to exchange ideas on the research and development required for the application of telerobotics technology to the space systems planned for the 1990's and beyond. Volume 5 contains papers related to the following subject areas: robot arm modeling and control, special topics in telerobotics, telerobotic space operations, manipulator control, flight experiment concepts, manipulator coordination, issues in artificial intelligence systems, and research activities at the Johnson Space Center
Proceedings of the NASA Conference on Space Telerobotics, volume 1
The theme of the Conference was man-machine collaboration in space. Topics addressed include: redundant manipulators; man-machine systems; telerobot architecture; remote sensing and planning; navigation; neural networks; fundamental AI research; and reasoning under uncertainty
The 1995 Goddard Conference on Space Applications of Artificial Intelligence and Emerging Information Technologies
This publication comprises the papers presented at the 1995 Goddard Conference on Space Applications of Artificial Intelligence and Emerging Information Technologies held at the NASA/Goddard Space Flight Center, Greenbelt, Maryland, on May 9-11, 1995. The purpose of this annual conference is to provide a forum in which current research and development directed at space applications of artificial intelligence can be presented and discussed
A generic architecture style for self-adaptive cyber-physical systems
Die aktuellen Konzepte zur Gestaltung von Regelungssystemen basieren auf dynamischen
Verhaltensmodellen, die mathematische Ansätze wie Differentialgleichungen zur Ableitung der
entsprechenden Funktionen verwenden. Diese Konzepte stoĂźen jedoch aufgrund der zunehmenden
Systemkomplexität allmählich an ihre Grenzen. Zusammen mit der Entwicklung dieser Konzepte
entsteht eine Architekturevolution der Regelungssysteme.
In dieser Dissertation wird eine Taxonomie definiert, um die genannte Architekturevolution anhand
eines typischen Beispiels, der adaptiven Geschwindigkeitsregelung (ACC), zu veranschaulichen.
Aktuelle ACC-Varianten, die auf der Regelungstheorie basieren, werden in Bezug auf ihre Architekturen
analysiert. Die Analyseergebnisse zeigen, dass das zukĂĽnftige Regelungssystem im ACC eine
umfangreichere Selbstadaptationsfähigkeit und Skalierbarkeit erfordert. Dafür sind kompliziertere
Algorithmen mit unterschiedlichen Berechnungsmechanismen erforderlich. Somit wird die
Systemkomplexität erhöht und führt dazu, dass das zukünftige Regelungssystem zu einem
selbstadaptiven cyber-physischen System wird und signifikante Herausforderungen fĂĽr die
Architekturgestaltung des Systems darstellt.
Inspiriert durch Ansätze des Software-Engineering zur Gestaltung von Architekturen von
softwareintensiven Systemen wird in dieser Dissertation ein generischer Architekturstil entwickelt. Der
entwickelte Architekturstil dient als Vorlage, um vernetzte Architekturen mit Verfolgung der
entwickelten Designprinzipien nicht nur fĂĽr die aktuellen Regelungssysteme, sondern auch fĂĽr
selbstadaptiven cyber-physischen Systeme in der Zukunft zu konstruieren. Unterschiedliche
Auslösemechanismen und Kommunikationsparadigmen zur Gestaltung der dynamischen Verhalten
von Komponenten sind in der vernetzten Architektur anwendbar.
Zur Bewertung der Realisierbarkeit des Architekturstils werden aktuelle ACCs erneut aufgenommen,
um entsprechende logische Architekturen abzuleiten und die Architekturkonsistenz im Vergleich zu
den originalen Architekturen basierend auf der Regelungstheorie (z. B. in Form von Blockdiagrammen)
zu untersuchen. Durch die Anwendung des entwickelten generischen Architekturstils wird in dieser
Dissertation eine kĂĽnstliche kognitive Geschwindigkeitsregelung (ACCC) als zukĂĽnftige ACC-Variante
entworfen, implementiert und evaluiert. Die Evaluationsergebnisse zeigen signifikante
Leistungsverbesserungen des ACCC im Vergleich zum menschlichen Fahrer und aktuellen ACC-Varianten.Current concepts of designing automatic control systems rely on dynamic behavioral
modeling by using mathematical approaches like differential equations to
derive corresponding functions, and slowly reach limitations due to increasing
system complexity. Along with the development of these concepts, an
architectural evolution of automatic control systems is raised.
This dissertation defines a taxonomy to illustrate the aforementioned architectural
evolution relying on a typical example of control application: adaptive cruise control
(ACC). Current ACC variants, with their architectures considering control theory, are
analyzed. The analysis results indicate that the future automatic control system in ACC
requires more substantial self-adaptation capability and scalability. For this purpose,
more complicated algorithms requiring different computation mechanisms must be
integrated into the system and further increase system complexity. This makes the future
automatic control system evolve into a self-adaptive cyber-physical system and
consistitutes significant challenges for the system’s architecture design.
Inspired by software engineering approaches for designing architectures of software-intensive systems, a generic architecture style is proposed. The proposed architecture
style serves as a template by following the developed design principle to construct
networked architectures not only for the current automatic control systems but also for
self-adaptive cyber-physical systems in the future. Different triggering mechanisms and
communication paradigms for designing dynamic behaviors are applicable in the
networked architecture.
To evaluate feasibility of the architecture style, current ACCs are retaken to derive
corresponding logical architectures and examine architectural consistency compared to
the previous architectures considering the control theory (e.g., in the form of block
diagrams). By applying the proposed generic architecture style, an artificial cognitive
cruise control (ACCC) is designed, implemented, and evaluated as a future ACC in this
dissertation. The evaluation results show significant performance improvements in the
ACCC compared to the human driver and current ACC variants
Knowledge visualizations: a tool to achieve optimized operational decision making and data integration
The overabundance of data created by modern information systems (IS) has led to a breakdown in cognitive decision-making. Without authoritative source data, commanders’ decision-making processes are hindered as they attempt to paint an accurate shared operational picture (SOP). Further impeding the decision-making process is the lack of proper interface interaction to provide a visualization that aids in the extraction of the most relevant and accurate data. Utilizing the DSS to present visualizations based on OLAP cube integrated data allow decision-makers to rapidly glean information and build their situation awareness (SA). This yields a competitive advantage to the organization while in garrison or in combat. Additionally, OLAP cube data integration enables analysis to be performed on an organization’s data-flows. This analysis is used to identify the critical path of data throughout the organization. Linking a decision-maker to the authoritative data along this critical path eliminates the many decision layers in a hierarchal command structure that can introduce latency or error into the decision-making process. Furthermore, the organization has an integrated SOP from which to rapidly build SA, and make effective and efficient decisions.http://archive.org/details/knowledgevisuali1094545877Outstanding ThesisOutstanding ThesisMajor, United States Marine CorpsCaptain, United States Marine CorpsApproved for public release; distribution is unlimited
Biologically-inspired hierarchical architectures for object recognition
PhD ThesisThe existing methods for machine vision translate the three-dimensional
objects in the real world into two-dimensional images. These methods
have achieved acceptable performances in recognising objects. However,
the recognition performance drops dramatically when objects are transformed, for instance, the background, orientation, position in the image,
and scale. The human’s visual cortex has evolved to form an efficient
invariant representation of objects from within a scene. The superior
performance of human can be explained by the feed-forward multi-layer
hierarchical structure of human visual cortex, in addition to, the utilisation of different fields of vision depending on the recognition task.
Therefore, the research community investigated building systems that
mimic the hierarchical architecture of the human visual cortex as an
ultimate objective.
The aim of this thesis can be summarised as developing hierarchical
models of the visual processing that tackle the remaining challenges of
object recognition. To enhance the existing models of object recognition
and to overcome the above-mentioned issues, three major contributions
are made that can be summarised as the followings
1. building a hierarchical model within an abstract architecture that
achieves good performances in challenging image object datasets;
2. investigating the contribution for each region of vision for object
and scene images in order to increase the recognition performance
and decrease the size of the processed data;
3. further enhance the performance of all existing models of object
recognition by introducing hierarchical topologies that utilise the
context in which the object is found to determine the identity of
the object.
Statement ofHigher Committee For Education Development in Iraq (HCED
PHYSICS-AWARE MODEL SIMPLIFICATION FOR INTERACTIVE VIRTUAL ENVIRONMENTS
Rigid body simulation is an integral part of Virtual Environments (VE) for autonomous planning, training, and design tasks. The underlying physics-based simulation of VE must be accurate and computationally fast enough for the intended application, which unfortunately are conflicting requirements. Two ways to perform fast and high fidelity physics-based simulation are: (1) model simplification, and (2) parallel computation. Model simplification can be used to allow simulation at an interactive rate while introducing an acceptable level of error. Currently, manual model simplification is the most common way of performing simulation speedup but it is time consuming. Hence, in order to reduce the development time of VEs, automated model simplification is needed. The dissertation presents an automated model simplification approach based on geometric reasoning, spatial decomposition, and temporal coherence. Geometric reasoning is used to develop an accessibility based algorithm for removing portions of geometric models that do not play any role in rigid body to rigid body interaction simulation. Removing such inaccessible portions of the interacting rigid body models has no influence on the simulation accuracy but reduces computation time significantly. Spatial decomposition is used to develop a clustering algorithm that reduces the number of fluid pressure computations resulting in significant speedup of rigid body and fluid interaction simulation. Temporal coherence algorithm reuses the computed force values from rigid body to fluid interaction based on the coherence of fluid surrounding the rigid body. The simulations are further sped up by performing computing on graphics processing unit (GPU). The dissertation also presents the issues pertaining to the development of parallel algorithms for rigid body simulations both on multi-core processors and GPU. The developed algorithms have enabled real-time, high fidelity, six degrees of freedom, and time domain simulation of unmanned sea surface vehicles (USSV) and can be used for autonomous motion planning, tele-operation, and learning from demonstration applications
Objekt-Manipulation und Steuerung der Greifkraft durch Verwendung von Taktilen Sensoren
This dissertation describes a new type of tactile sensor and an improved version of the dynamic tactile sensing approach that can provide a regularly updated and accurate estimate of minimum applied forces for use in the control of gripper manipulation. The pre-slip sensing algorithm is proposed and implemented into two-finger robot gripper. An algorithm that can discriminate between types of contact surface and recognize objects at the contact stage is also proposed. A technique for recognizing objects using tactile sensor arrays, and a method based on the quadric surface parameter for classifying grasped objects is described. Tactile arrays can recognize surface types on contact, making it possible for a tactile system to recognize translation, rotation, and scaling of an object independently.Diese Dissertation beschreibt eine neue Art von taktilen Sensoren und einen verbesserten Ansatz zur dynamischen Erfassung von taktilen daten, der in regelmäßigen Zeitabständen eine genaue Bewertung der minimalen Greifkraft liefert, die zur Steuerung des Greifers nötig ist. Ein Berechnungsverfahren zur Voraussage des Schlupfs, das in einen Zwei-Finger-Greifarm eines Roboters eingebaut wurde, wird vorgestellt. Auch ein Algorithmus zur Unterscheidung von verschiedenen Oberflächenarten und zur Erkennung von Objektformen bei der Berührung wird vorgestellt. Ein Verfahren zur Objekterkennung mit Hilfe einer Matrix aus taktilen Sensoren und eine Methode zur Klassifikation ergriffener Objekte, basierend auf den Daten einer rechteckigen Oberfläche, werden beschrieben. Mit Hilfe dieser Matrix können unter schiedliche Arten von Oberflächen bei Berührung erkannt werden, was es für das Tastsystem möglich macht, Verschiebung, Drehung und Größe eines Objektes unabhängig voneinander zu erkennen