17,658 research outputs found

    Statistical Piano Reduction Controlling Performance Difficulty

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    We present a statistical-modelling method for piano reduction, i.e. converting an ensemble score into piano scores, that can control performance difficulty. While previous studies have focused on describing the condition for playable piano scores, it depends on player's skill and can change continuously with the tempo. We thus computationally quantify performance difficulty as well as musical fidelity to the original score, and formulate the problem as optimization of musical fidelity under constraints on difficulty values. First, performance difficulty measures are developed by means of probabilistic generative models for piano scores and the relation to the rate of performance errors is studied. Second, to describe musical fidelity, we construct a probabilistic model integrating a prior piano-score model and a model representing how ensemble scores are likely to be edited. An iterative optimization algorithm for piano reduction is developed based on statistical inference of the model. We confirm the effect of the iterative procedure; we find that subjective difficulty and musical fidelity monotonically increase with controlled difficulty values; and we show that incorporating sequential dependence of pitches and fingering motion in the piano-score model improves the quality of reduction scores in high-difficulty cases.Comment: 12 pages, 7 figures, version accepted to APSIPA Transactions on Signal and Information Processin

    A Standardised Procedure for Evaluating Creative Systems: Computational Creativity Evaluation Based on What it is to be Creative

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    Computational creativity is a flourishing research area, with a variety of creative systems being produced and developed. Creativity evaluation has not kept pace with system development with an evident lack of systematic evaluation of the creativity of these systems in the literature. This is partially due to difficulties in defining what it means for a computer to be creative; indeed, there is no consensus on this for human creativity, let alone its computational equivalent. This paper proposes a Standardised Procedure for Evaluating Creative Systems (SPECS). SPECS is a three-step process: stating what it means for a particular computational system to be creative, deriving and performing tests based on these statements. To assist this process, the paper offers a collection of key components of creativity, identified empirically from discussions of human and computational creativity. Using this approach, the SPECS methodology is demonstrated through a comparative case study evaluating computational creativity systems that improvise music

    Clustering by compression

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    We present a new method for clustering based on compression. The method doesn't use subject-specific features or background knowledge, and works as follows: First, we determine a universal similarity distance, the normalized compression distance or NCD, computed from the lengths of compressed data files (singly and in pairwise concatenation). Second, we apply a hierarchical clustering method. The NCD is universal in that it is not restricted to a specific application area, and works across application area boundaries. A theoretical precursor, the normalized information distance, co-developed by one of the authors, is provably optimal but uses the non-computable notion of Kolmogorov complexity. We propose precise notions of similarity metric, normal compressor, and show that the NCD based on a normal compressor is a similarity metric that approximates universality. To extract a hierarchy of clusters from the distance matrix, we determine a dendrogram (binary tree) by a new quartet method and a fast heuristic to implement it. The method is implemented and available as public software, and is robust under choice of different compressors. To substantiate our claims of universality and robustness, we report evidence of successful application in areas as diverse as genomics, virology, languages, literature, music, handwritten digits, astronomy, and combinations of objects from completely different domains, using statistical, dictionary, and block sorting compressors. In genomics we presented new evidence for major questions in Mammalian evolution, based on whole-mitochondrial genomic analysis: the Eutherian orders and the Marsupionta hypothesis against the Theria hypothesis.Comment: LaTeX, 27 pages, 20 figure

    Social Visual Behavior Analytics for Autism Therapy of Children Based on Automated Mutual Gaze Detection

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    Social visual behavior, as a type of non-verbal communication, plays a central role in studying social cognitive processes in interactive and complex settings of autism therapy interventions. However, for social visual behavior analytics in children with autism, it is challenging to collect gaze data manually and evaluate them because it costs a lot of time and effort for human coders. In this paper, we introduce a social visual behavior analytics approach by quantifying the mutual gaze performance of children receiving play-based autism interventions using an automated mutual gaze detection framework. Our analysis is based on a video dataset that captures and records social interactions between children with autism and their therapy trainers (N=28 observations, 84 video clips, 21 Hrs duration). The effectiveness of our framework was evaluated by comparing the mutual gaze ratio derived from the mutual gaze detection framework with the human-coded ratio values. We analyzed the mutual gaze frequency and duration across different therapy settings, activities, and sessions. We created mutual gaze-related measures for social visual behavior score prediction using multiple machine learning-based regression models. The results show that our method provides mutual gaze measures that reliably represent (or even replace) the human coders' hand-coded social gaze measures and effectively evaluates and predicts ASD children's social visual performance during the intervention. Our findings have implications for social interaction analysis in small-group behavior assessments in numerous co-located settings in (special) education and in the workplace.Comment: Accepted to IEEE/ACM international conference on Connected Health: Applications, Systems and Engineering Technologies (CHASE) 202

    Retrieval and Annotation of Music Using Latent Semantic Models

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    PhDThis thesis investigates the use of latent semantic models for annotation and retrieval from collections of musical audio tracks. In particular latent semantic analysis (LSA) and aspect models (or probabilistic latent semantic analysis, pLSA) are used to index words in descriptions of music drawn from hundreds of thousands of social tags. A new discrete audio feature representation is introduced to encode musical characteristics of automatically-identified regions of interest within each track, using a vocabulary of audio muswords. Finally a joint aspect model is developed that can learn from both tagged and untagged tracks by indexing both conventional words and muswords. This model is used as the basis of a music search system that supports query by example and by keyword, and of a simple probabilistic machine annotation system. The models are evaluated by their performance in a variety of realistic retrieval and annotation tasks, motivated by applications including playlist generation, internet radio streaming, music recommendation and catalogue searchEngineering and Physical Sciences Research Counci
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