4,054 research outputs found
Collaborative recommendations with content-based filters for cultural activities via a scalable event distribution platform
Nowadays, most people have limited leisure time and the offer of (cultural) activities to spend this time is enormous. Consequently, picking the most appropriate events becomes increasingly difficult for end-users. This complexity of choice reinforces the necessity of filtering systems that assist users in finding and selecting relevant events. Whereas traditional filtering tools enable e.g. the use of keyword-based or filtered searches, innovative recommender systems draw on user ratings, preferences, and metadata describing the events. Existing collaborative recommendation techniques, developed for suggesting web-shop products or audio-visual content, have difficulties with sparse rating data and can not cope at all with event-specific restrictions like availability, time, and location. Moreover, aggregating, enriching, and distributing these events are additional requisites for an optimal communication channel. In this paper, we propose a highly-scalable event recommendation platform which considers event-specific characteristics. Personal suggestions are generated by an advanced collaborative filtering algorithm, which is more robust on sparse data by extending user profiles with presumable future consumptions. The events, which are described using an RDF/OWL representation of the EventsML-G2 standard, are categorized and enriched via smart indexing and open linked data sets. This metadata model enables additional content-based filters, which consider event-specific characteristics, on the recommendation list. The integration of these different functionalities is realized by a scalable and extendable bus architecture. Finally, focus group conversations were organized with external experts, cultural mediators, and potential end-users to evaluate the event distribution platform and investigate the possible added value of recommendations for cultural participation
Towards an All-Purpose Content-Based Multimedia Information Retrieval System
The growth of multimedia collections - in terms of size, heterogeneity, and
variety of media types - necessitates systems that are able to conjointly deal
with several forms of media, especially when it comes to searching for
particular objects. However, existing retrieval systems are organized in silos
and treat different media types separately. As a consequence, retrieval across
media types is either not supported at all or subject to major limitations. In
this paper, we present vitrivr, a content-based multimedia information
retrieval stack. As opposed to the keyword search approach implemented by most
media management systems, vitrivr makes direct use of the object's content to
facilitate different types of similarity search, such as Query-by-Example or
Query-by-Sketch, for and, most importantly, across different media types -
namely, images, audio, videos, and 3D models. Furthermore, we introduce a new
web-based user interface that enables easy-to-use, multimodal retrieval from
and browsing in mixed media collections. The effectiveness of vitrivr is shown
on the basis of a user study that involves different query and media types. To
the best of our knowledge, the full vitrivr stack is unique in that it is the
first multimedia retrieval system that seamlessly integrates support for four
different types of media. As such, it paves the way towards an all-purpose,
content-based multimedia information retrieval system
Recommended from our members
Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
News Session-Based Recommendations using Deep Neural Networks
News recommender systems are aimed to personalize users experiences and help
them to discover relevant articles from a large and dynamic search space.
Therefore, news domain is a challenging scenario for recommendations, due to
its sparse user profiling, fast growing number of items, accelerated item's
value decay, and users preferences dynamic shift. Some promising results have
been recently achieved by the usage of Deep Learning techniques on Recommender
Systems, specially for item's feature extraction and for session-based
recommendations with Recurrent Neural Networks. In this paper, it is proposed
an instantiation of the CHAMELEON -- a Deep Learning Meta-Architecture for News
Recommender Systems. This architecture is composed of two modules, the first
responsible to learn news articles representations, based on their text and
metadata, and the second module aimed to provide session-based recommendations
using Recurrent Neural Networks. The recommendation task addressed in this work
is next-item prediction for users sessions: "what is the next most likely
article a user might read in a session?" Users sessions context is leveraged by
the architecture to provide additional information in such extreme cold-start
scenario of news recommendation. Users' behavior and item features are both
merged in an hybrid recommendation approach. A temporal offline evaluation
method is also proposed as a complementary contribution, for a more realistic
evaluation of such task, considering dynamic factors that affect global
readership interests like popularity, recency, and seasonality. Experiments
with an extensive number of session-based recommendation methods were performed
and the proposed instantiation of CHAMELEON meta-architecture obtained a
significant relative improvement in top-n accuracy and ranking metrics (10% on
Hit Rate and 13% on MRR) over the best benchmark methods.Comment: Accepted for the Third Workshop on Deep Learning for Recommender
Systems - DLRS 2018, October 02-07, 2018, Vancouver, Canada.
https://recsys.acm.org/recsys18/dlrs
Integrating musicology's heterogeneous data sources for better exploration
Musicologists have to consult an extraordinarily heterogeneous body of primary and secondary sources during all stages of their research. Many of these sources are now available online, but the historical dispersal of material across libraries and archives has now been replaced by segregation of data and metadata into a plethora of online repositories. This segregation hinders the intelligent manipulation of metadata, and means that extracting large tranches of basic factual information or running multi-part search queries is still enormously and needlessly time consuming. To counter this barrier to research, the âmusicSpaceâ project is experimenting with integrating access to many of musicologyâs leading data sources via a modern faceted browsing interface that utilises Semantic Web and Web2.0 technologies such as RDF and AJAX. This will make previously intractable search queries tractable, enable musicologists to use their time more efficiently, and aid the discovery of potentially significant information that users did not think to look for. This paper outlines our work to date
Ontologies on the semantic web
As an informational technology, the World Wide Web has enjoyed spectacular success. In just ten years it has transformed the way information is produced, stored, and shared in arenas as diverse as shopping, family photo albums, and high-level academic research. The âSemantic Webâ was touted by its developers as equally revolutionary but has not yet achieved anything like the Webâs exponential uptake. This 17 000 word survey article explores why this might be so, from a perspective that bridges both philosophy and IT
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