60 research outputs found

    Towards an Interface for Music Mixing based on Smart Tangibles and Multitouch

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    Music Mixing Surface

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    Towards a more Flexible and Creative Music Mixing Interface

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    Novel Designs for the Audio Mixing Interface Based on Data Visualisation First Principles

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    Given the shortcomings of current audio mixing interfaces (AMIs) this study focuses on the development of alternative AMIs based on data visualisation first principles. The elementary perceptual tasks defined by Cleveland informed the design process. Two design ideas were considered for pan: using the elementary perceptual tasks ‘scale’ to display pan on either a single or multiple horizontal lines. Four design ideas were considered for level: using ‘length’, ‘area’, ‘saturation’ or ‘scalable icon’ for visualisation. Each level idea was prototyped with each pan idea, totalling eight novel interfaces. Seven subjects undertook a usability evaluation, replicating a 16 channel reference mix with each interface. Results showed that ‘scalable icons’, especially on multiple horizontal lines appear to show potential

    Stage Metaphor Mixing on a Multi-touch Tablet Device

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    Toward New Ecologies of Cyberphysical Representational Forms, Scales, and Modalities

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    Research on tangible user interfaces commonly focuses on tangible interfaces acting alone or in comparison with screen-based multi-touch or graphical interfaces. In contrast, hybrid approaches can be seen as the norm for established mainstream interaction paradigms. This dissertation describes interfaces that support complementary information mediations, representational forms, and scales toward an ecology of systems embodying hybrid interaction modalities. I investigate systems combining tangible and multi-touch, as well as systems combining tangible and virtual reality interaction. For each of them, I describe work focusing on design and fabrication aspects, as well as work focusing on reproducibility, engagement, legibility, and perception aspects

    A Semantically Motivated Gestural Interface for the Control of Audio Dynamic Range

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    This paper proposes and tests the efficacy of a 2D gestural interface as a means of controlling audio processing parameters. The process of parameter mapping and subsequent optimisation can be applied within a 3D environment. Highly immersive computer interfaces, such as those found in modern virtual reality systems, offer an alternative platform suitable for 'virtual mixing desk' implementation, using a mixture of familiar controls and novel gestural control. By focusing on a small element of the proposed 'virtual mixing desk', audio dynamic range compression, this paper aims to evaluate the efficacy and practicality of a global gesture set. Following a large scale gesture elicitation exercise utilising a common 2D touch pad and analysis of semantic audio control parameters, a set of reduced multi-modal parameters are proposed which offers both workflow efficiency and a much simplified method of control for dynamic range compression

    TouchNoise: A Particle-based Multitouch Noise Modulation Interface

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    ABSTRACT We present the digital musical instrument TouchNoise that is based on multitouch interaction with a particle system. It implements a novel interface concept for modulating noise spectra. Each particle represents a sine oscillator that moves through the two-dimensional frequency and stereo panning domain via Brownian motion. Its behavior can be affected by multitouch gestures allowing the shaping of the resulting sound in many different ways. Particles can be dragged, attracted, repelled, accentuated, and their autonomous behavior can be manipulated. In this paper we introduce the concepts behind this instrument, describe its implementation and discuss the sonic design space emerging from it

    Haptic and Visual feedback in 3D Audio Mixing Interfaces

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