59,771 research outputs found

    Complexity, BioComplexity, the Connectionist Conjecture and Ontology of Complexity\ud

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    This paper develops and integrates major ideas and concepts on complexity and biocomplexity - the connectionist conjecture, universal ontology of complexity, irreducible complexity of totality & inherent randomness, perpetual evolution of information, emergence of criticality and equivalence of symmetry & complexity. This paper introduces the Connectionist Conjecture which states that the one and only representation of Totality is the connectionist one i.e. in terms of nodes and edges. This paper also introduces an idea of Universal Ontology of Complexity and develops concepts in that direction. The paper also develops ideas and concepts on the perpetual evolution of information, irreducibility and computability of totality, all in the context of the Connectionist Conjecture. The paper indicates that the control and communication are the prime functionals that are responsible for the symmetry and complexity of complex phenomenon. The paper takes the stand that the phenomenon of life (including its evolution) is probably the nearest to what we can describe with the term ā€œcomplexityā€. The paper also assumes that signaling and communication within the living world and of the living world with the environment creates the connectionist structure of the biocomplexity. With life and its evolution as the substrate, the paper develops ideas towards the ontology of complexity. The paper introduces new complexity theoretic interpretations of fundamental biomolecular parameters. The paper also develops ideas on the methodology to determine the complexity of ā€œtrueā€ complex phenomena.\u

    Public Good Provision: Using an Evolutionary Game Theoretic Approach to Modeling

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    Public Goods Provision problem is studied using a new modeling tool which enables us to find various equilibria of the game, which are robust to any functional form specification.Public Goods, Evolution of Cooperation, Qualitative Evolutionary Games

    How groups can foster consensus: The case of local cultures

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    A local culture denotes a commonly shared behaviour within a cluster of firms. Similar to social norms or conventions, it is an emergent feature resulting from the firms' interaction in an economic network. To model these dynamics, we consider a distributed agent population, representing e.g. firms or individuals. Further, we build on a continuous opinion dynamics model with bounded confidence (Ļµ\epsilon), which assumes that two agents only interact if differences in their behaviour are less than Ļµ\epsilon. Interaction results in more similarity of behaviour, i.e. convergence towards a common mean. This framework is extended by two major concepts: (i) The agent's in-group consisting of acquainted interaction partners is explicitly taken into account. This leads to an effective agent behaviour reflecting that agents try to continue to interact with past partners and thus to keep sufficiently close to them. (ii) The in-group network structure changes over time, as agents can form new links to other agents with sufficiently close effective behaviour or delete links to agents no longer close in behaviour. Thus, our model provides a feedback mechanism between the agents' behaviour and their in-group structure. Studying its consequences by means of agent-based computer simulations, we find that for narrow-minded agents (low Ļµ\epsilon) the additional feedback helps to find consensus more often, whereas for open-minded agents (high Ļµ\epsilon) this does not hold. This counterintuitive result is explained by simulations of the network evolution

    Optimizing Associative Information Transfer within Content-addressable Memory

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    Original article can be found at: http://www.oldcitypublishing.com/IJUC/IJUC.htmlPeer reviewe
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