2,275 research outputs found

    Software Product Line

    Get PDF
    The Software Product Line (SPL) is an emerging methodology for developing software products. Currently, there are two hot issues in the SPL: modelling and the analysis of the SPL. Variability modelling techniques have been developed to assist engineers in dealing with the complications of variability management. The principal goal of modelling variability techniques is to configure a successful software product by managing variability in domain-engineering. In other words, a good method for modelling variability is a prerequisite for a successful SPL. On the other hand, analysis of the SPL aids the extraction of useful information from the SPL and provides a control and planning strategy mechanism for engineers or experts. In addition, the analysis of the SPL provides a clear view for users. Moreover, it ensures the accuracy of the SPL. This book presents new techniques for modelling and new methods for SPL analysis

    Semantics of trace relations in requirements models for consistency checking and inferencing

    Get PDF
    Requirements traceability is the ability to relate requirements back to stakeholders and forward to corresponding design artifacts, code, and test cases. Although considerable research has been devoted to relating requirements in both forward and backward directions, less attention has been paid to relating requirements with other requirements. Relations between requirements influence a number of activities during software development such as consistency checking and change management. In most approaches and tools, there is a lack of precise definition of requirements relations. In this respect, deficient results may be produced. In this paper, we aim at formal definitions of the relation types in order to enable reasoning about requirements relations. We give a requirements metamodel with commonly used relation types. The semantics of the relations is provided with a formalization in first-order logic. We use the formalization for consistency checking of relations and for inferring new relations. A tool has been built to support both reasoning activities. We illustrate our approach in an example which shows that the formal semantics of relation types enables new relations to be inferred and contradicting relations in requirements documents to be determined. The application of requirements reasoning based on formal semantics resolves many of the deficiencies observed in other approaches. Our tool supports better understanding of dependencies between requirements

    (MU-CTL-01-12) Towards Model Driven Game Engineering in SimSYS: Requirements for the Agile Software Development Process Game

    Get PDF
    Software Engineering (SE) and Systems Engineering (Sys) are knowledge intensive, specialized, rapidly changing disciplines; their educational infrastructure faces significant challenges including the need to rapidly, widely, and cost effectively introduce new or revised course material; encourage the broad participation of students; address changing student motivations and attitudes; support undergraduate, graduate and lifelong learning; and incorporate the skills needed by industry. Games have a reputation for being fun and engaging; more importantly immersive, requiring deep thinking and complex problem solving. We believe educational games are essential in the next generation of e-learning tools. An extensible, freely available, engaging, problem-based game platform that provides students with an interactive simulated experience closely resembling the activities performed in a (real) industry development project would transform the SE/Sys education infrastructure. Our goal is to extend the state-of-the-art research in SE/Sys education by investigating a game development platform (GDP) from an interdisciplinary perspective (education, game research, and software/systems engineering). A meta-model has been proposed to provide a rigourous foundation that integrates the three disciplines. The GDP is intended to support the semi-automated development of collections of scripted games and their execution, where each game embodies a specific set of learning objectives. The games are scripted using a template based approach. The templates integrate three approaches: use cases; storyboards; and state machines (timed, concurrent, hierarchical state machines). The specification templates capture the structure of the game (Game, Acts, Scenes, Screens, Challenges), storyline, characters (player, non-player, external), graphics, music/sound effects, rules, and so on. The instantiated templates are (manually) transformed into XML game scripts that can be loaded into the SimSYS Game Play Engine. As a game is played, the game play events are logged; they are analyzed to automatically assess a player’s accomplishments and automatically adapt the game play script. Currently, we are manually defining a collection of games. The games are being used to ensure the GDP is flexible and reliable (i.e., the prototype can load and correctly run a variety of game scripts), the ontology is comprehensive, and the templates assist in defining well-organized, modular game scripts. In this report, we present the initial part of an Agile Software Development Process game (Act I, Scenes 1 and 2) that embodies learning objectives related to SE fundamentals (requirements, architecture, testing, process); planning with Gantt charts; working with budgets; and selecting a team for an agile development project. A student player is rewarded in the game by getting hired, scoring points, or getting promoted to lead a project. The game has a variety of settings including a classroom, job fair, and a work environment with meeting rooms, cubicles, and a water cooler station. The main non-player characters include a teacher, boss, and an evil peer. In the future, semi-automated support for creating new game scripts will be explored using a wizard interface. The templates will be formally defined, supporting automated transformation into XML game scripts that can be loaded into the SimSYS Game Engine. We also plan to explore transforming the requirements into a notation that can be imported into a commercial tool that supports Statechart simulation

    Trust in MDE Components: the DOMINO Experiment

    Get PDF
    International audienceA large number of modeling activities can be automatic or computer assisted. This automation ensures a more rapid and robust software development. However, engineers must ensure that the models have the properties required for the application. In order to tend towards this requirement, the DOMINO project (DOMaINs and methodological prOcess) proposes to use the socalled trustworthy Model-Driven Engineering (MDE) components and aims to provide a methodology for the validation and qualification of such components

    A Review on Software Performance Analysis for Early Detection of Latent Faults in Design Models

    Get PDF
    Organizations and society could face major breakdown if IT strategies do not comply with performance requirements. This is more so in the era of globalization and emergence of technologies caused more issues. Software design models might have latent and potential issues that affect performance of software. Often performance is the neglected area in the industry. Identifying performance issues in the design phase can save time, money and effort. Software engineers need to know the performance requirements so as to ensure quality software to be developed. Software performance engineering a quantitative approach for building software systems that can meet performance requirements. There are many design models based on UML, Petri Nets and Product-Forms. These models can be used to derive performance models that make use of LQN, MSC, QNM and so on. The design models are to be mapped to performance models in order to predict performance of system early and render valuable feedback for improving quality of the system. Due to emerging distributed technologies such as EJB, CORBA, DCOM and SOA applications became very complex with collaboration with other software. The component based software systems, software systems that are embedded, distributed likely need more systematic performance models that can leverage the quality of such systems. Towards this end many techniques came into existence. This paper throws light into software performance analysis and its present state-of-the-art. It reviews different design models and performance models that provide valuable insights to make well informed decisions

    Trusted product lines

    Get PDF
    This thesis describes research undertaken into the application of software product line approaches to the development of high-integrity, embedded real-time software systems that are subject to regulatory approval/certification. The motivation for the research arose from a real business need to reduce cost and lead time of aerospace software development projects. The thesis hypothesis can be summarised as follows: It is feasible to construct product line models that allow the specification of required behaviour within a reference architecture that can be transformed into an effective product implementation, whilst enabling suitable supporting evidence for certification to be produced. The research concentrates on the following four main areas: 1. Construction of an argument framework in which the application of product line techniques to high-integrity software development can be assessed and critically reviewed. 2. Definition of a product-line reference architecture that can host components containing variation. 3. Design of model transformations that can automatically instantiate products from a set of components hosted within the reference architecture. 4. Identification of verification approaches that may provide evidence that the transformations designed in step 3 above preserve properties of interest from the product line model into the product instantiations. Together, these areas form the basis of an approach we term “Trusted Product Lines”. The approach has been evaluated and validated by deployment on a real aerospace project; the approach has been used to produce DO-178B/ED-12B Level A applications of over 300 KSLOC in size. The effect of this approach on the software development process has been critically evaluated in this thesis, both quantitatively (in terms of cost and relative size of process phases) and qualitatively (in terms of software quality). The “Trusted Product Lines” approach, as described within the thesis, shows how product line approaches can be applied to high-integrity software development, and how certification evidence created and arguments constructed for products instantiated from the product line. To the best of our knowledge, the development and effective application of product line techniques in a certification environment is novel and unique

    A Review on Application of Model Based Systems Engineering to Manufacturing and Production Engineering Systems

    Get PDF
    Increasing complexity in today’s manufacturing and production industry due to the need for higher flexibility and competitiveness is leading to inconsistencies in the iterative exchange loops of the system design process. To address these complexities and inconsistencies, an ongoing industry trend for organizations to make a transition from document-centric principles and applications to being model-centric is observed. In this paper, a literature review is presented highlighting the current need for an industry-wide transition from document-centric systems engineering to Model-Based Systems Engineering (MBSE). Further, investigating the tools and languages used by the researchers for facilitating the transition to and the integration of MBSE approach, we identify the most commonly used tools and languages to highlight the applicability of MBSE in the manufacturing and production industry
    • 

    corecore