105,685 research outputs found

    BigExcel: A Web-Based Framework for Exploring Big Data in Social Sciences

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    This paper argues that there are three fundamental challenges that need to be overcome in order to foster the adoption of big data technologies in non-computer science related disciplines: addressing issues of accessibility of such technologies for non-computer scientists, supporting the ad hoc exploration of large data sets with minimal effort and the availability of lightweight web-based frameworks for quick and easy analytics. In this paper, we address the above three challenges through the development of 'BigExcel', a three tier web-based framework for exploring big data to facilitate the management of user interactions with large data sets, the construction of queries to explore the data set and the management of the infrastructure. The feasibility of BigExcel is demonstrated through two Yahoo Sandbox datasets. The first dataset is the Yahoo Buzz Score data set we use for quantitatively predicting trending technologies and the second is the Yahoo n-gram corpus we use for qualitatively inferring the coverage of important events. A demonstration of the BigExcel framework and source code is available at http://bigdata.cs.st-andrews.ac.uk/projects/bigexcel-exploring-big-data-for-social-sciences/.Comment: 8 page

    The Grammar of Interactive Explanatory Model Analysis

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    The growing need for in-depth analysis of predictive models leads to a series of new methods for explaining their local and global properties. Which of these methods is the best? It turns out that this is an ill-posed question. One cannot sufficiently explain a black-box machine learning model using a single method that gives only one perspective. Isolated explanations are prone to misunderstanding, which inevitably leads to wrong or simplistic reasoning. This problem is known as the Rashomon effect and refers to diverse, even contradictory interpretations of the same phenomenon. Surprisingly, the majority of methods developed for explainable machine learning focus on a single aspect of the model behavior. In contrast, we showcase the problem of explainability as an interactive and sequential analysis of a model. This paper presents how different Explanatory Model Analysis (EMA) methods complement each other and why it is essential to juxtapose them together. The introduced process of Interactive EMA (IEMA) derives from the algorithmic side of explainable machine learning and aims to embrace ideas developed in cognitive sciences. We formalize the grammar of IEMA to describe potential human-model dialogues. IEMA is implemented in the human-centered framework that adopts interactivity, customizability and automation as its main traits. Combined, these methods enhance the responsible approach to predictive modeling.Comment: 17 pages, 10 figures, 3 table

    Interactive Robot Learning of Gestures, Language and Affordances

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    A growing field in robotics and Artificial Intelligence (AI) research is human-robot collaboration, whose target is to enable effective teamwork between humans and robots. However, in many situations human teams are still superior to human-robot teams, primarily because human teams can easily agree on a common goal with language, and the individual members observe each other effectively, leveraging their shared motor repertoire and sensorimotor resources. This paper shows that for cognitive robots it is possible, and indeed fruitful, to combine knowledge acquired from interacting with elements of the environment (affordance exploration) with the probabilistic observation of another agent's actions. We propose a model that unites (i) learning robot affordances and word descriptions with (ii) statistical recognition of human gestures with vision sensors. We discuss theoretical motivations, possible implementations, and we show initial results which highlight that, after having acquired knowledge of its surrounding environment, a humanoid robot can generalize this knowledge to the case when it observes another agent (human partner) performing the same motor actions previously executed during training.Comment: code available at https://github.com/gsaponaro/glu-gesture

    Design and Evaluation of a Probabilistic Music Projection Interface

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    We describe the design and evaluation of a probabilistic interface for music exploration and casual playlist generation. Predicted subjective features, such as mood and genre, inferred from low-level audio features create a 34- dimensional feature space. We use a nonlinear dimensionality reduction algorithm to create 2D music maps of tracks, and augment these with visualisations of probabilistic mappings of selected features and their uncertainty. We evaluated the system in a longitudinal trial in users’ homes over several weeks. Users said they had fun with the interface and liked the casual nature of the playlist generation. Users preferred to generate playlists from a local neighbourhood of the map, rather than from a trajectory, using neighbourhood selection more than three times more often than path selection. Probabilistic highlighting of subjective features led to more focused exploration in mouse activity logs, and 6 of 8 users said they preferred the probabilistic highlighting mode

    Trip Prediction by Leveraging Trip Histories from Neighboring Users

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    We propose a novel approach for trip prediction by analyzing user's trip histories. We augment users' (self-) trip histories by adding 'similar' trips from other users, which could be informative and useful for predicting future trips for a given user. This also helps to cope with noisy or sparse trip histories, where the self-history by itself does not provide a reliable prediction of future trips. We show empirical evidence that by enriching the users' trip histories with additional trips, one can improve the prediction error by 15%-40%, evaluated on multiple subsets of the Nancy2012 dataset. This real-world dataset is collected from public transportation ticket validations in the city of Nancy, France. Our prediction tool is a central component of a trip simulator system designed to analyze the functionality of public transportation in the city of Nancy
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