98,907 research outputs found

    Interpersonal interaction within the violin teaching studio: the influence of interpersonal dynamics on outcomes for teachers

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    The overall aims of this study were to identify qualities of interpersonal interaction within teacher- parent-pupil learning partnerships and to explore whether these characteristics were predictors of learning and teaching outcomes for teachers, parents and pupils participating in pursuit of expertise on musical instruments. This article presents the findings relating to how teachers' beliefs relating to interpersonal interaction with pupils and parents impacted on their professional satisfaction, self-efficacy, and involvement with pupils and parents. Two hundred and sixty-three violin teachers were surveyed, each completing a questionnaire that included measures of the interpersonal constructs of control and responsiveness as well as measures for outcomes that included professional satisfaction, teacher self-efficacy, and involvement with pupils and parents. The scales for control and responsiveness were subjected to a principal component analysis, revealing several underlying dimensions of these constructs. Multiple regressions revealed that facets of control bore significant correlations with all of the specified teacher outcomes, while the interpersonal factor that had the greatest influence overall was teacher sensitivity (a responsiveness component). At the heart of this finding is a model of a 'responsive leader', providing authoritative direction but also compelled to respond to the individual pupil needs and parental wishes or circumstances. © The Author(s) 2010

    Sensing and mapping for interactive performance

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    This paper describes a trans-domain mapping (TDM) framework for translating meaningful activities from one creative domain onto another. The multi-disciplinary framework is designed to facilitate an intuitive and non-intrusive interactive multimedia performance interface that offers the users or performers real-time control of multimedia events using their physical movements. It is intended to be a highly dynamic real-time performance tool, sensing and tracking activities and changes, in order to provide interactive multimedia performances. From a straightforward definition of the TDM framework, this paper reports several implementations and multi-disciplinary collaborative projects using the proposed framework, including a motion and colour-sensitive system, a sensor-based system for triggering musical events, and a distributed multimedia server for audio mapping of a real-time face tracker, and discusses different aspects of mapping strategies in their context. Plausible future directions, developments and exploration with the proposed framework, including stage augmenta tion, virtual and augmented reality, which involve sensing and mapping of physical and non-physical changes onto multimedia control events, are discussed

    Learning a musical instrument: the influence of interpersonal interaction on outcomes for school-aged pupils

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    Researchers in recent years have increasingly placed an emphasis on seeking pupils' perceptions of educational settings. Alongside this shift towards attaching value to the pupil viewpoint has been a growing interest concerning how interpersonal relationships, manifested as control or responsiveness between teachers and pupils or parents and pupils, impact on learning processes and outcomes. This study aimed first to elicit pupils' perceptions of their interpersonal interactions with teachers and parents, in the context of learning a musical instrument. The second aim was to explore whether dimensions of interpersonal interaction could account for variability in learning outcomes. Three hundred and thiry-seven violin pupils were surveyed, and measures for the interpersonal dimensions of control and responsiveness, as well as measures for outcomes that were defined as self-esteem, self-efficacy, motivation, enjoyment of music and musical attainment, were collected. A principal component analysis of the control and responsiveness scales was carried out. Multiple regressions revealed that receptiveness to parental support and pupil-teacher accord accounted for significant variability in the learning outcomes. The research reported here adds to a growing body of evidence suggesting that the interpersonal dynamics of pupil-parent and pupil-teacher dyads represent a powerful influence in pupils' experiences of learning musical instruments. © The Author(s) 2011

    A Standardised Procedure for Evaluating Creative Systems: Computational Creativity Evaluation Based on What it is to be Creative

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    Computational creativity is a flourishing research area, with a variety of creative systems being produced and developed. Creativity evaluation has not kept pace with system development with an evident lack of systematic evaluation of the creativity of these systems in the literature. This is partially due to difficulties in defining what it means for a computer to be creative; indeed, there is no consensus on this for human creativity, let alone its computational equivalent. This paper proposes a Standardised Procedure for Evaluating Creative Systems (SPECS). SPECS is a three-step process: stating what it means for a particular computational system to be creative, deriving and performing tests based on these statements. To assist this process, the paper offers a collection of key components of creativity, identified empirically from discussions of human and computational creativity. Using this approach, the SPECS methodology is demonstrated through a comparative case study evaluating computational creativity systems that improvise music
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