233,235 research outputs found

    Using geocaching as a teaching tool with student architects

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    Geocaching is a global positioning system (GPS) based treasure hunt game that is played throughout the world. Participants find hidden containers, called geocaches, using GPS coordinates and then share their experiences online. The inherent manipulability of the game enables those who choose to plant geocaches to introduce site-specific information, which can lead to a multitude of participant experiences, making the game a flexible and informative learning exercise. At the University of Huddersfield School of Art, Design and Architecture (SoADA), geocaching has been used for many years as a teaching tool allowing students to investigate a variety of places at a tangible level and analyse a site’s complexities in preparation for contextually responsive design projects. An important part of a student’s measurable outcome and reflection process in response to the geocaching exercise is the production of a Site Investigation Report. This resource captures a student’s experiential and emotional responses towards a place and forms an important briefing document for a conjoining subsequent contextual design project. An important pursuit that geocaching fosters is a site-specific design response with a sustainable emphasis. When the notion of sustainable architecture is stripped of all the measuring processes, (which in many cases have diluted the important concern for the well-being of our world and the people who live on it into a collection of detracting and often irrelevant details for the purposes of ‘easy measurement’), we find that what remains are beauty and appropriateness. Sustainable architecture is at its core, architecture that people want to sustain. The primary purpose for utilising geocaching as a teaching tool at SoADA is to further assist students to gain a deep understanding of context so as to produce site-specific sustainable design projects that people would want to keep

    CompendiumLD – a tool for effective, efficient and creative learning design

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    Developers and teachers go through a complex decision making process when designing new learning activities – working towards an effective pedagogical mix, combining resources, tools, student and tutor support. This paper describes CompendiumLD, a prototype tool we have built to support practitioners through the process of designing learning activities. We describe how the tool fits into our vision of a dynamic, interactive set of resources and system tools to support effective, efficient and creative learning design. It describes CompendiumLD's features and explains the rationale behind their development. It shows how the tool is intended to aid designers make choices, and plan developments, facilitating creativity and efficiency in the design process. In our conclusions we consider how such a system can support the design of effective learning activities

    Breaching the standardised assessment boundary: Assessment for learning as a field of exchange

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    The introduction of the Australian curriculum, the use of standardised testing (e.g. NAPLAN) and the My School website are couched in a context of accountability. This circumstance has stimulated and in some cases renewed a range of boundaries in Australian Education. The consequences that arise from standardised testing have accentuated the boundaries produced by social reproduction in education which has led to an increase in the numbers of students disengaging from mainstream education and applying for enrolment at the Edmund Rice Education Australia Flexible Learning Centre Network (EREAFLCN). Boundaries are created for many young people who are denied access to credentials and certification as a result of being excluded from or in some way disengaging from standardised education and testing. Young people who participate at the EREAFLCN arrive with a variety of forms of cultural capital that are not valued in current education and employment fields. This is not to say that these young people’s different forms of cultural capital have no value, but rather that such funds of knowledge, repertoires and cultural capital are not valued by the majority of powerful agents in educational and employment fields. How then can the qualitative value of traditionally unorthodox - yet often intricate, ingenious, and astute - versions of cultural capital evident in the habitus of many young people be made to count, be recognised, be valuated? Can a process of educational assessment be a field of capital exchange and a space which breaches boundaries through a valuating process? This paper reports on the development of an innovative approach to assessment in an alternative education institution designed for the re-engagement of ‘at risk’ youth who have left formal schooling. A case study approach has been used to document the engagement of six young people, with an educational approach described as assessment for learning as a field of exchange across two sites in the EREAFLCN. In order to capture the broad range of students’ cultural and social capital, an electronic portfolio system (EPS) is under trial. The model draws on categories from sociological models of capital and reconceptualises the eportfolio as a sociocultural zone of learning and development. Results from the trial show a general tendency towards engagement with the EPS and potential for the attainment of socially valued cultural capital in the form of school credentials. In this way restrictive boundaries can be breached and a more equitable outcome achieved for many young Australians

    Global citizenship:an education or an identity?

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    This paper considers the recent focus on citizenship within education by examining curricular reform in Scottish secondary schooling and its linkage with higher education. In Scotland the Curriculum for Excellence reform places citizenship as one of four main capacities (i.e., successful learners, confident individuals, responsible citizens, effective contributors) that pupils must work towards as part of their education. The Scottish higher education Enhancement Themes framework also includes citizenship as part of the development of ‘graduate attributes’ that students work towards as they progress through their courses. A unifying theme in these reforms is the need for students to take a global perspective and work across different disciplines by, for example, considering how knowledge relates to wider issues such as in relation to sustainable development, e-democracy or human rights. One feature that unites these disparate areas is that, above all, students must learn to be active through the acquisition of appropriate knowledge and skills. In this model of citizenship education learners are enabled to develop their sense of citizenship identity in response to a fast-paced world of innovation and change. Citizenship is therefore linked to a futurist agenda, where the learner-citizen is positioned as an ongoing project, as something to be worked at or perhaps worked on. However, this kind of notion of agency is an expression of an ideological construction of the citizen as a flexible resource for society. Such citizens are active in the sense of being adaptive to change through utilizing intellectual skills but without a sense of identity grounded in one’s commitments or reflexive engagement with different forms of understanding. The paper offers a critical assessment of this learner-citizen discourse as focusing on ratiocination rather than relational identity

    The EU as a global-regional actor in security and peace: the EU-GRASP final integrative report

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    This report is a final product of a research project, called EU-GRASP that aimed at a better understanding of the EU’s role in regional and global peace and security issues. Undertaking this was a fascinating and challenging task, especially as the subject matter was, for various reasons, a real moving target

    Dealing with mobility: Understanding access anytime, anywhere

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    The rapid and accelerating move towards the adoption and use of mobile technologies has increasingly provided people and organisations with the ability to work away from the office and on the move. The new ways of working afforded by these technologies are often characterised in terms of access to information and people ‘anytime, anywhere’. This paper presents a study of mobile workers that highlights different facets of access to remote people and information, and different facets of anytime, anywhere. Four key factors in mobile work are identified from the study: the role of planning, working in ‘dead time’, accessing remote technological and informational resources, and monitoring the activities of remote colleagues. By reflecting on these issues, we can better understand the role of technology and artefact use in mobile work and identify the opportunities for the development of appropriate technological solutions to support mobile workers
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