2,309 research outputs found

    Shortening Time-to-Discovery with Dynamic Software Updates for Parallel High Performance Applications

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    Despite using multiple concurrent processors, a typical high performance parallel application is long-running, taking hours, even days to arrive at a solution. To modify a running high performance parallel application, the programmer has to stop the computation, change the code, redeploy, and enqueue the updated version to be scheduled to run, thus wasting not only the programmer’s time, but also expensive computing resources. To address these inefficiencies, this article describes how dynamic software updates can be used to modify a parallel application on the ïŹ‚y, thus saving the programmer’s time and using expensive computing resources more productively. The net effect of updating parallel applications dynamically reduces their time-to-discovery metrics, the total time it takes from posing a problem to arriving at a solution. To explore the benefits of dynamic updates for high performance applications, this article takes a two-pronged approach. First, we describe our experience in building and evaluating a system for dynamically updating applications running on a parallel cluster. We then review a large body of literature describing the existing state of the art in dynamic software updates and point out how this research can be applied to high performance applications. Our experimental results indicate that dynamic software updates have the potential to become a powerful tool in reducing the time-to-discovery metrics for high performance parallel applications

    JRebel Tool Demo

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    AbstractJRebel started as an academical project that became a successful commercial product used by thousands of developers worldwide. It extends the Java Virtual Machine with a mechanism that allows seamless class reloading. It uses bytecode manipulation extensively, both for the just-in-time class translator and numerous integrations with the Java SE and EE APIs. In this live demo we will show how it can be used in real-life projects to cut development time by 8 to 18 per cent

    Engineering Enterprise Software Systems with Interactive UML Models and Aspect-Oriented Middleware

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    Large scale enterprise software systems are inherently complex and hard to maintain. To deal with this complexity, current mainstream software engineering practices aim at raising the level of abstraction to visual models described in OMG’s UML modeling language. Current UML tools, however, produce static design diagrams for documentation which quickly become out-of-sync with the software, and thus obsolete. To address this issue, current model-driven software development approaches aim at software automation using generators that translate models into code. However, these solutions don’t have a good answer for dealing with legacy source code and the evolution of existing enterprise software systems. This research investigates an alternative solution by making the process of modeling more interactive with a simulator and integrating simulation with the live software system. Such an approach supports model-driven development at a higher-level of abstraction with models without sacrificing the need to drop into a lower-level with code. Additionally, simulation also supports better evolution since the impact of a change to a particular area of existing software can be better understood using simulated “what-if” scenarios. This project proposes such a solution by developing a web-based UML simulator for modeling use cases and sequence diagrams and integrating the simulator with existing applications using aspect-oriented middleware technology

    Program Slicing Tool for Effective Software Evolution Using Aspect-Oriented Technique

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    Software Evolution, 2003. Proceedings. Sixth International Workshop on Principles ofDate of Conference:1-2 Sept. 200
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