439,194 research outputs found

    Online Professional Learning Communities as Sites for Learning and Connection: Teacher Agency and the Rhizome

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    This paper responds to the themes of learning and connected communities and technology enhanced learning. It explores the relationship between teacher agency and online Professional Learning Communities (PLCs) – specifically the use of social media tools among trainee teachers. Using a discourse analysis methodology we present the early experiences and reflections of the curriculum development team and trainee teachers as we seek to integrate social media, both formally and informally into a distance-learning environment, merging the best practices of face-to-face and blended learning. The site of learning is a distance learning Postgraduate Certificate in Education (PGCE) provided by a large University in the North of England. This Master’s level course enhances the practice-based development of trainee teachers (leading to Qualified Teacher Status). It provides opportunities for trainee teachers to create and share knowledge, and to connect with educational theory, evidence informed research and pedagogical content knowledge (PCK). Originally established as face-to-face and blended provision, the curriculum development team has moved towards distance learning, and two cohorts are currently enrolled, constituted of 75 students. The University works in partnership with School Based Initial Teacher Training providers (SCITTs). The curriculum architecture of this PGCE is premised upon notions of Heutagogy, Rhizomatic Learning and Instructional Design. It embeds Master’s level attributes, promoting self-determined learning, high levels of autonomy, epistemic curiosity and a willingness to engage and participate. The affordances of social media tools supports the creation of learner-generated content, and emerging communities of practice, facilitated and moderated by several agents, including the curriculum team, the trainee teachers, and their mentors. We reflect on our ongoing research into participation in constructed and facilitated Professional Learning Communities. This paper contributes to debates surrounding heutagogy, PLCs, instructional design, and non-participation. It will be of interest to academics and practitioners seeking to debate social media in education and curriculum development, whether for blended, online or distance learning

    Communicating across cultures in cyberspace

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    Mediating boundaries between knowledge and knowing: ICT and R4D praxis

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    Research for development (R4D) praxis (theory-informed practical action) can be underpinned by the use of Information and Communication Technologies (ICTs) which, it is claimed, provide opportunities for knowledge working and sharing. Such a framing implicitly or explicitly constructs a boundary around knowledge as reified, or commodified – or at least able to be stabilized for a period of time (first order knowledge). In contrast ‘third-generation knowledge’ emphasizes the social nature of learning and knowledge-making; this reframes knowledge as a negotiated social practice, thus constructing a different system boundary. This paper offers critical reflections on the use of a wiki as a data repository and mediating technical platform as part of innovating in R4D praxis. A sustainable social learning process was sought that fostered an emergent community of practice among biophysical and social researchers acting for the first time as R4D co-researchers. Over time the technologically mediated element of the learning system was judged to have failed. This inquiry asks: How can learning system design cultivate learning opportunities and respond to learning challenges in an online environment to support R4D practice? Confining critical reflection to the online learning experience alone ignores the wider context in which knowledge work took place; therefore the institutional setting is also considered

    Using pattern languages to mediate theory–praxis conversations in design for networked learning

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    Educational design for networked learning is becoming more complex but also more inclusive, with teachers and learners playing more active roles in the design of tasks and of the learning environment. This paper connects emerging research on the use of design patterns and pattern languages with a conception of educational design as a conversation between theory and praxis. We illustrate the argument by drawing on recent empirical research and literature reviews from the field of networked learning

    Building communities for the exchange of learning objects: theoretical foundations and requirements

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    In order to reduce overall costs of developing high-quality digital courses (including both the content, and the learning and teaching activities), the exchange of learning objects has been recognized as a promising solution. This article makes an inventory of the issues involved in the exchange of learning objects within a community. It explores some basic theories, models and specifications and provides a theoretical framework containing the functional and non-functional requirements to establish an exchange system in the educational field. Three levels of requirements are discussed. First, the non-functional requirements that deal with the technical conditions to make learning objects interoperable. Second, some basic use cases (activities) are identified that must be facilitated to enable the technical exchange of learning objects, e.g. searching and adapting the objects. Third, some basic use cases are identified that are required to establish the exchange of learning objects in a community, e.g. policy management, information and training. The implications of this framework are then discussed, including recommendations concerning the identification of reward systems, role changes and evaluation instruments

    Learning architectures and negotiation of meaning in European trade unions

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    As networked learning becomes familiar at all levels and in all sectors of education, cross-fertilisation of innovative methods can usefully inform the lifelong learning agenda. Development of the pedagogical architectures and social processes, which afford learning, is a major challenge for educators as they strive to address the varied needs of a wide range of learners. One area in which this challenge is taken very seriously is that of trade unions, where recent large-scale projects have aimed to address many of these issues at a European level. This paper describes one such project, which targeted not only online courses, but also the wider political potential of virtual communities of practice. By analysing findings in relation to Wengers learning architecture, the paper investigates further the relationships between communities of practice and communities of learners in the trade union context. The findings suggest that a focus on these relationships rather than on the technologies that support them should inform future developments

    UAV-Aided Multi-Community Federated Learning

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    In this work, we investigate the problem of an online trajectory design for an Unmanned Aerial Vehicle (UAV) in a Federated Learning (FL) setting where several different communities exist, each defined by a unique task to be learned. In this setting, spatially distributed devices belonging to each community collaboratively contribute towards training their community model via wireless links provided by the UAV. Accordingly, the UAV acts as a mobile orchestrator coordinating the transmissions and the learning schedule among the devices in each community, intending to accelerate the learning process of all tasks. We propose a heuristic metric as a proxy for the training performance of the different tasks. Capitalizing on this metric, a surrogate objective is defined which enables us to jointly optimize the UAV trajectory and the scheduling of the devices by employing convex optimization techniques and graph theory. The simulations illustrate the out-performance of our solution when compared to other handpicked static and mobile UAV deployment baselines.Comment: Accepted to be presented at GLOBECOM 2022, IEEE Global Communications Conference: Selected Areas in Communications: Aerial Communications (Globecom 2022 SAC AC)", 4-8 December 2022, Rio de Janeiro, Brazi

    Online help-seeking in communities of practice

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    Interactive online help systems are considered to be a fruitful supplement to traditional IT helpdesks, which are often overloaded. They often comprise user-generated FAQ collections playing the role of technology-based conceptual artifacts. Two main questions arise: how the conceptual artifacts should be used, and which factors influence their acceptance in a community of practice (CoP). Firstly, this paper offers a theoretical frame and a usage scenario for technology-based conceptual artifacts against the theoretical background of the academic help-seeking and CoP approach. Each of the two approaches is extensively covered by psychological and educational research literature, however their combination is not yet sufficiently investigated. Secondly, the paper proposes a research model explaining the acceptance of conceptual artifacts. The model includes users’ expectations towards the artifact, perceived social influence and users’ roles in the CoP as predictors of artifact use intention and actual usage. A correlational study conducted in an academic software users’ CoP and involving structural equations modeling validates the model, suggesting thus a research line that is worth further pursuing. For educational practice, the study suggests three ways of supporting knowledge sharing in CoPs, i.e. use of technology-based conceptual artifacts, roles and division of labor, and purposeful communication in CoPs

    Applying Bourdieu to socio-technical systems: The importance of affordances for social translucence in building 'capital' and status to eBay's success

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    This paper introduces the work of Sociologist Pierre Bourdieu and his concepts of ‘the field’ and ‘capital’ in relation to eBay. This paper considers eBay to be a socio-technical system with its own set of social norms, rules and competition over ‘capital’. eBay is used as a case study of the importance of using a Bourdieuean approach to create successful socio-technical systems.Using a two-year qualitative study of eBay users as empirical illustration, this paper argues that a large part of eBay’s success is in the social and cultural affordances for social translucence and navigation of eBay’s website - in supporting the Bourdieuean competition over capital and status. This exploration has implications for wider socio-technical systems design which this paper will discuss - in particular, the importance of creating socially translucent and navigable systems, informed by Bourdieu’s theoretical insights, which support competition for ‘capital’ and status
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