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Testing a deterministic implementation against a non-controllable non-deterministic stream X-machine
A stream X-machine is a type of extended finite state machine with an associated development approach that consists of building a system from a set of trusted components. One of the great benefits of using stream X-machines for the purpose of specification is the existence of test generation techniques that produce test suites that are guaranteed to determine correctness as long as certain well-defined conditions hold. One of the conditions that is traditionally assumed to hold is controllability: this insists that all paths through the stream X-machine are feasible. This restrictive condition has recently been weakened for testing from a deterministic stream X-machine. This paper shows how controllability can be replaced by a weaker condition when testing
a deterministic system against a non-deterministic stream X-machine. This paper therefore develops a new, more general, test generation algorithm for testing from a non-deterministic stream X-machine
A Wiener-Laguerre model of VIV forces given recent cylinder velocities
Slender structures immersed in a cross flow can experience vibrations induced
by vortex shedding (VIV), which cause fatigue damage and other problems. VIV
models in engineering use today tend to operate in the frequency domain. A time
domain model would allow to capture the chaotic nature of VIV and to model
interactions with other loads and non-linearities. Such a model was developed
in the present work: for each cross section, recent velocity history is
compressed using Laguerre polynomials. The compressed information is used to
enter an interpolation function to predict the instantaneous force, allowing to
step the dynamic analysis. An offshore riser was modeled in this way: Some
analyses provided an unusually fine level of realism, while in other analyses,
the riser fell into an unphysical pattern of vibration. It is concluded that
the concept is promissing, yet that more work is needed to understand orbit
stability and related issues, in order to further progress towards an
engineering tool
FARGO3D: A new GPU-oriented MHD code
We present the FARGO3D code, recently publicly released. It is a magnetohydrodynamics code developed with special emphasis on the physics of protoplanetary disks and planet-disk interactions, and parallelized with MPI. The hydrodynamics algorithms are based on finite-difference upwind, dimensionally split methods. The magnetohydrodynamics algorithms consist of the constrained transport method to preserve the divergence-free property of the magnetic field to machine accuracy, coupled to a method of characteristics for the evaluation of electromotive forces and Lorentz forces. Orbital advection is implemented, and an N-body solver is included to simulate planets or stars interacting with the gas. We present our implementation in detail and present a number of widely known tests for comparison purposes. One strength of FARGO3D is that it can run on either graphical processing units (GPUs) or central processing units (CPUs), achieving large speed-up with respect to CPU cores. We describe our implementation choices, which allow a user with no prior knowledge of GPU programming to develop new routines for CPUs, and have them translated automatically for GPUs.Fil: Benítez Llambay, Pablo. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Córdoba. Instituto de Astronomía Teórica y Experimental. Universidad Nacional de Córdoba. Observatorio Astronómico de Córdoba. Instituto de Astronomía Teórica y Experimental; ArgentinaFil: Masset, Frédéric S.. Universidad Nacional Autónoma de México; Méxic
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