49,686 research outputs found

    A Wiener-Laguerre model of VIV forces given recent cylinder velocities

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    Slender structures immersed in a cross flow can experience vibrations induced by vortex shedding (VIV), which cause fatigue damage and other problems. VIV models in engineering use today tend to operate in the frequency domain. A time domain model would allow to capture the chaotic nature of VIV and to model interactions with other loads and non-linearities. Such a model was developed in the present work: for each cross section, recent velocity history is compressed using Laguerre polynomials. The compressed information is used to enter an interpolation function to predict the instantaneous force, allowing to step the dynamic analysis. An offshore riser was modeled in this way: Some analyses provided an unusually fine level of realism, while in other analyses, the riser fell into an unphysical pattern of vibration. It is concluded that the concept is promissing, yet that more work is needed to understand orbit stability and related issues, in order to further progress towards an engineering tool

    FARGO3D: A new GPU-oriented MHD code

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    We present the FARGO3D code, recently publicly released. It is a magnetohydrodynamics code developed with special emphasis on the physics of protoplanetary disks and planet-disk interactions, and parallelized with MPI. The hydrodynamics algorithms are based on finite-difference upwind, dimensionally split methods. The magnetohydrodynamics algorithms consist of the constrained transport method to preserve the divergence-free property of the magnetic field to machine accuracy, coupled to a method of characteristics for the evaluation of electromotive forces and Lorentz forces. Orbital advection is implemented, and an N-body solver is included to simulate planets or stars interacting with the gas. We present our implementation in detail and present a number of widely known tests for comparison purposes. One strength of FARGO3D is that it can run on either graphical processing units (GPUs) or central processing units (CPUs), achieving large speed-up with respect to CPU cores. We describe our implementation choices, which allow a user with no prior knowledge of GPU programming to develop new routines for CPUs, and have them translated automatically for GPUs.Fil: Benítez Llambay, Pablo. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Córdoba. Instituto de Astronomía Teórica y Experimental. Universidad Nacional de Córdoba. Observatorio Astronómico de Córdoba. Instituto de Astronomía Teórica y Experimental; ArgentinaFil: Masset, Frédéric S.. Universidad Nacional Autónoma de México; Méxic
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