19,435 research outputs found

    Actor-network procedures: Modeling multi-factor authentication, device pairing, social interactions

    Full text link
    As computation spreads from computers to networks of computers, and migrates into cyberspace, it ceases to be globally programmable, but it remains programmable indirectly: network computations cannot be controlled, but they can be steered by local constraints on network nodes. The tasks of "programming" global behaviors through local constraints belong to the area of security. The "program particles" that assure that a system of local interactions leads towards some desired global goals are called security protocols. As computation spreads beyond cyberspace, into physical and social spaces, new security tasks and problems arise. As networks are extended by physical sensors and controllers, including the humans, and interlaced with social networks, the engineering concepts and techniques of computer security blend with the social processes of security. These new connectors for computational and social software require a new "discipline of programming" of global behaviors through local constraints. Since the new discipline seems to be emerging from a combination of established models of security protocols with older methods of procedural programming, we use the name procedures for these new connectors, that generalize protocols. In the present paper we propose actor-networks as a formal model of computation in heterogenous networks of computers, humans and their devices; and we introduce Procedure Derivation Logic (PDL) as a framework for reasoning about security in actor-networks. On the way, we survey the guiding ideas of Protocol Derivation Logic (also PDL) that evolved through our work in security in last 10 years. Both formalisms are geared towards graphic reasoning and tool support. We illustrate their workings by analysing a popular form of two-factor authentication, and a multi-channel device pairing procedure, devised for this occasion.Comment: 32 pages, 12 figures, 3 tables; journal submission; extended references, added discussio

    Learning a Unified Control Policy for Safe Falling

    Full text link
    Being able to fall safely is a necessary motor skill for humanoids performing highly dynamic tasks, such as running and jumping. We propose a new method to learn a policy that minimizes the maximal impulse during the fall. The optimization solves for both a discrete contact planning problem and a continuous optimal control problem. Once trained, the policy can compute the optimal next contacting body part (e.g. left foot, right foot, or hands), contact location and timing, and the required joint actuation. We represent the policy as a mixture of actor-critic neural network, which consists of n control policies and the corresponding value functions. Each pair of actor-critic is associated with one of the n possible contacting body parts. During execution, the policy corresponding to the highest value function will be executed while the associated body part will be the next contact with the ground. With this mixture of actor-critic architecture, the discrete contact sequence planning is solved through the selection of the best critics while the continuous control problem is solved by the optimization of actors. We show that our policy can achieve comparable, sometimes even higher, rewards than a recursive search of the action space using dynamic programming, while enjoying 50 to 400 times of speed gain during online execution
    • …
    corecore