519 research outputs found

    An Autonomic Cross-Platform Operating Environment for On-Demand Internet Computing

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    The Internet has evolved into a global and ubiquitous communication medium interconnecting powerful application servers, diverse desktop computers and mobile notebooks. Along with recent developments in computer technology, such as the convergence of computing and communication devices, the way how people use computers and the Internet has changed people´s working habits and has led to new application scenarios. On the one hand, pervasive computing, ubiquitous computing and nomadic computing become more and more important since different computing devices like PDAs and notebooks may be used concurrently and alternately, e.g. while the user is on the move. On the other hand, the ubiquitous availability and pervasive interconnection of computing systems have fostered various trends towards the dynamic utilization and spontaneous collaboration of available remote computing resources, which are addressed by approaches like utility computing, grid computing, cloud computing and public computing. From a general point of view, the common objective of this development is the use of Internet applications on demand, i.e. applications that are not installed in advance by a platform administrator but are dynamically deployed and run as they are requested by the application user. The heterogeneous and unmanaged nature of the Internet represents a major challenge for the on demand use of custom Internet applications across heterogeneous hardware platforms, operating systems and network environments. Promising remedies are autonomic computing systems that are supposed to maintain themselves without particular user or application intervention. In this thesis, an Autonomic Cross-Platform Operating Environment (ACOE) is presented that supports On Demand Internet Computing (ODIC), such as dynamic application composition and ad hoc execution migration. The approach is based on an integration middleware called crossware that does not replace existing middleware but operates as a self-managing mediator between diverse application requirements and heterogeneous platform configurations. A Java implementation of the Crossware Development Kit (XDK) is presented, followed by the description of the On Demand Internet Computing System (ODIX). The feasibility of the approach is shown by the implementation of an Internet Application Workbench, an Internet Application Factory and an Internet Peer Federation. They illustrate the use of ODIX to support local, remote and distributed ODIC, respectively. Finally, the suitability of the approach is discussed with respect to the support of ODIC

    Developing Unobtrusive Mobile Interactions: a Model Driven Engineering approach

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    In Ubiquitous computing environments, people are surrounded by a lot of embedded services. With the inclusion of pervasive technologies such as sensors or GPS receivers, mobile devices turn into an effective communication tool between users and the services embedded in their environment. All these services compete for the attentional resources of the user. Thus, it is essential to consider the degree in which each service intrudes the user mind when services are designed. In order to prevent service behavior from becoming overwhelming, this work, based on Model Driven Engineering foundations, is devoted to develop services according to user needs. In this thesis, we provide a systematic method for the development of mobile services that can be adapted in terms of obtrusiveness. That is, services can be developed to provide their functionality at different obtrusiveness levels by minimizing the duplication of efforts. For the system specification, a modeling language is defined to cope with the particular requirements of the context-aware user interface domain. From this specification, following a sequence of well-defined steps, a software solution is obtained.Gil Pascual, M. (2010). Developing Unobtrusive Mobile Interactions: a Model Driven Engineering approach. http://hdl.handle.net/10251/12745Archivo delegad

    CHOReOS Middleware Specification (D3.1)

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    This deliverable specifies the main concepts of the CHOReOS middleware architecture. Starting from the Future Internet (FI) challenges for scalability, heterogeneity, mobility, awareness, and adaptation that have been investigated in prior work done in WP1, we introduce the aforementioned concepts to deal with the requirements derived from the FI challenges. In particular, we propose an extensible and scalable service discovery approach for the organization and discovery of services that relies on multiple service discovery protocols. Moreover, we introduce an extensible and scalable approach, based on the service bus paradigm, for service access that features the integration and adaptation of multiple interaction protocols. Furthermore, we propose solutions that enable the execution of FI service compositions that range from compositions of choreographed services, developed according to the CHOReOS development process, to massive compositions of things. Finally, we detail the Cloud & Grid middleware facilities that support the overall middleware and the choreographies that are built on it, via a unified API that provides access to multiple cloud infrastructures (e.g., Amazon EC2, HP Open Cirrus, private clouds)

    Desarrollode un simulador de redes de procesadores que evolucionan (NEPS) en la nube (SPARK)

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    Máster Universitario en Investigación e Innovación en Tecnologías de la Información y las Comunicaciones (i2-TIC)The natural-inspired computing has becomeone of the most frequently used techniques to handle complex problems such as the NP-Hard optimization problems. This kind of computing has several advantages over traditional computing, including resiliency, parallel data processing, and low consumptionof power. One of the active research areas of the natural-inspired algorithms is Network of Evolutionary Processors (NEPs). A NEP consists of several cells that are attached together; at the same time the edges of the graph are to transfer data between the nodes in system, while cells are representing the nodes.In this thesis we construct a NEPs system which is implemented over the Hadoop spark environment. The use of the spark platform is essential in this work due to the capabilities supplied by this platform. It is a suitable environment used solving some complicated problems. Using the environment is a possible choice in order to design the NEPs system. For this reason, in this thesis, we detailed on how to install, design and operate this system on the Apache the spark environment is used because it has the capability to implement the NEPs system in a distributed manner. The NEPs simulation is delivered in this work. An analysis of system’s parameters was also provided in this work for the system performance evaluation via the examination of each single factor affecting the performance of the NEPs individually. After testing the system, it become clear that using NEPs on the decentralize cloud eco-system can be thought as an effective method to handle data of different formats and also to execute optimization problems such as Adelman, 3-colorabilty and Massive-NEP problems. Moreover, this scheme is also robust that can be adaptable to handle data which might be scaled up to be big data which is characterized by its volume and heterogeneity. In this context heterogeneity might be referring to collecting data from different sources. Moreover, the utilization of the spark environment as a platform to operate the NEPs system has it is prospects. This environment is characterized by its fast task handing chunks of data to Hadoop architecture that is used to implement the spark system which is mainly based on the map and reduce functions. Thus, the task is distributed on NEPs system using the cloud based environment system made it possible to have logical result in all of the three examples investigated and examined in this method

    Editing Team: Markus Fiedler

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    and contributions of the FIA community on the important research topics that should be addressed for the Framework Programme 8 research programmes broadly grouped around three main concerns; economic and business interests; societal interests and challenges; technical disruptions and capabilities. The contents of this roadmap originate with the community of researchers working on all aspects of the Future Internet and meet to share and discuss ideas through the Future Internet Assembly through an open consultation of research projects who participate in FIA. This roadmap is primarily concerned with identifying research that can be carried out in the second half of this decade and which will have an impact in 2020 and beyond. By ‘impact ’ we mean will result in products, services, systems, capabilities, that come to market and are available and deployed in that timeframe The approach adopted in this report is to integrate contributions across the entire space of future Internet research with the aim of bringing out the vision for how and where the Internet will make a significant difference in the future and identifying the broad challenges and gaps, and identifying the solutions and research needs in the future. In this report we have summarised and grouped ideas with the aim of identifying the strong themes and consistent challenges that emerge looking acros

    User Interface Abstraction for enabling TV set based Inclusive Access to the Information Society

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    199 p.The television (TV) set is present in most homes worldwide, and is the most used Information and Communication Technology (ICT). Despite its large implantation in the market, the interactive services consumption on TV set is limited. This thesis focuses on overcoming the following limiting factors: (i) limited Human Computer Interaction and (ii) lack of considering user’s real life context in the digital television (dTV) service integration strategy. Making interactive services accessible to TV set’s large user base, and especially to the most vulnerable ones, is understood as the path to integrate the mankind with the information society. This thesis explores the use of user interface abstraction technologies to reach the introduced goals. The main contributions of this thesis are: (i) an approach to enable the universally accessible remote control of the TV set, (ii) an approach for the provision of universally accessible interactive services through TV sets, and (iii) an approach for the provision of universally accessible services in the TV user’s real life context. We have implemented the contributing approaches for different use cases, and we have evaluated them with real users, achieving good results
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