7,228 research outputs found

    Towards a method for rigorous development of generic requirements patterns

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    We present work in progress on a method for the engineering, validation and verification of generic requirements using domain engineering and formal methods. The need to develop a generic requirement set for subsequent system instantiation is complicated by the addition of the high levels of verification demanded by safety-critical domains such as avionics. Our chosen application domain is the failure detection and management function for engine control systems: here generic requirements drive a software product line of target systems. A pilot formal specification and design exercise is undertaken on a small (twosensor) system element. This exercise has a number of aims: to support the domain analysis, to gain a view of appropriate design abstractions, for a B novice to gain experience in the B method and tools, and to evaluate the usability and utility of that method.We also present a prototype method for the production and verification of a generic requirement set in our UML-based formal notation, UML-B, and tooling developed in support. The formal verification both of the structural generic requirement set, and of a particular application, is achieved via translation to the formal specification language, B, using our U2B and ProB tools

    Towards a methodology for rigorous development of generic requirements patterns

    No full text
    We present work in progress on a methodology for the engineering, validation and verification of generic requirements using domain engineering and formal methods. The need to develop a generic requirement set for subsequent system instantiation is complicated by the addition of the high levels of verification demanded by safety-critical domains such as avionics. We consider the failure detection and management function for engine control systems as an application domain where product line engineering is useful. The methodology produces a generic requirement set in our, UML based, formal notation, UML-B. The formal verification both of the generic requirement set, and of a particular application, is achieved via translation to the formal specification language, B, using our U2B and ProB tools

    An open extensible tool environment for Event-B

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    Abstract. We consider modelling indispensable for the development of complex systems. Modelling must be carried out in a formal notation to reason and make meaningful conjectures about a model. But formal modelling of complex systems is a difficult task. Even when theorem provers improve further and get more powerful, modelling will remain difficult. The reason for this that modelling is an exploratory activity that requires ingenuity in order to arrive at a meaningful model. We are aware that automated theorem provers can discharge most of the onerous trivial proof obligations that appear when modelling systems. In this article we present a modelling tool that seamlessly integrates modelling and proving similar to what is offered today in modern integrated development environments for programming. The tool is extensible and configurable so that it can be adapted more easily to different application domains and development methods.

    Goal sketching: towards agile requirements engineering

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    This paper describes a technique that can be used as part of a simple and practical agile method for requirements engineering. The technique can be used together with Agile Programming to develop software in internet time. We illustrate the technique and introduce lazy refinement, responsibility composition and context sketching. Goal sketching has been used in a number of real-world development projects, one of which is described here

    Iterative criteria-based approach to engineering the requirements of software development methodologies

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    Software engineering endeavours are typically based on and governed by the requirements of the target software; requirements identification is therefore an integral part of software development methodologies. Similarly, engineering a software development methodology (SDM) involves the identification of the requirements of the target methodology. Methodology engineering approaches pay special attention to this issue; however, they make little use of existing methodologies as sources of insight into methodology requirements. The authors propose an iterative method for eliciting and specifying the requirements of a SDM using existing methodologies as supplementary resources. The method is performed as the analysis phase of a methodology engineering process aimed at the ultimate design and implementation of a target methodology. An initial set of requirements is first identified through analysing the characteristics of the development situation at hand and/or via delineating the general features desirable in the target methodology. These initial requirements are used as evaluation criteria; refined through iterative application to a select set of relevant methodologies. The finalised criteria highlight the qualities that the target methodology is expected to possess, and are therefore used as a basis for de. ning the final set of requirements. In an example, the authors demonstrate how the proposed elicitation process can be used for identifying the requirements of a general object-oriented SDM. Owing to its basis in knowledge gained from existing methodologies and practices, the proposed method can help methodology engineers produce a set of requirements that is not only more complete in span, but also more concrete and rigorous

    Intelligent agent simulator in massive crowd

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    Crowd simulations have many benefits over real-life research such as in computer games, architecture and entertainment. One of the key elements in this study is to include elements of decision-making into the crowd. The aim of this simulator is to simulate the features of an intelligent agent to escape from crowded environments especially in one-way corridor, two-way corridor and four-way intersection. The addition of the graphical user interface enables intuitive and fast handling in all settings and features of the Intelligent Agent Simulator and allows convenient research in the field of intelligent behaviour in massive crowd. This paper describes the development of a simulator by using the Open Graphics Library (OpenGL), starting from the production of training data, the simulation process, until the simulation results. The Social Force Model (SFM) is used to generate the motion of agents and the Support Vector Machine (SVM) is used to predict the next step for intelligent agent

    An ontology framework for developing platform-independent knowledge-based engineering systems in the aerospace industry

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    This paper presents the development of a novel knowledge-based engineering (KBE) framework for implementing platform-independent knowledge-enabled product design systems within the aerospace industry. The aim of the KBE framework is to strengthen the structure, reuse and portability of knowledge consumed within KBE systems in view of supporting the cost-effective and long-term preservation of knowledge within such systems. The proposed KBE framework uses an ontology-based approach for semantic knowledge management and adopts a model-driven architecture style from the software engineering discipline. Its phases are mainly (1) Capture knowledge required for KBE system; (2) Ontology model construct of KBE system; (3) Platform-independent model (PIM) technology selection and implementation and (4) Integration of PIM KBE knowledge with computer-aided design system. A rigorous methodology is employed which is comprised of five qualitative phases namely, requirement analysis for the KBE framework, identifying software and ontological engineering elements, integration of both elements, proof of concept prototype demonstrator and finally experts validation. A case study investigating four primitive three-dimensional geometry shapes is used to quantify the applicability of the KBE framework in the aerospace industry. Additionally, experts within the aerospace and software engineering sector validated the strengths/benefits and limitations of the KBE framework. The major benefits of the developed approach are in the reduction of man-hours required for developing KBE systems within the aerospace industry and the maintainability and abstraction of the knowledge required for developing KBE systems. This approach strengthens knowledge reuse and eliminates platform-specific approaches to developing KBE systems ensuring the preservation of KBE knowledge for the long term

    Applying SDBC in the Cultural-Heritage Sector

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    An actual cultural-heritage-related problem is how to effectively manage the global distribution of digitized cultural and scientific information, taking into account that such a global distribution is only doable through the Internet. Hence, adequately designing software applications realizing brokerage functionality in the global space, particularly concerning digitized cultural/scientific information, is to be considered as an essential cultural-heritage-related task. However, due to its great complexity, the usage of the existing popular modelling instrumentarium seems insufficiently useful; this is mainly because the realization of a satisfactory cultural-heritage brokering requires a deep understanding and consideration of the original business reality. Inspired by this challenge, we have aimed at exploring relevant strengths of the SDBC approach which is currently being developed. SDBCā€™s being capable of properly aligning business process modelling and software specification, allowing for re-use and being consistent with the latest software design standards, are among the facts in support of the claim that SDBC could bring value concerning the design of cultural-heritage-related brokerage applications. Hence, in this paper we motivate and illustrate the usefulness of SDBC for the cultural-heritage sector
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