6,729 research outputs found
Towards a Queueing-Based Framework for In-Network Function Computation
We seek to develop network algorithms for function computation in sensor
networks. Specifically, we want dynamic joint aggregation, routing, and
scheduling algorithms that have analytically provable performance benefits due
to in-network computation as compared to simple data forwarding. To this end,
we define a class of functions, the Fully-Multiplexible functions, which
includes several functions such as parity, MAX, and k th -order statistics. For
such functions we exactly characterize the maximum achievable refresh rate of
the network in terms of an underlying graph primitive, the min-mincut. In
acyclic wireline networks, we show that the maximum refresh rate is achievable
by a simple algorithm that is dynamic, distributed, and only dependent on local
information. In the case of wireless networks, we provide a MaxWeight-like
algorithm with dynamic flow splitting, which is shown to be throughput-optimal
Run Time Approximation of Non-blocking Service Rates for Streaming Systems
Stream processing is a compute paradigm that promises safe and efficient
parallelism. Modern big-data problems are often well suited for stream
processing's throughput-oriented nature. Realization of efficient stream
processing requires monitoring and optimization of multiple communications
links. Most techniques to optimize these links use queueing network models or
network flow models, which require some idea of the actual execution rate of
each independent compute kernel within the system. What we want to know is how
fast can each kernel process data independent of other communicating kernels.
This is known as the "service rate" of the kernel within the queueing
literature. Current approaches to divining service rates are static. Modern
workloads, however, are often dynamic. Shared cloud systems also present
applications with highly dynamic execution environments (multiple users,
hardware migration, etc.). It is therefore desirable to continuously re-tune an
application during run time (online) in response to changing conditions. Our
approach enables online service rate monitoring under most conditions,
obviating the need for reliance on steady state predictions for what are
probably non-steady state phenomena. First, some of the difficulties associated
with online service rate determination are examined. Second, the algorithm to
approximate the online non-blocking service rate is described. Lastly, the
algorithm is implemented within the open source RaftLib framework for
validation using a simple microbenchmark as well as two full streaming
applications.Comment: technical repor
Performance Modelling and Optimisation of Multi-hop Networks
A major challenge in the design of large-scale networks is to predict and optimise the
total time and energy consumption required to deliver a packet from a source node to a
destination node. Examples of such complex networks include wireless ad hoc and sensor
networks which need to deal with the effects of node mobility, routing inaccuracies, higher
packet loss rates, limited or time-varying effective bandwidth, energy constraints, and the
computational limitations of the nodes. They also include more reliable communication
environments, such as wired networks, that are susceptible to random failures, security
threats and malicious behaviours which compromise their quality of service (QoS) guarantees.
In such networks, packets traverse a number of hops that cannot be determined
in advance and encounter non-homogeneous network conditions that have been largely
ignored in the literature. This thesis examines analytical properties of packet travel in
large networks and investigates the implications of some packet coding techniques on both
QoS and resource utilisation.
Specifically, we use a mixed jump and diffusion model to represent packet traversal
through large networks. The model accounts for network non-homogeneity regarding
routing and the loss rate that a packet experiences as it passes successive segments of a
source to destination route. A mixed analytical-numerical method is developed to compute
the average packet travel time and the energy it consumes. The model is able to capture
the effects of increased loss rate in areas remote from the source and destination, variable
rate of advancement towards destination over the route, as well as of defending against
malicious packets within a certain distance from the destination. We then consider sending
multiple coded packets that follow independent paths to the destination node so as to
mitigate the effects of losses and routing inaccuracies. We study a homogeneous medium
and obtain the time-dependent properties of the packet’s travel process, allowing us to
compare the merits and limitations of coding, both in terms of delivery times and energy
efficiency. Finally, we propose models that can assist in the analysis and optimisation
of the performance of inter-flow network coding (NC). We analyse two queueing models
for a router that carries out NC, in addition to its standard packet routing function. The
approach is extended to the study of multiple hops, which leads to an optimisation problem
that characterises the optimal time that packets should be held back in a router, waiting
for coding opportunities to arise, so that the total packet end-to-end delay is minimised
Flow Level QoE of Video Streaming in Wireless Networks
The Quality of Experience (QoE) of streaming service is often degraded by
frequent playback interruptions. To mitigate the interruptions, the media
player prefetches streaming contents before starting playback, at a cost of
delay. We study the QoE of streaming from the perspective of flow dynamics.
First, a framework is developed for QoE when streaming users join the network
randomly and leave after downloading completion. We compute the distribution of
prefetching delay using partial differential equations (PDEs), and the
probability generating function of playout buffer starvations using ordinary
differential equations (ODEs) for CBR streaming. Second, we extend our
framework to characterize the throughput variation caused by opportunistic
scheduling at the base station, and the playback variation of VBR streaming.
Our study reveals that the flow dynamics is the fundamental reason of playback
starvation. The QoE of streaming service is dominated by the first moments such
as the average throughput of opportunistic scheduling and the mean playback
rate. While the variances of throughput and playback rate have very limited
impact on starvation behavior.Comment: 14 page
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