1,521 research outputs found

    Ant colony optimization for multi-UAV minimum time search in uncertain domains

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    This paper presents a new approach based on ant colony optimization (ACO) to determine the trajectories of a fleet of unmanned air vehicles (UAVs) looking for a lost target in the minimum possible time. ACO is especially suitable for the complexity and probabilistic nature of the minimum time search (MTS) problem, where a balance between the computational requirements and the quality of solutions is needed. The presented approach includes a new MTS heuristic that exploits the probability and spatial properties of the problem, allowing our ant based algorithm to quickly obtain high-quality high-level straight-segmented UAV trajectories. The potential of the algorithm is tested for different ACO parameterizations, over several search scenarios with different characteristics such as number of UAVs, or target dynamics and location distributions. The statistical comparison against other techniques previously used for MTS (ad hoc heuristics, cross entropy optimization, bayesian optimization algorithm and genetic algorithms) shows that the new approach outperforms the others.This work was supported by Airbus under the SAVIER AER-30459 project

    An information assistant system for the prevention of tunnel vision in crisis management

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    In the crisis management environment, tunnel vision is a set of bias in decision makers’ cognitive process which often leads to incorrect understanding of the real crisis situation, biased perception of information, and improper decisions. The tunnel vision phenomenon is a consequence of both the challenges in the task and the natural limitation in a human being’s cognitive process. An information assistant system is proposed with the purpose of preventing tunnel vision. The system serves as a platform for monitoring the on-going crisis event. All information goes through the system before arrives at the user. The system enhances the data quality, reduces the data quantity and presents the crisis information in a manner that prevents or repairs the user’s cognitive overload. While working with such a system, the users (crisis managers) are expected to be more likely to stay aware of the actual situation, stay open minded to possibilities, and make proper decisions

    The Environment and Directed Technical Change

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    This paper introduces endogenous and directed technical change in a growth model with environmental constraints. A unique final good is produced by combining inputs from two sectors. One of these sectors uses "dirty" machines and thus creates environmental degradation. Research can be directed to improving the technology of machines in either sector. We characterize dynamic tax policies that achieve sustainable growth or maximize intertemporal welfare. We show that: (i) in the case where the inputs are sufficiently substitutable, sustainable long-run growth can be achieved with temporary taxation of dirty innovation and production; (ii) optimal policy involves both “carbon taxes” and research subsidies, so that excessive use of carbon taxes is avoided; (iii) delay in intervention is costly: the sooner and the stronger is the policy response, the shorter is the slow growth transition phase; (iv) the use of an exhaustible resource in dirty input production helps the switch to clean innovation under laissez-faire when the two inputs are substitutes. Under reasonable parameter values and with sufficient substitutability between inputs, it is optimal to redirect technical change towards clean technologies immediately and optimal environmental regulation need not reduce long-run growth.Environment, Exhaustible Resources, Directed Technological Change, Innovation

    Agent-Based Simulation and Analysis of Human Behavior towards Evacuation Time Reduction

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    Human factors play a significant part in the time taken to evacuate following an emergency. An agent-based simulation, using the Prometheus methodology (SEEP 1.5), has been developed to study the complex behavior of human (the ‘agents’) in high-rise buildings evacuations. In the case of hostel evacuations, simulation results show that pre-evacuation phase takes 60.4% of Total Evacuation Time (TET). The movement phase (including queuing time) only takes 39.6% of TET. From sensitivity analysis, it can be shown that a reduction in TET by 41.2% can be achieved by improving the recognition phase. Exit signs have been used as smart agents. Expanded Ant Colony Optimization (ACO) was used to determine the feasible evacuation routes. Both the ‘familiarity of environment’ wayfinding method, which is the most natural method, and the ACO wayfinding, have been simulated and comparisons made. In scenario 1, where there were no obstacles, both methods achieved the same TET. However, in scenario 2, where an obstacle was present, the TET for the ACO wayfinding method was 21.6% shorter than that for the ‘familiarity’ wayfinding method

    Using Ant Colonization Optimization to Control Difficulty in Video Game AI.

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    Ant colony optimization (ACO) is an algorithm which simulates ant foraging behavior. When ants search for food they leave pheromone trails to tell other ants which paths to take to find food. ACO has been adapted to many different problems in computer science: mainly variations on shortest path algorithms for graphs and networks. ACO can be adapted to work as a form of communication between separate agents in a video game AI. By controlling the effectiveness of this communication, the difficulty of the game should be able to be controlled. Experimentation has shown that ACO works effectively as a form of communication between agents and supports that ACO is an effective form of difficulty control. However, further experimentation is needed to definitively show that ACO is effective at controlling difficulty and to show that it will also work in a large scale system

    A Comprehensive Overview of Classical and Modern Route Planning Algorithms for Self-Driving Mobile Robots

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    Mobile robots are increasingly being applied in a variety of sectors, including agricultural, firefighting, and search and rescue operations. Robotics and autonomous technology research and development have played a major role in making this possible. Before a robot can reliably and effectively navigate a space without human aid, there are still several challenges to be addressed. When planning a path to its destination, the robot should be able to gather information from its surroundings and take the appropriate actions to avoid colliding with obstacles along the way. The following review analyses and compares 200 articles from two databases, Scopus and IEEE Xplore, and selects 60 articles as references from those articles. This evaluation focuses mostly on the accuracy of the different path-planning algorithms. Common collision-free path planning methodologies are examined in this paper, including classical or traditional and modern intelligence techniques, as well as both global and local approaches, in static and dynamic environments. Classical or traditional methods, such as Roadmaps (Visibility Graph and Voronoi Diagram), Potential Fields, and Cell Decomposition, and modern methodologies such as heuristic-based (Dijkstra Method, A* Algorithms, and D* Algorithms), metaheuristics algorithms (such as PSO, Bat Algorithm, ACO, and Genetic Algorithm), and neural systems such as fuzzy neural networks or fuzzy logic (FL) and Artificial Neural Networks (ANN) are described in this report. In this study, we outline the ideas, benefits, and downsides of modeling and path-searching technologies for a mobile robot
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