1,032 research outputs found

    Modelling mobile health systems: an application of augmented MDA for the extended healthcare enterprise

    Get PDF
    Mobile health systems can extend the enterprise computing system of the healthcare provider by bringing services to the patient any time and anywhere. We propose a model-driven design and development methodology for the development of the m-health components in such extended enterprise computing systems. The methodology applies a model-driven design and development approach augmented with formal validation and verification to address quality and correctness and to support model transformation. Recent work on modelling applications from the healthcare domain is reported. One objective of this work is to explore and elaborate the proposed methodology. At the University of Twente we are developing m-health systems based on Body Area Networks (BANs). One specialization of the generic BAN is the health BAN, which incorporates a set of devices and associated software components to provide some set of health-related services. A patient will have a personalized instance of the health BAN customized to their current set of needs. A health professional interacts with their\ud patients¿ BANs via a BAN Professional System. The set of deployed BANs are supported by a server. We refer to this distributed system as the BAN System. The BAN system extends the enterprise computing system of the healthcare provider. Development of such systems requires a sound software engineering approach and this is what we explore with the new methodology. The methodology is illustrated with reference to recent modelling activities targeted at real implementations. In the context of the Awareness project BAN implementations will be trialled in a number of clinical settings including epilepsy management and management of chronic pain

    A Process Algebra Software Engineering Environment

    Full text link
    In previous work we described how the process algebra based language PSF can be used in software engineering, using the ToolBus, a coordination architecture also based on process algebra, as implementation model. In this article we summarize that work and describe the software development process more formally by presenting the tools we use in this process in a CASE setting, leading to the PSF-ToolBus software engineering environment. We generalize the refine step in this environment towards a process algebra based software engineering workbench of which several instances can be combined to form an environment

    Computational tasks in robotics and factory automation

    Get PDF
    The design of Manufacturing Planning and Control Systems (MPCSs) — systems that negotiate with Customers and Suppliers to exchange products in return for money in order to generate profit, is discussed.\ud \ud The computational task of MPCS components are systematically specified as a starting point for the development of computational engines, as computer systems and programs, that execute the specified computation. Key issues are the overwhelming complexity and frequently changing application of MPCSs

    Software (Re-)Engineering with PSF II: from architecture to implementation

    Full text link
    This paper presents ongoing research on the application of PSF in the field of software engineering and reengineering. We build a new implementation for the simulator of the PSF Toolkit starting from the specification in PSF of the architecture of a simple simulator and extend it with features to obtain the architecture of a full simulator. We apply refining and constraining techniques on the specification of the architecture to obtain a specification low enough to build an implementation from

    Formal Verification of Plastic User Interfaces Exploiting Domain Ontologies

    Get PDF
    This paper presents a formal model to check the interaction plasticity on a user interface (UI). An interaction is seen as an implementation (achievement) of a user task by means of interaction devices and modes of a given platform. The interaction plasticity is the ability of UI to support several interactions to perform the same task. In this work, two task models, containing different sets of interactions, are observed to check if they describe interactions that perform the same task. Each task model is represented by a labelled state-transitions system (lts). Due to the use of different interaction modes and devices, the obtained lts have different set of labels. Weak bi-simulation relationship is revisited to handle these transition systems by defining a relation on labels. This relation is borrowed from an ontology of interaction modes and devices. Model checking techniques are set up to automatically establish such a bi-simulation. A case study is used to illustrate how the approach works

    Easing the Transition from Inspiration to Implementation: A Rapid Prototyping Platform for Wireless Medium Access Control Protocols

    Get PDF
    Packet broadcast networks are in widespread use in modern wireless communication systems. Medium access control is a key functionality within such technologies. A substantial research effort has been and continues to be invested into the study of existing protocols and the development of new and specialised ones. Academic researchers are restricted in their studies by an absence of suitable wireless MAC protocol development methods. This thesis describes an environment which allows rapid prototyping and evaluation of wireless medium access control protocols. The proposed design flow allows specification of the protocol using the specification and description language (SDL) formal description technique. A tool is presented to convert the SDL protocol description into a C++ model suitable for integration into both simulation and implementation environments. Simulations at various levels of abstraction are shown to be relevant at different stages of protocol design. Environments based on the Cinderella SDL simulator and the ns-2 network simulator have been developed which allow early functional verification, along with detailed and accurate performance analysis of protocols under development. A hardware platform is presented which allows implementation of protocols with flexibility in the hardware/software trade-off. Measurement facilities are integral to the hardware framework, and provide a means for accurate real-world feedback on protocol performance

    Towards a coordination model for interactive systems

    Get PDF
    When modelling complex interactive systems, traditional interactor-based approaches suffer from lack of expressiveness regarding the composition of the different interactors present in the user interface model into a coherent system. In this paper we investigate an alternative approach to the composition of interactors for the specification of complex interactive systems which is based on the coordination paradigm. We layout the fundations for the work and present an illustrative example. Lines for future work are identifiedFundação para a Ciência e a Tecnologia (FCT) Fundo Europeu de Desenvolvimento Regional (FEDER
    corecore